ac58987add
Some of the fields in the anonymous class are named the same as the surrounding method's parameters, which caused the fields to be initialized incorrectly. That way it keeps returning the same block position, resulting in an infinite loop during chunk generation.
61 lines
2.9 KiB
Diff
61 lines
2.9 KiB
Diff
From f25c458df3c7d564f49697dbdcf59faea5375903 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 30 Mar 2016 19:36:20 -0400
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Subject: [PATCH] MC Dev fixes
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diff --git a/src/main/java/com/destroystokyo/paper/PaperCommand.java b/src/main/java/com/destroystokyo/paper/PaperCommand.java
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index e8f7b7292..a0ebc1eaa 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperCommand.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperCommand.java
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@@ -234,4 +234,5 @@ public class PaperCommand extends Command {
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Command.broadcastCommandMessage(sender, ChatColor.GREEN + "Paper config reload complete.");
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}
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+
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}
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diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
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index 002da2a19..121a137f3 100644
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--- a/src/main/java/net/minecraft/server/BlockPosition.java
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+++ b/src/main/java/net/minecraft/server/BlockPosition.java
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@@ -150,7 +150,7 @@ public class BlockPosition extends BaseBlockPosition {
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return a(Math.min(blockposition.getX(), blockposition1.getX()), Math.min(blockposition.getY(), blockposition1.getY()), Math.min(blockposition.getZ(), blockposition1.getZ()), Math.max(blockposition.getX(), blockposition1.getX()), Math.max(blockposition.getY(), blockposition1.getY()), Math.max(blockposition.getZ(), blockposition1.getZ()));
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}
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- public static Iterable<BlockPosition> a(int i, int j, int k, int l, int i1, int j1) {
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+ public static Iterable<BlockPosition> a(int x0, int y0, int z0, int l, int i1, int j1) {
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return () -> {
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return new AbstractIterator() {
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private boolean g = true;
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@@ -161,21 +161,21 @@ public class BlockPosition extends BaseBlockPosition {
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protected BlockPosition a() {
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if (this.g) {
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this.g = false;
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- this.h = i;
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- this.i = j;
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- this.j = k;
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- return new BlockPosition(i, j, k);
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+ this.h = x0;
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+ this.i = y0;
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+ this.j = z0;
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+ return new BlockPosition(x0, y0, z0);
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} else if (this.h == l && this.i == i1 && this.j == j1) {
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return (BlockPosition) this.endOfData();
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} else {
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if (this.h < l) {
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++this.h;
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} else if (this.i < i1) {
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- this.h = i;
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+ this.h = x0;
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++this.i;
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} else if (this.j < j1) {
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- this.h = i;
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- this.i = j;
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+ this.h = x0;
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+ this.i = y0;
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++this.j;
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}
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--
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2.18.0
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