papermc/patches/removed/1.19.2-legacy-chunksystem
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
..
0014-ChunkMapDistance-CME.patch
0015-Do-not-copy-visible-chunks.patch
0016-Chunk-debug-command.patch
0017-Make-CallbackExecutor-strict-again.patch
0019-Asynchronous-chunk-IO-and-loading.patch
0020-Implement-Chunk-Priority-Urgency-System-for-Chunks.patch
0048-Per-Player-View-Distance-API-placeholders.patch
0137-Make-targetSize-more-aggressive-in-the-chunk-unload-.patch
0324-Fix-CraftServer-isPrimaryThread-and-MinecraftServer-.patch
0355-Fix-Light-Command.patch
0393-Optimise-ArraySetSorted-removeIf.patch
0397-Fix-Chunk-Post-Processing-deadlock-risk.patch
0429-Optimize-ServerLevels-chunk-level-checking-methods.patch
0482-Improve-Chunk-Status-Transition-Speed.patch
0720-Do-not-allow-the-server-to-unload-chunks-at-request-.patch
0722-Correctly-handle-recursion-for-chunkholder-updates.patch
0724-Fix-chunks-refusing-to-unload-at-low-TPS.patch
0725-Do-not-allow-ticket-level-changes-while-unloading-pl.patch
0726-Do-not-allow-ticket-level-changes-when-updating-chun.patch
0729-Prevent-unload-calls-removing-tickets-for-sync-loads.patch
0734-Rewrite-entity-bounding-box-lookup-calls.patch
0754-Allow-removal-addition-of-entities-to-entity-ticklis.patch
0763-Do-not-process-entity-loads-in-CraftChunk-getEntitie.patch
0801-Actually-unload-POI-data.patch
0845-Replace-ticket-level-propagator.patch
0853-Replace-player-chunk-loader-system.patch
0859-Fix-save-problems-on-shutdown.patch