4782 lines
		
	
	
	
		
			222 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			4782 lines
		
	
	
	
		
			222 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Wed, 28 Oct 2020 16:51:55 -0700
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Subject: [PATCH] Rewrite the light engine
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The standard vanilla light engine is plagued by
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awful performance. Paper's changes to the light engine
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help a bit, however they appear to cause some lighting
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errors - most easily noticed in coral generation.
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The vanilla light engine's is too abstract to be modified -
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so an entirely new implementation is required to fix the
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performance and lighting errors.
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The new implementation is designed primarily to optimise
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light level propagations (increase and decrease). Unlike
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the vanilla light engine, this implementation tracks more
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information per queued value when performing a
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breadth first search. Vanilla just tracks coordinate, which
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means every time they handle a queued value, they must
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also determine the coordinate's target light level
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from its neighbours - very wasteful, especially considering
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these checks read neighbour block data.
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The new light engine tracks both position and target level,
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as well as whether the target block needs to be read at all
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(for checking sided propagation). So, the work done per coordinate
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is significantly reduced because no work is done for calculating
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the target level.
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In my testing, the block get calls were reduced by approximately
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an order of magnitude. However, the light read checks were only
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reduced by approximately 2x - but this is fine, light read checks
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are extremely cheap compared to block gets.
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Generation testing showed that the new light engine improved
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total generation (not lighting itself, but the whole generation process)
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by 2x. According to cpu time, the light engine itself spent 10x less time
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lighting chunks for generation.
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diff --git a/src/main/java/ca/spottedleaf/starlight/light/BlockStarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/light/BlockStarLightEngine.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
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--- /dev/null
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+++ b/src/main/java/ca/spottedleaf/starlight/light/BlockStarLightEngine.java
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@@ -0,0 +0,0 @@
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+package ca.spottedleaf.starlight.light;
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+
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+import net.minecraft.core.BlockPos;
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+import net.minecraft.world.level.Level;
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+import net.minecraft.world.level.block.state.BlockState;
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+import net.minecraft.world.level.chunk.*;
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+import net.minecraft.world.phys.shapes.Shapes;
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+import net.minecraft.world.phys.shapes.VoxelShape;
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+
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+import java.util.ArrayList;
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+import java.util.Iterator;
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+import java.util.List;
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+import java.util.Set;
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+import java.util.stream.Collectors;
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+
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+public final class BlockStarLightEngine extends StarLightEngine {
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+
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+    public BlockStarLightEngine(final Level world) {
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+        super(false, world);
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+    }
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+
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+    @Override
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+    protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
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+        return chunk.getBlockEmptinessMap();
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+    }
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+
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+    @Override
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+    protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
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+        chunk.setBlockEmptinessMap(to);
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+    }
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+
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+    @Override
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+    protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
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+        return chunk.getBlockNibbles();
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+    }
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+
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+    @Override
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+    protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
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+        chunk.setBlockNibbles(to);
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+    }
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+
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+    @Override
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+    protected boolean canUseChunk(final ChunkAccess chunk) {
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+        return chunk.getStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
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+    }
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+
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+    @Override
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+    protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
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+        final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
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+        if (nibble != null) {
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+            // de-initialisation is not as straightforward as with sky data, since deinit of block light is typically
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+            // because a block was removed - which can decrease light. with sky data, block breaking can only result
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+            // in increases, and thus the existing sky block check will actually correctly propagate light through
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+            // a null section. so in order to propagate decreases correctly, we can do a couple of things: not remove
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+            // the data section, or do edge checks on ALL axis (x, y, z). however I do not want edge checks running
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+            // for clients at all, as they are expensive. so we don't remove the section, but to maintain the appearence
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+            // of vanilla data management we "hide" them.
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+            nibble.setHidden();
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+        }
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+    }
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+
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+    @Override
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+    protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
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+        if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
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+            return;
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+        }
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+
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+        final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
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+        if (nibble == null) {
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+            if (!initRemovedNibbles) {
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+                throw new IllegalStateException();
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+            } else {
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+                this.setNibbleInCache(chunkX, chunkY, chunkZ, new SWMRNibbleArray());
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+            }
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+        } else {
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+            nibble.setNonNull();
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+        }
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+    }
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+
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+    @Override
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+    protected final void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
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+        // blocks can change opacity
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+        // blocks can change emitted light
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+        // blocks can change direction of propagation
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+
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+        final int encodeOffset = this.coordinateOffset;
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+        final int emittedMask = this.emittedLightMask;
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+
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+        final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
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+        final BlockState blockState = this.getBlockState(worldX, worldY, worldZ);
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+        final int emittedLevel = blockState.getLightEmission() & emittedMask;
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+
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+        this.setLightLevel(worldX, worldY, worldZ, emittedLevel);
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+        // this accounts for change in emitted light that would cause an increase
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+        if (emittedLevel != 0) {
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+            this.appendToIncreaseQueue(
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+                    ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
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+                            | (emittedLevel & 0xFL) << (6 + 6 + 16)
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+                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
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+                            | (blockState.isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
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+            );
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+        }
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+        // this also accounts for a change in emitted light that would cause a decrease
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+        // this also accounts for the change of direction of propagation (i.e old block was full transparent, new block is full opaque or vice versa)
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+        // as it checks all neighbours (even if current level is 0)
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+        this.appendToDecreaseQueue(
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+                ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
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+                        | (currentLevel & 0xFL) << (6 + 6 + 16)
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+                        | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
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+                        // always keep sided transparent false here, new block might be conditionally transparent which would
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+                        // prevent us from decreasing sources in the directions where the new block is opaque
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+                        // if it turns out we were wrong to de-propagate the source, the re-propagate logic WILL always
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+                        // catch that and fix it.
