974b0afca9
CraftBukkit removed their implementation that caused this issue, switching to Mojang's implementation which doesn't appear to share it. I already removed the important bit in the last upstream merge, this is just unused and unnecessary now. So we remove it.
36 lines
1.9 KiB
Diff
36 lines
1.9 KiB
Diff
From 76935253a4bfcc967fde6cc7d3e034f537c6160d Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index b37b5901b..adc810720 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -263,4 +263,9 @@ public class PaperWorldConfig {
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}
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log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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}
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+
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+ public double skeleHorseSpawnChance;
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+ private void skeleHorseSpawnChance() {
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+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D); // -1.0D represents a "vanilla" state
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index ac8dc5f2f..39ed0d533 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -436,7 +436,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (this.isRainingAt(blockposition)) {
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DifficultyDamageScaler difficultydamagescaler = this.D(blockposition);
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- if (this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D) {
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+ if (this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance) {
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EntityHorseSkeleton entityhorseskeleton = new EntityHorseSkeleton(this);
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entityhorseskeleton.p(true);
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--
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2.12.2.windows.2
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