155 lines
9.2 KiB
Diff
155 lines
9.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <spottedleaf@spottedleaf.dev>
|
|
Date: Fri, 14 Feb 2020 22:16:34 -0800
|
|
Subject: [PATCH] Lag compensate block breaking
|
|
|
|
Use time instead of ticks if ticks fall behind
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
|
|
index 919ce4ee6aafe925e520424dc0529999b536ecc7..92413fd4132b1e5b63d4be0e9cf341d2a7200df4 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
|
|
@@ -619,4 +619,10 @@ public class PaperConfig {
|
|
}
|
|
}
|
|
}
|
|
+
|
|
+ public static boolean lagCompensateBlockBreaking;
|
|
+
|
|
+ private static void lagCompensateBlockBreaking() {
|
|
+ lagCompensateBlockBreaking = getBoolean("settings.lag-compensate-block-breaking", true);
|
|
+ }
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
index b6eef41079120fffd63f06f681378b1b628b95e0..891199d02539fa46454cd0aa7c133637e5dc8235 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
|
@@ -56,14 +56,28 @@ public class ServerPlayerGameMode {
|
|
@Nullable
|
|
private GameType previousGameModeForPlayer;
|
|
private boolean isDestroyingBlock;
|
|
- private int destroyProgressStart;
|
|
+ private int destroyProgressStart; private long lastDigTime; // Paper - lag compensate block breaking
|
|
private BlockPos destroyPos;
|
|
private int gameTicks;
|
|
private boolean hasDelayedDestroy;
|
|
private BlockPos delayedDestroyPos;
|
|
- private int delayedTickStart;
|
|
+ private int delayedTickStart; private long hasDestroyedTooFastStartTime; // Paper - lag compensate block breaking
|
|
private int lastSentState;
|
|
|
|
+ // Paper start - lag compensate block breaking
|
|
+ private int getTimeDiggingLagCompensate() {
|
|
+ int lagCompensated = (int)((System.nanoTime() - this.lastDigTime) / (50L * 1000L * 1000L));
|
|
+ int tickDiff = this.gameTicks - this.destroyProgressStart;
|
|
+ return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to
|
|
+ }
|
|
+
|
|
+ private int getTimeDiggingTooFastLagCompensate() {
|
|
+ int lagCompensated = (int)((System.nanoTime() - this.hasDestroyedTooFastStartTime) / (50L * 1000L * 1000L));
|
|
+ int tickDiff = this.gameTicks - this.delayedTickStart;
|
|
+ return (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking && lagCompensated > (tickDiff + 1)) ? lagCompensated : tickDiff; // add one to ensure we don't lag compensate unless we need to
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
public ServerPlayerGameMode(ServerPlayer player) {
|
|
this.gameModeForPlayer = GameType.DEFAULT_MODE;
|
|
this.destroyPos = BlockPos.ZERO;
|
|
@@ -130,7 +144,7 @@ public class ServerPlayerGameMode {
|
|
if (iblockdata == null || iblockdata.isAir()) { // Paper
|
|
this.hasDelayedDestroy = false;
|
|
} else {
|
|
- float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
|
|
+ float f = this.updateBlockBreakAnimation(iblockdata, this.delayedDestroyPos, this.getTimeDiggingTooFastLagCompensate()); // Paper - lag compensate destroying blocks
|
|
|
|
if (f >= 1.0F) {
|
|
this.hasDelayedDestroy = false;
|
|
@@ -150,7 +164,7 @@ public class ServerPlayerGameMode {
|
|
this.lastSentState = -1;
|
|
this.isDestroyingBlock = false;
|
|
} else {
|
|
- this.incrementDestroyProgress(iblockdata, this.destroyPos, this.destroyProgressStart);
|
|
+ this.updateBlockBreakAnimation(iblockdata, this.destroyPos, this.getTimeDiggingLagCompensate()); // Paper - lag compensate destroying
|
|
}
|
|
}
|
|
|
|
@@ -158,6 +172,12 @@ public class ServerPlayerGameMode {
|
|
|
|
private float incrementDestroyProgress(BlockState state, BlockPos pos, int i) {
|
|
int j = this.gameTicks - i;
|
|
+ // Paper start - change i (startTime) to totalTime
|
|
