28414e7e28
6669d6ecd2b b2740df50bb bf71dc61149 fba27a2ea80 92ee7e7f8ec b28f0d3de23 4beb4ac3918 0ddb6f3dde8 afe301fe892 b8f6402bbbe
26 lines
1.1 KiB
Diff
26 lines
1.1 KiB
Diff
From ffef4ba9050f0d22ffae56c417e74fb6194cfa32 Mon Sep 17 00:00:00 2001
|
|
From: Alex Ciuba <alexciuba@gmail.com>
|
|
Date: Tue, 11 Jun 2013 15:23:03 -0400
|
|
Subject: [PATCH] Prevent Ghost Players Caused by Plugins
|
|
|
|
Check if the player is still connected after firing event. Fixes BUKKIT-4327
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
|
|
index 80123ee..d94ec46 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerList.java
|
|
@@ -505,6 +505,11 @@ public abstract class PlayerList {
|
|
Player respawnPlayer = cserver.getPlayer(entityplayer1);
|
|
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
|
|
cserver.getPluginManager().callEvent(respawnEvent);
|
|
+ // Spigot Start
|
|
+ if (entityplayer.playerConnection.isDisconnected()) {
|
|
+ return entityplayer;
|
|
+ }
|
|
+ // Spigot End
|
|
|
|
location = respawnEvent.getRespawnLocation();
|
|
entityplayer.reset();
|
|
--
|
|
2.1.0
|
|
|