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+        );
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+        // re-propagating neighbours (done by the decrease queue) will also account for opacity changes in this block
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+    }
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+
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+    protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
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+    protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos();
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+
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+    @Override
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+    protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
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+                                      final int expect) {
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+        final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
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+        int level = centerState.getLightEmission() & 0xF;
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+
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+        if (level >= (15 - 1) || level > expect) {
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+            return level;
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+        }
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+
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+        final int sectionOffset = this.chunkSectionIndexOffset;
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+        final BlockState conditionallyOpaqueState;
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+        int opacity = centerState.getOpacityIfCached();
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+
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+        if (opacity == -1) {
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+            this.recalcCenterPos.set(worldX, worldY, worldZ);
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+            opacity = centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos);
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+            if (centerState.isConditionallyFullOpaque()) {
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+                conditionallyOpaqueState = centerState;
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+            } else {
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+                conditionallyOpaqueState = null;
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+            }
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+        } else if (opacity >= 15) {
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+            return level;
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+        } else {
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+            conditionallyOpaqueState = null;
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+        }
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+        opacity = Math.max(1, opacity);
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+
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+        for (final AxisDirection direction : AXIS_DIRECTIONS) {
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+            final int offX = worldX + direction.x;
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+            final int offY = worldY + direction.y;
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+            final int offZ = worldZ + direction.z;
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+
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+            final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
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+
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+            final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
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+
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+            if ((neighbourLevel - 1) <= level) {
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+                // don't need to test transparency, we know it wont affect the result.
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+                continue;
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+            }
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+
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+            final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
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+            if (neighbourState.isConditionallyFullOpaque()) {
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+                // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
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+                // we don't read the blockstate because most of the time this is false, so using the faster
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+                // known transparency lookup results in a net win
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+                this.recalcNeighbourPos.set(offX, offY, offZ);
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+                final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms);
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+                final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms);
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+                if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
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+                    // not allowed to propagate
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+                    continue;
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+                }
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+            }
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+
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+            // passed transparency,
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+
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+            final int calculated = neighbourLevel - opacity;
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+            level = Math.max(calculated, level);
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+            if (level > expect) {
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+                return level;
 | 
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+            }
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+        }
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+
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+        return level;
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+    }
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+
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+    @Override
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+    protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
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+        for (final BlockPos pos : positions) {
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+            this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
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+        }
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+
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+        this.performLightDecrease(lightAccess);
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+    }
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+
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+    protected Iterator<BlockPos> getSources(final LightChunkGetter lightAccess, final ChunkAccess chunk) {
 | 
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+        if (chunk instanceof ImposterProtoChunk || chunk instanceof LevelChunk) {
 | 
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+            // implementation on Chunk is pretty awful, so write our own here. The big optimisation is
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+            // skipping empty sections, and the far more optimised reading of types.
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+            List<BlockPos> sources = new ArrayList<>();
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+
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+            int offX = chunk.getPos().x << 4;
 | 
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+            int offZ = chunk.getPos().z << 4;
 | 
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+
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+            final LevelChunkSection[] sections = chunk.getSections();
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+            for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) {
 | 
						|
+                final LevelChunkSection section = sections[sectionY - this.minSection];
 | 
						|
+                if (section == null || section.isEmpty()) {
 | 
						|
+                    // no sources in empty sections
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						|
+                    continue;
 | 
						|
+                }
 | 
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+                final PalettedContainer<BlockState> states = section.states;
 | 
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+                final int offY = sectionY << 4;
 | 
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+
 | 
						|
+                for (int index = 0; index < (16 * 16 * 16); ++index) {
 | 
						|
+                    final BlockState state = states.get(index);
 | 
						|
+                    if (state.getLightEmission() <= 0) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    // index = x | (z << 4) | (y << 8)
 | 
						|
+                    sources.add(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15)));
 | 
						|
+                }
 | 
						|
+            }
 | 
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+
 | 
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+            return sources.iterator();
 | 
						|
+        } else {
 | 
						|
+            // world gen and lighting run in parallel, and if lighting keeps up it can be lighting chunks that are
 | 
						|
+            // being generated. In the nether, lava will add a lot of sources. This resulted in quite a few CME crashes.
 | 
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+            // So all we do spinloop until we can collect a list of sources, and even if it is out of date we will pick up
 | 
						|
+            // the missing sources from checkBlock.
