papermc/CraftBukkit-Patches/0159-More-effecient-RegionFile-zero-ing.patch
Aikar c95273f973 Optimize Chunk Saving Memory Allocation and Compression
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.

This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.

By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.

Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-10 15:46:28 -05:00

41 lines
1.5 KiB
Diff

From 0fe6a5f1ec7f039ee04368f5d974286b08ddb53f Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 29 Aug 2015 17:48:20 -0400
Subject: [PATCH] More effecient RegionFile zero'ing
Speeds up new Chunk Generation by using 2 4k block writes vs 2048 4 byte writes
more effecient than going in and out of native calls repeatedly.
diff --git a/src/main/java/net/minecraft/server/RegionFile.java b/src/main/java/net/minecraft/server/RegionFile.java
index fe3fbb0..348706f 100644
--- a/src/main/java/net/minecraft/server/RegionFile.java
+++ b/src/main/java/net/minecraft/server/RegionFile.java
@@ -16,7 +16,7 @@ import java.util.zip.InflaterInputStream;
public class RegionFile {
- private static final byte[] a = new byte[4096];
+ private static final byte[] a = new byte[4096]; // Spigot - note: if this ever changes to not be 4096 bytes, update constructor! // PAIL: empty 4k block
private final File b;
private RandomAccessFile c;
private final int[] d = new int[1024];
@@ -38,13 +38,9 @@ public class RegionFile {
int i;
if (this.c.length() < 4096L) {
- for (i = 0; i < 1024; ++i) {
- this.c.writeInt(0);
- }
-
- for (i = 0; i < 1024; ++i) {
- this.c.writeInt(0);
- }
+ // Spigot - more effecient chunk zero'ing
+ this.c.write(RegionFile.a); // Spigot
+ this.c.write(RegionFile.a); // Spigot
this.g += 8192;
}
--
1.9.1