185 lines
8.6 KiB
Text
185 lines
8.6 KiB
Text
# You can use this file to change the access modifiers on a member
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# This line would make the field rollAmount public in Bee
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#public net.minecraft.world.entity.animal.Bee rollAmount
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# This line would make the field public and remove the final modifier
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#public-f net.minecraft.network.protocol.game.ClientboundChatPacket sender
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# Leave out the member and it will apply to the class itself
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# More info, see here https://mcforge.readthedocs.io/en/latest/advanced/accesstransformers/#access-modifiers
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# Paper config files
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public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z
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public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D
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public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D
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public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I
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public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I
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public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List;
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public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
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# MC Utils
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public net.minecraft.core.Vec3i setX(I)Lnet/minecraft/core/Vec3i;
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public net.minecraft.core.Vec3i setY(I)Lnet/minecraft/core/Vec3i;
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public net.minecraft.core.Vec3i setZ(I)Lnet/minecraft/core/Vec3i;
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public net.minecraft.server.level.ServerChunkCache mainThread
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public net.minecraft.server.level.ServerLevel chunkSource
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public org.bukkit.craftbukkit.inventory.CraftItemStack handle
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# Add PlayerInitialSpawnEvent
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public net.minecraft.world.entity.Entity setRot(FF)V
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# Add PlayerUseUnknownEntityEvent
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public net.minecraft.network.protocol.game.ServerboundInteractPacket$ActionType
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# Configurable RCON IP address
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public net.minecraft.server.dedicated.Settings getStringRaw(Ljava/lang/String;)Ljava/lang/String;
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# LootTable API
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public org.bukkit.craftbukkit.block.CraftBlockEntityState getTileEntity()Lnet/minecraft/world/level/block/entity/BlockEntity;
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public org.bukkit.craftbukkit.block.CraftLootable setLootTable(Lorg/bukkit/loot/LootTable;J)V
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public org.bukkit.craftbukkit.entity.CraftMinecartContainer setLootTable(Lorg/bukkit/loot/LootTable;J)V
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# Firework API
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public net.minecraft.world.entity.projectile.FireworkRocketEntity attachedToEntity
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# Add option to make parrots stay
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public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
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# LivingEntity setkiller
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public net.minecraft.world.entity.LivingEntity lastHurtByPlayerTime
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# SkeletonHore Addittions
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public net.minecraft.world.entity.animal.horse.SkeletonHorse trapTime
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# Fix client rendering skulls
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public net.minecraft.world.item.ItemStack tag
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# Async chunk io
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public net.minecraft.server.level.ChunkMap structureManager
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public net.minecraft.server.level.ChunkMap getUpdatingChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
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public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
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public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
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public-f net.minecraft.world.level.chunk.storage.RegionFileStorage
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public net.minecraft.world.level.chunk.storage.RegionFileStorage getFile(Lnet/minecraft/world/level/ChunkPos;Z)Lnet/minecraft/world/level/chunk/storage/RegionFile;
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public net.minecraft.world.level.chunk.storage.SectionStorage dirty
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# Improve death events
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public net.minecraft.world.entity.LivingEntity getDeathSound()Lnet/minecraft/sounds/SoundEvent;
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public net.minecraft.world.entity.LivingEntity getSoundVolume()F
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public net.minecraft.world.entity.ambient.Bat getSoundVolume()F
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public net.minecraft.world.entity.monster.Ghast getSoundVolume()F
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public net.minecraft.world.entity.monster.Phantom getSoundVolume()F
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public net.minecraft.world.entity.animal.Squid getSoundVolume()F
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public net.minecraft.world.entity.animal.Wolf getSoundVolume()F
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# Add sun related api
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public net.minecraft.world.entity.Mob isSunBurnTick()Z
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# Turtle API
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public net.minecraft.world.entity.animal.Turtle getHomePos()Lnet/minecraft/core/BlockPos;
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public net.minecraft.world.entity.animal.Turtle setHasEgg(Z)V
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public net.minecraft.world.entity.animal.Turtle isGoingHome()Z
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public net.minecraft.world.entity.animal.Turtle setGoingHome(Z)V
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public net.minecraft.world.entity.animal.Turtle isTravelling()Z
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public net.minecraft.world.entity.animal.Turtle setTravelling(Z)V
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# Call player spectator target event
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public net.minecraft.server.network.ServerGamePacketListenerImpl a(Ljava/util/List;Ljava/util/function/UnaryOperator;Lnet/minecraft/world/item/ItemStack;ILnet/minecraft/world/item/ItemStack;)V # todo fix this mapping