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+            for (;;) {
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+                try {
 | 
						|
+                    return chunk.getLights().collect(Collectors.toList()).iterator();
 | 
						|
+                } catch (final Exception cme) {
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
 | 
						|
+        // setup sources
 | 
						|
+        final int emittedMask = this.emittedLightMask;
 | 
						|
+        for (final Iterator<BlockPos> positions = this.getSources(lightAccess, chunk); positions.hasNext();) {
 | 
						|
+            final BlockPos pos = positions.next();
 | 
						|
+            final BlockState blockState = this.getBlockState(pos.getX(), pos.getY(), pos.getZ());
 | 
						|
+            final int emittedLight = blockState.getLightEmission() & emittedMask;
 | 
						|
+
 | 
						|
+            if (emittedLight <= this.getLightLevel(pos.getX(), pos.getY(), pos.getZ())) {
 | 
						|
+                // some other source is brighter
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            this.appendToIncreaseQueue(
 | 
						|
+                    ((pos.getX() + (pos.getZ() << 6) + (pos.getY() << (6 + 6)) + this.coordinateOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                            | (emittedLight & 0xFL) << (6 + 6 + 16)
 | 
						|
+                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                            | (blockState.isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
 | 
						|
+            );
 | 
						|
+
 | 
						|
+
 | 
						|
+            // propagation wont set this for us
 | 
						|
+            this.setLightLevel(pos.getX(), pos.getY(), pos.getZ(), emittedLight);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (needsEdgeChecks) {
 | 
						|
+            // not required to propagate here, but this will reduce the hit of the edge checks
 | 
						|
+            this.performLightIncrease(lightAccess);
 | 
						|
+
 | 
						|
+            // verify neighbour edges
 | 
						|
+            this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
 | 
						|
+        } else {
 | 
						|
+            this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, this.maxLightSection);
 | 
						|
+
 | 
						|
+            this.performLightIncrease(lightAccess);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+}
 | 
						|
diff --git a/src/main/java/ca/spottedleaf/starlight/light/SWMRNibbleArray.java b/src/main/java/ca/spottedleaf/starlight/light/SWMRNibbleArray.java
 | 
						|
new file mode 100644
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
 | 
						|
--- /dev/null
 | 
						|
+++ b/src/main/java/ca/spottedleaf/starlight/light/SWMRNibbleArray.java
 | 
						|
@@ -0,0 +0,0 @@
 | 
						|
+package ca.spottedleaf.starlight.light;
 | 
						|
+
 | 
						|
+import net.minecraft.world.level.chunk.DataLayer;
 | 
						|
+
 | 
						|
+import java.util.ArrayDeque;
 | 
						|
+import java.util.Arrays;
 | 
						|
+
 | 
						|
+// SWMR -> Single Writer Multi Reader Nibble Array
 | 
						|
+public final class SWMRNibbleArray {
 | 
						|
+
 | 
						|
+    /*
 | 
						|
+     * Null nibble - nibble does not exist, and should not be written to. Just like vanilla - null
 | 
						|
+     * nibbles are always 0 - and they are never written to directly. Only initialised/uninitialised
 | 
						|
+     * nibbles can be written to.
 | 
						|
+     *
 | 
						|
+     * Uninitialised nibble - They are all 0, but the backing array isn't initialised.
 | 
						|
+     *
 | 
						|
+     * Initialised nibble - Has light data.
 | 
						|
+     */
 | 
						|
+
 | 
						|
+    protected static final int INIT_STATE_NULL   = 0; // null
 | 
						|
+    protected static final int INIT_STATE_UNINIT = 1; // uninitialised
 | 
						|
+    protected static final int INIT_STATE_INIT   = 2; // initialised
 | 
						|
+    protected static final int INIT_STATE_HIDDEN = 3; // initialised, but conversion to Vanilla data should be treated as if NULL
 | 
						|
+
 | 
						|
+    public static final int ARRAY_SIZE = 16 * 16 * 16 / (8/4); // blocks / bytes per block
 | 
						|
+    // this allows us to maintain only 1 byte array when we're not updating
 | 
						|
+    static final ThreadLocal<ArrayDeque<byte[]>> WORKING_BYTES_POOL = ThreadLocal.withInitial(ArrayDeque::new);
 | 
						|
+
 | 
						|
+    private static byte[] allocateBytes() {
 | 
						|
+        final byte[] inPool = WORKING_BYTES_POOL.get().pollFirst();
 | 
						|
+        if (inPool != null) {
 | 
						|
+            return inPool;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return new byte[ARRAY_SIZE];
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    private static void freeBytes(final byte[] bytes) {
 | 
						|
+        WORKING_BYTES_POOL.get().addFirst(bytes);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public static SWMRNibbleArray fromVanilla(final DataLayer nibble) {
 | 
						|
+        if (nibble == null) {
 | 
						|
+            return new SWMRNibbleArray(null, true);
 | 
						|
+        } else if (nibble.isEmpty()) {
 | 
						|
+            return new SWMRNibbleArray();
 | 
						|
+        } else {
 | 
						|
+            return new SWMRNibbleArray(nibble.getData().clone()); // make sure we don't write to the parameter later
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected int stateUpdating;
 | 
						|
+    protected volatile int stateVisible;
 | 
						|
+
 | 
						|
+    protected byte[] storageUpdating;
 | 
						|
+    protected boolean updatingDirty; // only returns whether storageUpdating is dirty
 | 
						|
+    protected byte[] storageVisible;
 | 
						|
+
 | 
						|
+    public SWMRNibbleArray() {
 | 
						|
+        this(null, false); // lazy init
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public SWMRNibbleArray(final byte[] bytes) {
 | 
						|
+        this(bytes, false);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public SWMRNibbleArray(final byte[] bytes, final boolean isNullNibble) {
 | 
						|
+        if (bytes != null && bytes.length != ARRAY_SIZE) {
 | 
						|
+            throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
 | 
						|
+        }
 | 
						|
+        this.stateVisible = this.stateUpdating = bytes == null ? (isNullNibble ? INIT_STATE_NULL : INIT_STATE_UNINIT) : INIT_STATE_INIT;
 | 
						|
+        this.storageUpdating = this.storageVisible = bytes;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public SWMRNibbleArray(final byte[] bytes, final int state) {
 | 
						|
+        if (bytes != null && bytes.length != ARRAY_SIZE) {
 | 
						|
+            throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
 | 
						|
+        }
 | 
						|
+        if (bytes == null && (state == INIT_STATE_INIT || state == INIT_STATE_HIDDEN)) {
 | 
						|
+            throw new IllegalArgumentException("Data cannot be null and have state be initialised");
 | 
						|
+        }
 | 
						|
+        this.stateUpdating = this.stateVisible = state;
 | 
						|
+        this.storageUpdating = this.storageVisible = bytes;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public String toString() {
 | 
						|
+        StringBuilder stringBuilder = new StringBuilder();
 | 
						|
+        stringBuilder.append("State: ");
 | 
						|
+        switch (this.stateVisible) {
 | 
						|
+            case INIT_STATE_NULL:
 | 
						|
+                stringBuilder.append("null");
 | 
						|
+                break;
 | 
						|
+            case INIT_STATE_UNINIT:
 | 