+ return this.updateBlockBreakAnimation(state, pos, j);
|
|
+ }
|
|
+ private float updateBlockBreakAnimation(BlockState state, BlockPos pos, int totalTime) {
|
|
+ int j = totalTime;
|
|
+ // Paper end
|
|
float f = state.getDestroyProgress(this.player, this.player.level, pos) * (float) (j + 1);
|
|
int k = (int) (f * 10.0F);
|
|
|
|
@@ -234,7 +254,7 @@ public class ServerPlayerGameMode {
|
|
return;
|
|
}
|
|
|
|
- this.destroyProgressStart = this.gameTicks;
|
|
+ this.destroyProgressStart = this.gameTicks; this.lastDigTime = System.nanoTime(); // Paper - lag compensate block breaking
|
|
float f = 1.0F;
|
|
|
|
iblockdata1 = this.level.getBlockState(pos);
|
|
@@ -287,12 +307,12 @@ public class ServerPlayerGameMode {
|
|
int j = (int) (f * 10.0F);
|
|
|
|
this.level.destroyBlockProgress(this.player.getId(), pos, j);
|
|
- this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying"));
|
|
+ if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "actual start of destroying"));
|
|
this.lastSentState = j;
|
|
}
|
|
} else if (action == ServerboundPlayerActionPacket.Action.STOP_DESTROY_BLOCK) {
|
|
if (pos.equals(this.destroyPos)) {
|
|
- int k = this.gameTicks - this.destroyProgressStart;
|
|
+ int k = this.getTimeDiggingLagCompensate(); // Paper - lag compensate block breaking
|
|
|
|
iblockdata1 = this.level.getBlockState(pos);
|
|
if (!iblockdata1.isAir()) {
|
|
@@ -309,12 +329,18 @@ public class ServerPlayerGameMode {
|
|
this.isDestroyingBlock = false;
|
|
this.hasDelayedDestroy = true;
|
|
this.delayedDestroyPos = pos;
|
|
- this.delayedTickStart = this.destroyProgressStart;
|
|
+ this.delayedTickStart = this.destroyProgressStart; this.hasDestroyedTooFastStartTime = this.lastDigTime; // Paper - lag compensate block breaking
|
|
}
|
|
}
|
|
}
|
|
|
|
+ // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block
|
|
+ if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) {
|
|
+ this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
|
|
+ } else {
|
|
this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "stopped destroying"));
|
|
+ }
|
|
+ // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block
|
|
} else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
|
|
this.isDestroyingBlock = false;
|
|
if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) {
|
|
@@ -326,7 +352,7 @@ public class ServerPlayerGameMode {
|
|
}
|
|
|
|
this.level.destroyBlockProgress(this.player.getId(), pos, -1);
|
|
- this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying"));
|
|
+ if (!com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, "aborted destroying")); // Paper - this can cause clients on a lagging server to think they stopped destroying a block they're currently destroying
|
|
|
|
CraftEventFactory.callBlockDamageAbortEvent(this.player, pos, this.player.getInventory().getSelected()); // CraftBukkit
|
|
}
|
|
@@ -338,7 +364,13 @@ public class ServerPlayerGameMode {
|
|
|
|
public void destroyAndAck(BlockPos pos, ServerboundPlayerActionPacket.Action action, String reason) {
|
|
if (this.destroyBlock(pos)) {
|
|
+ // Paper start - this can cause clients on a lagging server to think they're not currently destroying a block
|
|
+ if (com.destroystokyo.paper.PaperConfig.lagCompensateBlockBreaking) {
|
|
+ this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
|
|
+ } else {
|
|
this.player.connection.send(new ClientboundBlockBreakAckPacket(pos, this.level.getBlockState(pos), action, true, reason));
|
|
+ }
|
|
+ // Paper end - this can cause clients on a lagging server to think they're not currently destroying a block
|
|
} else {
|
|
this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // CraftBukkit - SPIGOT-5196
|
|
}
|