aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
30 lines
1.2 KiB
Diff
30 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
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Date: Wed, 10 Mar 2021 21:26:31 +0100
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Subject: [PATCH] Add fast alternative constructor for Rotations
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Signed-off-by: Irmo van den Berge <irmo.vandenberge@ziggo.nl>
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diff --git a/src/main/java/net/minecraft/core/Rotations.java b/src/main/java/net/minecraft/core/Rotations.java
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index d6b192ffa208f2bfc16238933ab2af9c61607796..dd0f0a4567a7d1749e5265649e0fa816aadd6826 100644
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--- a/src/main/java/net/minecraft/core/Rotations.java
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+++ b/src/main/java/net/minecraft/core/Rotations.java
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@@ -19,6 +19,18 @@ public class Rotations {
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this(serialized.getFloat(0), serialized.getFloat(1), serialized.getFloat(2));
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}
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+ // Paper start - faster alternative constructor
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+ private Rotations(float x, float y, float z, Void dummy_var) {
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+ this.x = x;
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+ this.y = y;
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+ this.z = z;
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+ }
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+
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+ public static Rotations createWithoutValidityChecks(float x, float y, float z) {
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+ return new Rotations(x, y, z, null);
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+ }
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+ // Paper end
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+
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public ListTag save() {
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ListTag listTag = new ListTag();
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listTag.add(FloatTag.valueOf(this.x));
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