						|
+                stringBuilder.append("uninitialised");
 | 
						|
+                break;
 | 
						|
+            case INIT_STATE_INIT:
 | 
						|
+                stringBuilder.append("initialised");
 | 
						|
+                break;
 | 
						|
+            case INIT_STATE_HIDDEN:
 | 
						|
+                stringBuilder.append("hidden");
 | 
						|
+                break;
 | 
						|
+            default:
 | 
						|
+                stringBuilder.append("unknown");
 | 
						|
+                break;
 | 
						|
+        }
 | 
						|
+        stringBuilder.append("\nData:\n");
 | 
						|
+
 | 
						|
+        final byte[] data = this.storageVisible;
 | 
						|
+        if (data != null) {
 | 
						|
+            for (int i = 0; i < 4096; ++i) {
 | 
						|
+                // Copied from NibbleArray#toString
 | 
						|
+                final int level = ((data[i >>> 1] >>> ((i & 1) << 2)) & 0xF);
 | 
						|
+
 | 
						|
+                stringBuilder.append(Integer.toHexString(level));
 | 
						|
+                if ((i & 15) == 15) {
 | 
						|
+                    stringBuilder.append("\n");
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                if ((i & 255) == 255) {
 | 
						|
+                    stringBuilder.append("\n");
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        } else {
 | 
						|
+            stringBuilder.append("null");
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return stringBuilder.toString();
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public SaveState getSaveState() {
 | 
						|
+        synchronized (this) {
 | 
						|
+            final int state = this.stateVisible;
 | 
						|
+            final byte[] data = this.storageVisible;
 | 
						|
+            if (state == INIT_STATE_NULL) {
 | 
						|
+                return null;
 | 
						|
+            }
 | 
						|
+            if (state == INIT_STATE_UNINIT) {
 | 
						|
+                return new SaveState(null, state);
 | 
						|
+            }
 | 
						|
+            final boolean zero = isAllZero(data);
 | 
						|
+            if (zero) {
 | 
						|
+                return state == INIT_STATE_INIT ? new SaveState(null, INIT_STATE_UNINIT) : null;
 | 
						|
+            } else {
 | 
						|
+                return new SaveState(data.clone(), state);
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected static boolean isAllZero(final byte[] data) {
 | 
						|
+        for (int i = 0; i < (ARRAY_SIZE >>> 4); ++i) {
 | 
						|
+            byte whole = data[i << 4];
 | 
						|
+
 | 
						|
+            for (int k = 1; k < (1 << 4); ++k) {
 | 
						|
+                whole |= data[(i << 4) | k];
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            if (whole != 0) {
 | 
						|
+                return false;
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return true;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating on src, updating on other
 | 
						|
+    public void extrudeLower(final SWMRNibbleArray other) {
 | 
						|
+        if (other.stateUpdating == INIT_STATE_NULL) {
 | 
						|
+            throw new IllegalArgumentException();
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (other.storageUpdating == null) {
 | 
						|
+            this.setUninitialised();
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        final byte[] src = other.storageUpdating;
 | 
						|
+        final byte[] into;
 | 
						|
+
 | 
						|
+        if (this.storageUpdating != null) {
 | 
						|
+            into = this.storageUpdating;
 | 
						|
+        } else {
 | 
						|
+            this.storageUpdating = into = allocateBytes();
 | 
						|
+            this.stateUpdating = INIT_STATE_INIT;
 | 
						|
+        }
 | 
						|
+        this.updatingDirty = true;
 | 
						|
+
 | 
						|
+        final int start = 0;
 | 
						|
+        final int end = (15 | (15 << 4)) >>> 1;
 | 
						|
+
 | 
						|
+        /* x | (z << 4) | (y << 8) */
 | 
						|
+        for (int y = 0; y <= 15; ++y) {
 | 
						|
+            System.arraycopy(src, start, into, y << (8 - 1), end - start + 1);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public void setFull() {
 | 
						|
+        if (this.stateUpdating != INIT_STATE_HIDDEN) {
 | 
						|
+            this.stateUpdating = INIT_STATE_INIT;
 | 
						|
+        }
 | 
						|
+        Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)-1);
 | 
						|
+        this.updatingDirty = true;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public void setZero() {
 | 
						|
+        if (this.stateUpdating != INIT_STATE_HIDDEN) {
 | 
						|
+            this.stateUpdating = INIT_STATE_INIT;
 | 
						|
+        }
 | 
						|
+        Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)0);
 | 
						|
+        this.updatingDirty = true;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public void setNonNull() {
 | 
						|
+        if (this.stateUpdating == INIT_STATE_HIDDEN) {
 | 
						|
+            this.stateUpdating = INIT_STATE_INIT;
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+        if (this.stateUpdating != INIT_STATE_NULL) {
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+        this.stateUpdating = INIT_STATE_UNINIT;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public void setNull() {
 | 
						|
+        this.stateUpdating = INIT_STATE_NULL;
 | 
						|
+        if (this.updatingDirty && this.storageUpdating != null) {
 | 
						|
+            freeBytes(this.storageUpdating);
 | 
						|
+        }
 | 
						|
+        this.storageUpdating = null;
 | 
						|
+        this.updatingDirty = false;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public void setUninitialised() {
 | 
						|
+        this.stateUpdating = INIT_STATE_UNINIT;
 | 
						|
+        if (this.storageUpdating != null && this.updatingDirty) {
 | 
						|
+            freeBytes(this.storageUpdating);
 | 
						|
+        }
 | 
						|
+        this.storageUpdating = null;
 | 
						|
+        this.updatingDirty = false;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public void setHidden() {
 | 
						|
+        if (this.stateUpdating == INIT_STATE_HIDDEN) {
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+        if (this.stateUpdating != INIT_STATE_INIT) {
 | 
						|
+            this.setNull();
 | 
						|
+        } else {
 | 
						|
+            this.stateUpdating = INIT_STATE_HIDDEN;
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public boolean isDirty() {
 | 
						|
+        return this.stateUpdating != this.stateVisible || this.updatingDirty;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public boolean isNullNibbleUpdating() {
 | 
						|
+        return this.stateUpdating == INIT_STATE_NULL;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: visible
 | 
						|
+    public boolean isNullNibbleVisible() {
 | 
						|
+        return this.stateVisible == INIT_STATE_NULL;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // opeartion type: updating
 | 
						|
+    public boolean isUninitialisedUpdating() {
 | 
						|
+        return this.stateUpdating == INIT_STATE_UNINIT;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: visible
 | 
						|
+    public boolean isUninitialisedVisible() {
 | 
						|
+        return this.stateVisible == INIT_STATE_UNINIT;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public boolean isInitialisedUpdating() {
 | 
						|
+        return this.stateUpdating == INIT_STATE_INIT;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: visible
 | 
						|
