b6925c36af
This is now default vanilla behavior Fixes #3644
61 lines
2.3 KiB
Diff
61 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:24:46 -0500
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Subject: [PATCH] Provide E/TE/Chunk count stat methods
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Provides counts without the ineffeciency of using .getEntities().size()
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which creates copy of the collections.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 004c768d03e6fde2bcc32f39ba2a36ea2ab1e882..c791e4861163e0340fe3986ec5b7f6ed4900fa3b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -280,6 +280,48 @@ public class CraftWorld implements World {
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private int waterAmbientSpawn = -1;
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private int ambientSpawn = -1;
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+ // Paper start - Provide fast information methods
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+ public int getEntityCount() {
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+ int ret = 0;
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+ for (net.minecraft.server.Entity entity : world.entitiesById.values()) {
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+ if (entity.isChunkLoaded()) {
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+ ++ret;
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+ }
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+ }
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+ return ret;
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+ }
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+ public int getTileEntityCount() {
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+ // We don't use the full world tile entity list, so we must iterate chunks
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+ Long2ObjectLinkedOpenHashMap<PlayerChunk> chunks = world.getChunkProvider().playerChunkMap.visibleChunks;
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+ int size = 0;
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+ for (net.minecraft.server.PlayerChunk playerchunk : chunks.values()) {
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+ net.minecraft.server.Chunk chunk = playerchunk.getChunk();
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+ if (chunk == null) {
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+ continue;
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+ }
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+ size += chunk.tileEntities.size();
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+ }
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+ return size;
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+ }
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+ public int getTickableTileEntityCount() {
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+ return world.tileEntityListTick.size();
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+ }
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+ public int getChunkCount() {
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+ int ret = 0;
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+
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+ for (PlayerChunk chunkHolder : world.getChunkProvider().playerChunkMap.visibleChunks.values()) {
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+ if (chunkHolder.getChunk() != null) {
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+ ++ret;
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+ }
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+ }
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+
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+ return ret;
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+ }
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+ public int getPlayerCount() {
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+ return world.players.size();
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+ }
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+ // Paper end
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+
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private static final Random rand = new Random();
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public CraftWorld(WorldServer world, ChunkGenerator gen, Environment env) {
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