19972e09b8
5a0150f586ed3eb15fe6f1f596d1a5a7d806f0f9 Fix ITEM_BREAK e6a3911057bd94d8bd7021cbb4923fb84fb106d1 Upstream merge d1cdcf8d4c3639f956474f02ed662517cffbe23e Remove old patch 068df64aeee368377e1673667bffc7a6dcf90554 Rebuild all patches
30 lines
1.3 KiB
Diff
30 lines
1.3 KiB
Diff
From b21eab777645a11ea1aa708457f8529cfa12fd87 Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thethinkofdeath@gmail.com>
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Date: Mon, 2 Dec 2013 23:42:09 +0000
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Subject: [PATCH] Fix some chunks not being sent to the client
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 208ba6b..e664e55 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -1036,7 +1036,15 @@ public class Chunk {
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}
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public boolean isReady() {
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- return this.p && this.done && this.lit;
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+ // Spigot Start
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+ /*
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+ * As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client.
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+ * Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis.
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+ * We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
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+ * For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
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+ */
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+ return true;
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+ // Spigot End
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}
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public ChunkCoordIntPair j() {
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--
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2.1.0
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