+    public boolean isInitialisedVisible() {
 | 
						|
+        return this.stateVisible == INIT_STATE_INIT;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public boolean isHiddenUpdating() {
 | 
						|
+        return this.stateUpdating == INIT_STATE_HIDDEN;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public boolean isHiddenVisible() {
 | 
						|
+        return this.stateVisible == INIT_STATE_HIDDEN;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    protected void swapUpdatingAndMarkDirty() {
 | 
						|
+        if (this.updatingDirty) {
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (this.storageUpdating == null) {
 | 
						|
+            this.storageUpdating = allocateBytes();
 | 
						|
+            Arrays.fill(this.storageUpdating, (byte)0);
 | 
						|
+        } else {
 | 
						|
+            System.arraycopy(this.storageUpdating, 0, this.storageUpdating = allocateBytes(), 0, ARRAY_SIZE);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (this.stateUpdating != INIT_STATE_HIDDEN) {
 | 
						|
+            this.stateUpdating = INIT_STATE_INIT;
 | 
						|
+        }
 | 
						|
+        this.updatingDirty = true;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public boolean updateVisible() {
 | 
						|
+        if (!this.isDirty()) {
 | 
						|
+            return false;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        synchronized (this) {
 | 
						|
+            if (this.stateUpdating == INIT_STATE_NULL || this.stateUpdating == INIT_STATE_UNINIT) {
 | 
						|
+                this.storageVisible = null;
 | 
						|
+            } else {
 | 
						|
+                if (this.storageVisible == null) {
 | 
						|
+                    this.storageVisible = this.storageUpdating.clone();
 | 
						|
+                } else {
 | 
						|
+                    if (this.storageUpdating != this.storageVisible) {
 | 
						|
+                        System.arraycopy(this.storageUpdating, 0, this.storageVisible, 0, ARRAY_SIZE);
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                if (this.storageUpdating != this.storageVisible) {
 | 
						|
+                    freeBytes(this.storageUpdating);
 | 
						|
+                }
 | 
						|
+                this.storageUpdating = this.storageVisible;
 | 
						|
+            }
 | 
						|
+            this.updatingDirty = false;
 | 
						|
+            this.stateVisible = this.stateUpdating;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return true;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: visible
 | 
						|
+    public DataLayer toVanillaNibble() {
 | 
						|
+        synchronized (this) {
 | 
						|
+            switch (this.stateVisible) {
 | 
						|
+                case INIT_STATE_HIDDEN:
 | 
						|
+                case INIT_STATE_NULL:
 | 
						|
+                    return null;
 | 
						|
+                case INIT_STATE_UNINIT:
 | 
						|
+                    return new DataLayer();
 | 
						|
+                case INIT_STATE_INIT:
 | 
						|
+                    return new DataLayer(this.storageVisible.clone());
 | 
						|
+                default:
 | 
						|
+                    throw new IllegalStateException();
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    /* x | (z << 4) | (y << 8) */
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public int getUpdating(final int x, final int y, final int z) {
 | 
						|
+        return this.getUpdating((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public int getUpdating(final int index) {
 | 
						|
+        // indices range from 0 -> 4096
 | 
						|
+        final byte[] bytes = this.storageUpdating;
 | 
						|
+        if (bytes == null) {
 | 
						|
+            return 0;
 | 
						|
+        }
 | 
						|
+        final byte value = bytes[index >>> 1];
 | 
						|
+
 | 
						|
+        // if we are an even index, we want lower 4 bits
 | 
						|
+        // if we are an odd index, we want upper 4 bits
 | 
						|
+        return ((value >>> ((index & 1) << 2)) & 0xF);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: visible
 | 
						|
+    public int getVisible(final int x, final int y, final int z) {
 | 
						|
+        return this.getVisible((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: visible
 | 
						|
+    public int getVisible(final int index) {
 | 
						|
+        synchronized (this) {
 | 
						|
+            // indices range from 0 -> 4096
 | 
						|
+            final byte[] visibleBytes = this.storageVisible;
 | 
						|
+            if (visibleBytes == null) {
 | 
						|
+                return 0;
 | 
						|
+            }
 | 
						|
+            final byte value = visibleBytes[index >>> 1];
 | 
						|
+
 | 
						|
+            // if we are an even index, we want lower 4 bits
 | 
						|
+            // if we are an odd index, we want upper 4 bits
 | 
						|
+            return ((value >>> ((index & 1) << 2)) & 0xF);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public void set(final int x, final int y, final int z, final int value) {
 | 
						|
+        this.set((x & 15) | ((z & 15) << 4) | ((y & 15) << 8), value);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // operation type: updating
 | 
						|
+    public void set(final int index, final int value) {
 | 
						|
+        if (!this.updatingDirty) {
 | 
						|
+            this.swapUpdatingAndMarkDirty();
 | 
						|
+        }
 | 
						|
+        final int shift = (index & 1) << 2;
 | 
						|
+        final int i = index >>> 1;
 | 
						|
+
 | 
						|
+        this.storageUpdating[i] = (byte)((this.storageUpdating[i] & (0xF0 >>> shift)) | (value << shift));
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public static final class SaveState {
 | 
						|
+
 | 
						|
+        public final byte[] data;
 | 
						|
+        public final int state;
 | 
						|
+
 | 
						|
+        public SaveState(final byte[] data, final int state) {
 | 
						|
+            this.data = data;
 | 
						|
+            this.state = state;
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+}
 | 
						|
diff --git a/src/main/java/ca/spottedleaf/starlight/light/SkyStarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/light/SkyStarLightEngine.java
 | 
						|
new file mode 100644
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
 | 
						|
--- /dev/null
 | 
						|
+++ b/src/main/java/ca/spottedleaf/starlight/light/SkyStarLightEngine.java
 | 
						|
@@ -0,0 +0,0 @@
 | 
						|
+package ca.spottedleaf.starlight.light;
 | 
						|
+
 | 
						|
+import io.papermc.paper.util.WorldUtil;
 | 
						|
+import it.unimi.dsi.fastutil.shorts.ShortCollection;
 | 
						|
+import it.unimi.dsi.fastutil.shorts.ShortIterator;
 | 
						|
+import net.minecraft.core.BlockPos;
 | 
						|
+import net.minecraft.world.level.BlockGetter;
 | 
						|
+import net.minecraft.world.level.ChunkPos;
 | 
						|
+import net.minecraft.world.level.Level;
 | 
						|
+import net.minecraft.world.level.block.state.BlockState;
 | 
						|
+import net.minecraft.world.level.chunk.ChunkAccess;
 | 
						|
+import net.minecraft.world.level.chunk.ChunkStatus;
 | 
						|
+import net.minecraft.world.level.chunk.LevelChunkSection;
 | 
						|
+import net.minecraft.world.level.chunk.LightChunkGetter;
 | 
						|
+import net.minecraft.world.phys.shapes.Shapes;
 | 
						|
+import net.minecraft.world.phys.shapes.VoxelShape;
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+import java.util.Arrays;
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+import java.util.Set;
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+
