103 lines
		
	
	
	
		
			4.3 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
	
		
			4.3 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Josh Roy <10731363+JRoy@users.noreply.github.com>
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Date: Wed, 26 Aug 2020 02:11:58 -0400
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Subject: [PATCH] Add additional open container api to HumanEntity
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -0,0 +0,0 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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     @Nullable
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     public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
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+    // Paper start - Add additional containers
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+    /**
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+     * Opens an empty anvil inventory window with the player's inventory
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+     * on the bottom.
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+     *
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+     * @param location The location to attach it to. If null, the player's
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+     *     location is used.
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+     * @param force If false, and there is no anvil block at the location,
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+     *     no inventory will be opened and null will be returned.
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+     * @return The newly opened inventory view, or null if it could not be
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+     *     opened.
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+     */
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+    @Nullable
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+    public InventoryView openAnvil(@Nullable Location location, boolean force);
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+
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+    /**
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+     * Opens an empty cartography table inventory window with the player's inventory
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+     * on the bottom.
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+     *
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+     * @param location The location to attach it to. If null, the player's
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+     *     location is used.
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+     * @param force If false, and there is no cartography table block at the location,
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+     *     no inventory will be opened and null will be returned.
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+     * @return The newly opened inventory view, or null if it could not be
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+     *     opened.
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+     */
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+    @Nullable
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+    public InventoryView openCartographyTable(@Nullable Location location, boolean force);
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+
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+    /**
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+     * Opens an empty grindstone inventory window with the player's inventory
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+     * on the bottom.
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+     *
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+     * @param location The location to attach it to. If null, the player's
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+     *     location is used.
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+     * @param force If false, and there is no grindstone block at the location,
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+     *     no inventory will be opened and null will be returned.
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+     * @return The newly opened inventory view, or null if it could not be
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+     *     opened.
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+     */
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+    @Nullable
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+    public InventoryView openGrindstone(@Nullable Location location, boolean force);
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+
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+    /**
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+     * Opens an empty loom inventory window with the player's inventory
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+     * on the bottom.
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+     *
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+     * @param location The location to attach it to. If null, the player's
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+     *     location is used.
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+     * @param force If false, and there is no loom block at the location,
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+     *     no inventory will be opened and null will be returned.
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+     * @return The newly opened inventory view, or null if it could not be
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+     *     opened.
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+     */
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+    @Nullable
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+    public InventoryView openLoom(@Nullable Location location, boolean force);
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+
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+    /**
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+     * Opens an empty smithing table inventory window with the player's inventory
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+     * on the bottom.
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+     *
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+     * @param location The location to attach it to. If null, the player's
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+     *     location is used.
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+     * @param force If false, and there is no smithing table block at the location,
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+     *     no inventory will be opened and null will be returned.
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+     * @return The newly opened inventory view, or null if it could not be
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+     *     opened.
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+     */
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+    @Nullable
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+    public InventoryView openSmithingTable(@Nullable Location location, boolean force);
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+
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+    /**
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+     * Opens an empty stonecutter inventory window with the player's inventory
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+     * on the bottom.
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+     *
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+     * @param location The location to attach it to. If null, the player's
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+     *     location is used.
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+     * @param force If false, and there is no stonecutter block at the location,
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+     *     no inventory will be opened and null will be returned.
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+     * @return The newly opened inventory view, or null if it could not be
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+     *     opened.
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+     */
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+    @Nullable
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+    public InventoryView openStonecutter(@Nullable Location location, boolean force);
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+    // Paper end
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+
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     /**
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      * Force-closes the currently open inventory view for this player, if any.
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      */
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