papermc/Spigot-Server-Patches/0035-Move-sound-handling-out-of-the-chest-tick-loop.patch
Zach Brown c777f40058 Update from upstream SpigotMC
Add unbreakable API to item meta SpigotMC/Spigot@b1af008222
Configure how often EntityHangings calculate if they should die. SpigotMC/Spigot@ac6e1fc32d
Copy ItemStacks in DataWatcher to prevent ConcurrentModificationExcep… SpigotMC/Spigot@2af28ffbd1
Add the spigot.yml into the timings paste SpigotMC/Spigot@d61f38bd58

Note: This commit moves the entity-hanging tick into Spigot's spigot.yml and out of our paper.yml
2014-08-25 16:33:18 -05:00

151 lines
5.3 KiB
Diff

From 459bd528d5385f71580b40a3cd894c1bd8197520 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Mon, 11 Aug 2014 23:03:47 -0500
Subject: [PATCH] Move sound handling out of the chest tick loop
This allows us to disable ticking chests and enderchests without any
noticeable difference to players
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index e27716b..69ffd30 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -275,6 +275,9 @@ public class TileEntityChest extends TileEntity implements IInventory {
}
this.n = this.m;
+
+ // PaperSpigot start - Move chest sound handling out of the tick loop
+ /*
f = 0.1F;
double d0;
@@ -327,6 +330,8 @@ public class TileEntityChest extends TileEntity implements IInventory {
this.m = 0.0F;
}
}
+ */
+ // PaperSpigot end
}
public boolean c(int i, int j) {
@@ -349,6 +354,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
if (this.world == null) return; // CraftBukkit
this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
+ // PaperSpigot start - Move chest open sound handling down to here
+ this.i();
+ double d0;
+
+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
+ double d1 = (double) this.x + 0.5D;
+
+ d0 = (double) this.z + 0.5D;
+ if (this.l != null) {
+ d0 += 0.5D;
+ }
+
+ if (this.j != null) {
+ d1 += 0.5D;
+ }
+
+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+ }
+ // PaperSpigot end
+
// CraftBukkit start - Call redstone event
if (this.q() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.o));
@@ -371,6 +396,26 @@ public class TileEntityChest extends TileEntity implements IInventory {
if (this.world == null) return; // CraftBukkit
this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
+ // PaperSpigot start - Move chest close sound handling down to here
+ this.i();
+ double d0;
+
+ if (this.o == 0 && this.i == null && this.k == null) {
+ d0 = (double) this.x + 0.5D;
+ double d2 = (double) this.z + 0.5D;
+
+ if (this.l != null) {
+ d2 += 0.5D;
+ }
+
+ if (this.j != null) {
+ d0 += 0.5D;
+ }
+
+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+ }
+ // PaperSpigot end
+
// CraftBukkit start - Call redstone event
if (this.q() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.o));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index d76a2b2..339e133 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -16,6 +16,9 @@ public class TileEntityEnderChest extends TileEntity {
}
this.i = this.a;
+
+ // PaperSpigot start - Move chest sound handling out of the tick loop
+ /*
float f = 0.1F;
double d0;
@@ -52,6 +55,8 @@ public class TileEntityEnderChest extends TileEntity {
this.a = 0.0F;
}
}
+ */
+ // PaperSpigot end
}
public boolean c(int i, int j) {
@@ -71,11 +76,39 @@ public class TileEntityEnderChest extends TileEntity {
public void a() {
++this.j;
this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
+
+ // PaperSpigot start - Move chest open sound handling down to here
+ double d0;
+
+ if (this.j > 0 && this.a == 0.0F) {
+ double d1 = (double) this.x + 0.5D;
+
+ d0 = (double) this.z + 0.5D;
+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+ }
+ // PaperSpigot end
}
public void b() {
--this.j;
this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
+
+ // PaperSpigot start - Move chest close sound handling down to here
+ float f = 0.1F;
+ double d0;
+
+ if (this.j == 0 && this.a == 0.0F || this.j > 0 && this.a < 1.0F) {
+ float f1 = this.a;
+ d0 = (double) this.x + 0.5D;
+ double d2 = (double) this.z + 0.5D;
+
+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+
+ if (this.a < 0.0F) {
+ this.a = 0.0F;
+ }
+ }
+ // PaperSpigot end
}
public boolean a(EntityHuman entityhuman) {
--
1.9.1