96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
55 lines
2.2 KiB
Diff
55 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Sun, 1 Apr 2018 02:28:43 +0300
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Subject: [PATCH] Add openSign method to HumanEntity
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index abdca9fe5acc90f167219eb769ece66c35682bb1..b3aa3dc6aa5afbc36cc86741b4cba56f463c2234 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -500,6 +500,26 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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@Deprecated
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public void setShoulderEntityRight(@Nullable Entity entity);
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+ // Paper start - Add method to open already placed sign
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+ /**
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+ * Opens an editor window for the specified sign
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+ *
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+ * @param sign The sign to open
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+ * @deprecated use {@link #openSign(org.bukkit.block.Sign, org.bukkit.block.sign.Side)}
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+ */
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+ @Deprecated
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+ default void openSign(@NotNull org.bukkit.block.Sign sign) {
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+ this.openSign(sign, org.bukkit.block.sign.Side.FRONT);
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+ }
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+
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+ /**
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+ * Opens an editor window for the specified sign
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+ *
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+ * @param sign The sign to open
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+ * @param side The side of the sign to open
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+ */
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+ void openSign(org.bukkit.block.@NotNull Sign sign, org.bukkit.block.sign.@NotNull Side side);
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+ // Paper end
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/**
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* Make the entity drop the item in their hand.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index ccd80734cf5641455fd9d9b63238739987e225da..bca4794a67c369b0bb882e56f489ed952488b2c5 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2523,10 +2523,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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/**
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* Open a Sign for editing by the Player.
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*
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- * The Sign must be placed in the same world as the player.
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+ * The Sign must be in the same world as the player.
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*
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* @param sign The sign to edit
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+ * @deprecated use {@link #openSign(Sign, Side)}
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*/
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+ @Deprecated
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public void openSign(@NotNull Sign sign);
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/**
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