c777f40058
Add unbreakable API to item meta SpigotMC/Spigot@b1af008222 Configure how often EntityHangings calculate if they should die. SpigotMC/Spigot@ac6e1fc32d Copy ItemStacks in DataWatcher to prevent ConcurrentModificationExcep… SpigotMC/Spigot@2af28ffbd1 Add the spigot.yml into the timings paste SpigotMC/Spigot@d61f38bd58 Note: This commit moves the entity-hanging tick into Spigot's spigot.yml and out of our paper.yml
151 lines
5.3 KiB
Diff
151 lines
5.3 KiB
Diff
From 459bd528d5385f71580b40a3cd894c1bd8197520 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Mon, 11 Aug 2014 23:03:47 -0500
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Subject: [PATCH] Move sound handling out of the chest tick loop
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This allows us to disable ticking chests and enderchests without any
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noticeable difference to players
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index e27716b..69ffd30 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -275,6 +275,9 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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this.n = this.m;
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+
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+ // PaperSpigot start - Move chest sound handling out of the tick loop
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+ /*
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f = 0.1F;
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double d0;
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@@ -327,6 +330,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
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this.m = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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public boolean c(int i, int j) {
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@@ -349,6 +354,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Move chest open sound handling down to here
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+ this.i();
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+ double d0;
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+
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+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ if (this.l != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ if (this.j != null) {
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+ d1 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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+
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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@@ -371,6 +396,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Move chest close sound handling down to here
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+ this.i();
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+ double d0;
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+
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+ if (this.o == 0 && this.i == null && this.k == null) {
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ if (this.l != null) {
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+ d2 += 0.5D;
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+ }
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+
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+ if (this.j != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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+
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index d76a2b2..339e133 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -16,6 +16,9 @@ public class TileEntityEnderChest extends TileEntity {
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}
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this.i = this.a;
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+
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+ // PaperSpigot start - Move chest sound handling out of the tick loop
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+ /*
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float f = 0.1F;
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double d0;
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@@ -52,6 +55,8 @@ public class TileEntityEnderChest extends TileEntity {
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this.a = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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public boolean c(int i, int j) {
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@@ -71,11 +76,39 @@ public class TileEntityEnderChest extends TileEntity {
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public void a() {
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++this.j;
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+
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+ // PaperSpigot start - Move chest open sound handling down to here
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+ double d0;
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+
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+ if (this.j > 0 && this.a == 0.0F) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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}
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public void b() {
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--this.j;
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+
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+ // PaperSpigot start - Move chest close sound handling down to here
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+ float f = 0.1F;
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+ double d0;
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+
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+ if (this.j == 0 && this.a == 0.0F || this.j > 0 && this.a < 1.0F) {
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+ float f1 = this.a;
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ if (this.a < 0.0F) {
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+ this.a = 0.0F;
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+ }
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+ }
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+ // PaperSpigot end
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}
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public boolean a(EntityHuman entityhuman) {
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--
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1.9.1
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