974b0afca9
CraftBukkit removed their implementation that caused this issue, switching to Mojang's implementation which doesn't appear to share it. I already removed the important bit in the last upstream merge, this is just unused and unnecessary now. So we remove it.
46 lines
2.5 KiB
Diff
46 lines
2.5 KiB
Diff
From 3f73beb3e92deb8c057e8c9051d26dd342dc184b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:26:27 -0500
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Subject: [PATCH] Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
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Also allow turning off treasure maps all together as they can eat up Map ID's
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which are limited in quantity.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index dcf64efcc..bf2916802 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -393,4 +393,14 @@ public class PaperWorldConfig {
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Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
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}
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}
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+
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+ public boolean enableTreasureMaps = true;
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+ public boolean treasureMapsAlreadyDiscovered = false;
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+ private void treasureMapsAlreadyDiscovered() {
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+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
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+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
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+ if (treasureMapsAlreadyDiscovered) {
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+ log("Treasure Maps will return already discovered locations");
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
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index 4ad75468c..ac6e2a9aa 100644
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--- a/src/main/java/net/minecraft/server/EntityVillager.java
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+++ b/src/main/java/net/minecraft/server/EntityVillager.java
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@@ -761,7 +761,8 @@ public class EntityVillager extends EntityAgeable implements NPC, IMerchant {
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public void a(IMerchant imerchant, MerchantRecipeList merchantrecipelist, Random random) {
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int i = this.a.a(random);
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World world = imerchant.t_();
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- BlockPosition blockposition = world.a(this.b, imerchant.u_(), true);
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+ if (!world.paperConfig.enableTreasureMaps) return; // Paper
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+ BlockPosition blockposition = world.a(this.b, imerchant.u_(), !world.paperConfig.treasureMapsAlreadyDiscovered); // Paper - pass false to return first structure, regardless of if its been discovered. true returns only undiscovered.
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if (blockposition != null) {
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ItemStack itemstack = ItemWorldMap.a(world, (double) blockposition.getX(), (double) blockposition.getZ(), (byte) 2, true, true);
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--
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2.12.2.windows.2
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