 | 
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+public final class SkyStarLightEngine extends StarLightEngine {
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+
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+    /*
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+      Specification for managing the initialisation and de-initialisation of skylight nibble arrays:
 | 
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+
 | 
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+      Skylight nibble initialisation requires that non-empty chunk sections have 1 radius nibbles non-null.
 | 
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+
 | 
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+      This presents some problems, as vanilla is only guaranteed to have 0 radius neighbours loaded when editing blocks.
 | 
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+      However starlight fixes this so that it has 1 radius loaded. Still, we don't actually have guarantees
 | 
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+      that we have the necessary chunks loaded to de-initialise neighbour sections (but we do have enough to de-initialise
 | 
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+      our own) - we need a radius of 2 to de-initialise neighbour nibbles.
 | 
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+      How do we solve this?
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+
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+      Each chunk will store the last known "emptiness" of sections for each of their 1 radius neighbour chunk sections.
 | 
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+      If the chunk does not have full data, then its nibbles are NOT de-initialised. This is because obviously the
 | 
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+      chunk did not go through the light stage yet - or its neighbours are not lit. In either case, once the last
 | 
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+      known "emptiness" of neighbouring sections is filled with data, the chunk will run a full check of the data
 | 
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+      to see if any of its nibbles need to be de-initialised.
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+
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+      The emptiness map allows us to de-initialise neighbour nibbles if the neighbour has it filled with data,
 | 
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+      and if it doesn't have data then we know it will correctly de-initialise once it fills up.
 | 
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+
 | 
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+      Unlike vanilla, we store whether nibbles are uninitialised on disk - so we don't need any dumb hacking
 | 
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+      around those.
 | 
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+     */
 | 
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+
 | 
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+    protected final int[] heightMapBlockChange = new int[16 * 16];
 | 
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+    {
 | 
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+        Arrays.fill(this.heightMapBlockChange, Integer.MIN_VALUE); // clear heightmap
 | 
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+    }
 | 
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+
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+    protected final boolean[] nullPropagationCheckCache;
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+
 | 
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+    public SkyStarLightEngine(final Level world) {
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+        super(true, world);
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+        this.nullPropagationCheckCache = new boolean[WorldUtil.getTotalLightSections(world)];
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+    }
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+
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+    @Override
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+    protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
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+        if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
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+            return;
 | 
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+        }
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+        SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
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+        if (nibble == null) {
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+            if (!initRemovedNibbles) {
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+                throw new IllegalStateException();
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+            } else {
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+                this.setNibbleInCache(chunkX, chunkY, chunkZ, nibble = new SWMRNibbleArray(null, true));
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+            }
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+        }
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+        this.initNibble(nibble, chunkX, chunkY, chunkZ, extrude);
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+    }
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+
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+    @Override
 | 
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+    protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
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+        final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
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+        if (nibble != null) {
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+            nibble.setNull();
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+        }
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+    }
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+
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+    protected final void initNibble(final SWMRNibbleArray currNibble, final int chunkX, final int chunkY, final int chunkZ, final boolean extrude) {
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+        if (!currNibble.isNullNibbleUpdating()) {
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+            // already initialised
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+            return;
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+        }
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+
 | 
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+        final boolean[] emptinessMap = this.getEmptinessMap(chunkX, chunkZ);
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+
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+        // are we above this chunk's lowest empty section?
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+        int lowestY = this.minLightSection - 1;
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+        for (int currY = this.maxSection; currY >= this.minSection; --currY) {
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+            if (emptinessMap == null) {
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+                // cannot delay nibble init for lit chunks, as we need to init to propagate into them.