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# Improve Server THread Pool
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public net.minecraft.Util onThreadException(Ljava/lang/Thread;Ljava/lang/Throwable;)V
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# Add more zombie API
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public net.minecraft.world.entity.monster.Zombie isSunSensitive()Z
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# Add PlayerConnectionCloseEvent
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public net.minecraft.server.network.ServerLoginPacketListenerImpl$State
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# Entity Activation Range 2.0
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public net.minecraft.world.entity.Entity isInsidePortal
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public net.minecraft.world.entity.Mob leashHolder
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public net.minecraft.world.entity.LivingEntity jumping
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# No-Tick view distance
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public net.minecraft.server.level.ChunkHolder broadcast(Lnet/minecraft/network/protocol/Packet;Z)V
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public net.minecraft.server.level.ChunkMap setViewDistance(I)V
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public net.minecraft.server.level.ChunkMap readChunk(Lnet/minecraft/world/level/ChunkPos;)Lnet/minecraft/nbt/CompoundTag;
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public net.minecraft.server.level.ChunkMap playerLoadedChunk(Lnet/minecraft/server/level/ServerPlayer;[Lnet/minecraft/network/protocol/Packet;Lnet/minecraft/world/level/chunk/LevelChunk;)V
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public net.minecraft.server.level.ChunkMap mainThreadMailbox # todo one of these doesn't belong here
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# Optimise TickListServer
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public net.minecraft.world.level.ServerTickList saveTickList(Ljava/util/function/Function;Ljava/lang/Iterable;J)Lnet/minecraft/nbt/ListTag;
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# Don't move existing players to world spawn
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public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
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# Implement Player Client Options API
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public net.minecraft.world.entity.player.Player DATA_PLAYER_MODE_CUSTOMISATION
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# Fix Longstanding Broken behavior
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public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
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# Load Chunks for Login Async
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public net.minecraft.server.level.ServerChunkCache runDistanceManagerUpdates()Z
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public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor # todo doesn't belong here but oh well
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# Implement MobGoalApi
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public net.minecraft.world.entity.ai.goal.GoalSelector availableGoals
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# Add villager reputation API
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public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips
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public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips <init>()V
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# Add entity liquid API
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public net.minecraft.world.entity.Entity isInRain()Z
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public net.minecraft.world.entity.Entity isInBubbleColumn()Z
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# Allow delegation to vanilla chunk gen
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public org.bukkit.craftbukkit.generator.CustomChunkGenerator delegate
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# Optimize redstone algorithm
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public net.minecraft.world.level.block.RedStoneWireBlock shouldSignal
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# Add more Evoker API
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public net.minecraft.world.entity.monster.Evoker setWololoTarget(Lnet/minecraft/world/entity/animal/Sheep;)V
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public net.minecraft.world.entity.monster.Evoker getWololoTarget()Lnet/minecraft/world/entity/animal/Sheep;
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# More lightning API
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public net.minecraft.world.entity.LightningBolt life
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public net.minecraft.world.entity.LightningBolt flashes
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# Configurable door breaking difficulty
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public net.minecraft.world.entity.monster.Vindicator DOOR_BREAKING_PREDICATE
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public net.minecraft.world.entity.monster.Zombie DOOR_BREAKING_PREDICATE
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# Optimize sending packets to nearby locations (sounds/effects)
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public net.minecraft.server.level.ServerLevel players
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# Item Rarity API
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public net.minecraft.world.item.Item rarity
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# More Enchantment API
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public net.minecraft.world.item.enchantment.Enchantment slots
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# Fix and optimise world force upgrading
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public net.minecraft.util.worldupdate.WorldUpgrader REGEX
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# More Lidded Block API
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public net.minecraft.world.level.block.entity.EnderChestBlockEntity openersCounter
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# Improve EntityShootBowEvent
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public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack;
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# Implement Expanded ArmorStand API
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public net.minecraft.world.entity.decoration.ArmorStand isDisabled(Lnet/minecraft/world/entity/EquipmentSlot;)Z
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# Asynchronous chunk IO and loading
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public net.minecraft.util.thread.BlockableEventLoop runAllTasks()V
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# Chunk debug command
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public net.minecraft.server.level.ChunkMap entitiesInLevel
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public net.minecraft.server.level.ServerLevel players
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# Improve block entity unload performance
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public net.minecraft.Util$IdentityStrategy
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# Chunk priority urgency system
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public net.minecraft.server.level.ChunkMap$ChunkDistanceManager
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