1ab021ddca
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent CraftBukkit Changes: 927200a9 #718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 19:17:27 -0400
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Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
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Say a player shoots an arrow through a nether portal, the game
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would lose the shooter for determining things such as Player Kills,
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because the entity is in another world.
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If the projectile fails to find the shooter in the current world, check
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other worlds.
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diff --git a/src/main/java/net/minecraft/server/IProjectile.java b/src/main/java/net/minecraft/server/IProjectile.java
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index 97aed437adb98bc468ec757df8b6d375b5101834..8d26521bc414b3d34f496e966f0c918b023f4833 100644
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--- a/src/main/java/net/minecraft/server/IProjectile.java
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+++ b/src/main/java/net/minecraft/server/IProjectile.java
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@@ -29,7 +29,18 @@ public abstract class IProjectile extends Entity {
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@Nullable
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public Entity getShooter() {
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- return this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
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+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
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+ Entity entity = this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
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+ if (entity == null) {
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+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
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+ entity = world.getEntity(this.shooter);
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+ if (entity != null) {
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+ break;
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+ }
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+ }
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+ }
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+ return entity;
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+ // Paper end
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}
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@Override
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