0976d52bbd
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Please note that this build includes changes to meet upstreams requirements for nullability annotations. While we aim for a level of accuracy, these might not be 100% correct, if there are any issues, please speak to us on discord, or open an issue on the tracker to discuss. Bukkit Changes: 9a6a1de3 Remove nullability annotations from enum constructors 3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API CraftBukkit Changes: 8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep 8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals 39a287b7 Don't ignore newlines in PlayerListHeader/Footer Spigot Changes: cf694d87 Add nullability annotations
45 lines
1.8 KiB
Diff
45 lines
1.8 KiB
Diff
From 08658058b274e66ee6da649109aadb0c8094e4ce Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 15 Jun 2013 19:52:04 -0400
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Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
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Adds ability to get what arrow was shot, and control if it should be consumed.
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diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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index 57f6203d4..efde16174 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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@@ -18,9 +18,30 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
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private Entity projectile;
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private final float force;
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private boolean cancelled;
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+ // Paper start
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+ private boolean consumeArrow = true;
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+ private final ItemStack arrowItem;
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+ public void setConsumeArrow(boolean consumeArrow) {
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+ this.consumeArrow = consumeArrow;
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+ }
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+ public boolean getConsumeArrow() {
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+ return consumeArrow;
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+ }
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+ @NotNull
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+ public ItemStack getArrowItem() {
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+ return arrowItem;
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+ }
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+
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+ @Deprecated
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Projectile projectile, final float force) {
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+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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+ }
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+
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Projectile projectile, final float force) {
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super(shooter);
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+ this.arrowItem = arrowItem;
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+ // Paper end
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this.bow = bow;
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this.projectile = projectile;
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this.force = force;
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--
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2.21.0
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