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+                final LevelChunkSection current = this.getChunkSection(chunkX, currY, chunkZ);
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+                if (current == null || current == EMPTY_CHUNK_SECTION) {
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+                    continue;
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+                }
 | 
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+            } else {
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+                if (emptinessMap[currY - this.minSection]) {
 | 
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+                    continue;
 | 
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+                }
 | 
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+            }
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+
 | 
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+            // should always be full lit here
 | 
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+            lowestY = currY;
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+            break;
 | 
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+        }
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+
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+        if (chunkY > lowestY) {
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+            // we need to set this one to full
 | 
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+            final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
 | 
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+            nibble.setNonNull();
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+            nibble.setFull();
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+            return;
 | 
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+        }
 | 
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+
 | 
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+        if (extrude) {
 | 
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+            // this nibble is going to depend solely on the skylight data above it
 | 
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+            // find first non-null data above (there does exist one, as we just found it above)
 | 
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+            for (int currY = chunkY + 1; currY <= this.maxLightSection; ++currY) {
 | 
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+                final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, currY, chunkZ);
 | 
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+                if (nibble != null && !nibble.isNullNibbleUpdating()) {
 | 
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+                    currNibble.setNonNull();
 | 
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+                    currNibble.extrudeLower(nibble);
 | 
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+                    break;
 | 
						|
+                }
 | 
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+            }
 | 
						|
+        } else {
 | 
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+            currNibble.setNonNull();
 | 
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+        }
 | 
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+    }
 | 
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+
 | 
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+    protected final void rewriteNibbleCacheForSkylight(final ChunkAccess chunk) {
 | 
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+        for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
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+            final SWMRNibbleArray nibble = this.nibbleCache[index];
 | 
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+            if (nibble != null && nibble.isNullNibbleUpdating()) {
 | 
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+                // stop propagation in these areas
 | 
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+                this.nibbleCache[index] = null;
 | 
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+                nibble.updateVisible();
 | 
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+            }
 | 
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+        }
 | 
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+    }
 | 
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+
 | 
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+    // rets whether neighbours were init'd
 | 
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+
 | 
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+    protected final boolean checkNullSection(final int chunkX, final int chunkY, final int chunkZ,
 | 
						|
+                                             final boolean extrudeInitialised) {
 | 
						|
+        // null chunk sections may have nibble neighbours in the horizontal 1 radius that are
 | 
						|
+        // non-null. Propagation to these neighbours is necessary.
 | 
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+        // What makes this easy is we know none of these neighbours are non-empty (otherwise
 | 
						|
+        // this nibble would be initialised). So, we don't have to initialise
 | 
						|
+        // the neighbours in the full 1 radius, because there's no worry that any "paths"
 | 
						|
+        // to the neighbours on this horizontal plane are blocked.
 | 
						|
+        if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.nullPropagationCheckCache[chunkY - this.minLightSection]) {
 | 
						|
+            return false;
 | 
						|
+        }
 | 
						|
+        this.nullPropagationCheckCache[chunkY - this.minLightSection] = true;
 | 
						|
+
 | 
						|
+        // check horizontal neighbours
 | 
						|
+        boolean needInitNeighbours = false;
 | 
						|
+        neighbour_search:
 | 
						|
+        for (int dz = -1; dz <= 1; ++dz) {
 | 
						|
+            for (int dx = -1; dx <= 1; ++dx) {
 | 
						|
+                final SWMRNibbleArray nibble = this.getNibbleFromCache(dx + chunkX, chunkY, dz + chunkZ);
 | 
						|
+                if (nibble != null && !nibble.isNullNibbleUpdating()) {
 | 
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+                    needInitNeighbours = true;
 | 
						|
+                    break neighbour_search;
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (needInitNeighbours) {
 | 
						|
+            for (int dz = -1; dz <= 1; ++dz) {
 | 
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+                for (int dx = -1; dx <= 1; ++dx) {
 | 
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+                    this.initNibble(dx + chunkX, chunkY, dz + chunkZ, (dx | dz) == 0 ? extrudeInitialised : true, true);
 | 
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+                }
 | 
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+            }
 | 
						|
+        }
 | 
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+
 | 
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+        return needInitNeighbours;
 | 
						|
+    }
 | 
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+
 | 
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+    protected final int getLightLevelExtruded(final int worldX, final int worldY, final int worldZ) {
 | 
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+        final int chunkX = worldX >> 4;
 | 
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+        int chunkY = worldY >> 4;
 | 
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+        final int chunkZ = worldZ >> 4;
 | 
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+
 | 
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+        SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
 | 
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+        if (nibble != null) {
 | 
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+            return nibble.getUpdating(worldX, worldY, worldZ);
 | 
						|
+        }
 | 
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+
 | 
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+        for (;;) {
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+            if (++chunkY > this.maxLightSection) {
 | 
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+                return 15;
 | 
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+            }
 | 
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+
 | 
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+            nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
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+
 | 
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+            if (nibble != null) {
 | 
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+                return nibble.getUpdating(worldX, 0, worldZ);
 | 
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+            }
 | 
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+        }
