2d09115b3a
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to serialize components when logging them via the ComponentLogger, or when sending messages to the console. This replaces the old solution which uses legacy jank and custom color conversions, with a new library that handles the conversion and config
78 lines
4.1 KiB
Diff
78 lines
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 22 Mar 2022 12:44:30 -0700
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Subject: [PATCH] Throw exception on world create while being ticked
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There are no plans to support creating worlds while worlds are
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being ticked themselvess.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 180a476ebdf0932a84ac87f7b687b4339013e6ee..d25c532745ff543503ca681096fe764f853b34a8 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -312,6 +312,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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public volatile Thread shutdownThread; // Paper
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public volatile boolean abnormalExit = false; // Paper
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+ public boolean isIteratingOverLevels = false; // Paper
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public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
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AtomicReference<S> atomicreference = new AtomicReference();
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@@ -1485,7 +1486,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.getFunctions().tick();
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MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper
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this.profiler.popPush("levels");
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- Iterator iterator = this.getAllLevels().iterator();
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+ //Iterator iterator = this.getAllLevels().iterator(); // Paper - moved down
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// CraftBukkit start
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// Run tasks that are waiting on processing
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@@ -1517,6 +1518,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// Paper end
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
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+ this.isIteratingOverLevels = true; // Paper
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+ Iterator iterator = this.getAllLevels().iterator(); // Paper - move down
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while (iterator.hasNext()) {
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ServerLevel worldserver = (ServerLevel) iterator.next();
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worldserver.hasPhysicsEvent = org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper
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@@ -1563,6 +1566,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.profiler.pop();
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worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
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}
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+ this.isIteratingOverLevels = false; // Paper
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this.profiler.popPush("connection");
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MinecraftTimings.connectionTimer.startTiming(); // Spigot
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 22b19bd06495d3771736f9d05c949807c12f87a2..a640587213b3c68b46363b1fdd06af37391efa2c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -868,6 +868,11 @@ public final class CraftServer implements Server {
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return new ArrayList<World>(this.worlds.values());
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}
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+ @Override
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+ public boolean isTickingWorlds() {
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+ return console.isIteratingOverLevels;
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+ }
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+
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public DedicatedPlayerList getHandle() {
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return this.playerList;
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}
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@@ -1149,6 +1154,7 @@ public final class CraftServer implements Server {
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@Override
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public World createWorld(WorldCreator creator) {
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Preconditions.checkState(this.console.getAllLevels().iterator().hasNext(), "Cannot create additional worlds on STARTUP");
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+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot create a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
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Validate.notNull(creator, "Creator may not be null");
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String name = creator.name();
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@@ -1287,6 +1293,7 @@ public final class CraftServer implements Server {
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@Override
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public boolean unloadWorld(World world, boolean save) {
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+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot unload a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
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if (world == null) {
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return false;
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}
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