 | 
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+    }
 | 
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+
 | 
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+    @Override
 | 
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+    protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
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+        return chunk.getSkyEmptinessMap();
 | 
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+    }
 | 
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+
 | 
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+    @Override
 | 
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+    protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
 | 
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+        chunk.setSkyEmptinessMap(to);
 | 
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+    }
 | 
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+
 | 
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+    @Override
 | 
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+    protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
 | 
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+        return chunk.getSkyNibbles();
 | 
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+    }
 | 
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+
 | 
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+    @Override
 | 
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+    protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
 | 
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+        chunk.setSkyNibbles(to);
 | 
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+    }
 | 
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+
 | 
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+    @Override
 | 
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+    protected boolean canUseChunk(final ChunkAccess chunk) {
 | 
						|
+        // can only use chunks for sky stuff if their sections have been init'd
 | 
						|
+        return chunk.getStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
 | 
						|
+    }
 | 
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+
 | 
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+    @Override
 | 
						|
+    protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection,
 | 
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+                                   final int toSection) {
 | 
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+        Arrays.fill(this.nullPropagationCheckCache, false);
 | 
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+        this.rewriteNibbleCacheForSkylight(chunk);
 | 
						|
+        final int chunkX = chunk.getPos().x;
 | 
						|
+        final int chunkZ = chunk.getPos().z;
 | 
						|
+        for (int y = toSection; y >= fromSection; --y) {
 | 
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+            this.checkNullSection(chunkX, y, chunkZ, true);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        super.checkChunkEdges(lightAccess, chunk, fromSection, toSection);
 | 
						|
+    }
 | 
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+
 | 
						|
+    @Override
 | 
						|
+    protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
 | 
						|
+        Arrays.fill(this.nullPropagationCheckCache, false);
 | 
						|
+        this.rewriteNibbleCacheForSkylight(chunk);
 | 
						|
+        final int chunkX = chunk.getPos().x;
 | 
						|
+        final int chunkZ = chunk.getPos().z;
 | 
						|
+        for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
 | 
						|
+            final int y = (int)iterator.nextShort();
 | 
						|
+            this.checkNullSection(chunkX, y, chunkZ, true);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        super.checkChunkEdges(lightAccess, chunk, sections);
 | 
						|
+    }
 | 
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+
 | 
						|
+    @Override
 | 
						|
+    protected void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
 | 
						|
+        // blocks can change opacity
 | 
						|
+        // blocks can change direction of propagation
 | 
						|
+
 | 
						|
+        // same logic applies from BlockStarLightEngine#checkBlock
 | 
						|
+
 | 
						|
+        final int encodeOffset = this.coordinateOffset;
 | 
						|
+
 | 
						|
+        final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
 | 
						|
+
 | 
						|
+        if (currentLevel == 15) {
 | 
						|
+            // must re-propagate clobbered source
 | 
						|
+            this.appendToIncreaseQueue(
 | 
						|
+                    ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                            | (currentLevel & 0xFL) << (6 + 6 + 16)
 | 
						|
+                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                            | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the block is conditionally transparent
 | 
						|
+            );
 | 
						|
+        } else {
 | 
						|
+            this.setLightLevel(worldX, worldY, worldZ, 0);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        this.appendToDecreaseQueue(
 | 
						|
+                ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                        | (currentLevel & 0xFL) << (6 + 6 + 16)
 | 
						|
+                        | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+        );
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
 | 
						|
+    protected final BlockPos.MutableBlockPos recalcNeighbourPos = new BlockPos.MutableBlockPos();
 | 
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+
 | 
						|
+    @Override
 | 
						|
+    protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
 | 
						|
+                                      final int expect) {
 | 
						|
+        if (expect == 15) {
 | 
						|
+            return expect;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        final int sectionOffset = this.chunkSectionIndexOffset;
 | 
						|
+        final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
 | 
						|
+        int opacity = centerState.getOpacityIfCached();
 | 
						|
+
 | 
						|
+        BlockState conditionallyOpaqueState;
 | 
						|
+        if (opacity < 0) {
 | 
						|
+            this.recalcCenterPos.set(worldX, worldY, worldZ);
 | 
						|
+            opacity = Math.max(1, centerState.getLightBlock(lightAccess.getLevel(), this.recalcCenterPos));
 | 
						|
+            if (centerState.isConditionallyFullOpaque()) {
 | 
						|
+                conditionallyOpaqueState = centerState;
 | 
						|
+            } else {
 | 
						|
+                conditionallyOpaqueState = null;
 | 
						|
+            }
 | 
						|
+        } else {
 | 
						|
+            conditionallyOpaqueState = null;
 | 
						|
+            opacity = Math.max(1, opacity);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        int level = 0;
 | 
						|
+
 | 
						|
+        for (final AxisDirection direction : AXIS_DIRECTIONS) {
 | 
						|
+            final int offX = worldX + direction.x;
 | 
						|
+            final int offY = worldY + direction.y;
 | 
						|
+            final int offZ = worldZ + direction.z;
 | 
						|
+
 | 
						|
+            final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
 | 
						|
+
 | 
						|
+            final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
 | 
						|
+
 | 
						|
+            if ((neighbourLevel - 1) <= level) {
 | 
						|
+                // don't need to test transparency, we know it wont affect the result.
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
 | 
						|
+
 | 
						|
+            if (neighbourState.isConditionallyFullOpaque()) {
 | 
						|
+                // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
 | 
						|
+                // we don't read the blockstate because most of the time this is false, so using the faster
 | 
						|
+                // known transparency lookup results in a net win
 | 
						|
+                this.recalcNeighbourPos.set(offX, offY, offZ);
 | 
						|
+                final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcNeighbourPos, direction.opposite.nms);
 | 
						|
+                final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(lightAccess.getLevel(), this.recalcCenterPos, direction.nms);
 | 
						|
+                if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
 | 
						|
+                    // not allowed to propagate
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            final int calculated = neighbourLevel - opacity;
 | 
						|
+            level = Math.max(calculated, level);
 | 
						|
+            if (level > expect) {
 | 
						|
+                return level;
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return level;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
 | 
						|
+        this.rewriteNibbleCacheForSkylight(atChunk);
 | 
						|
+        Arrays.fill(this.nullPropagationCheckCache, false);
 | 
						|
+
 | 
						|
+        final BlockGetter world = lightAccess.getLevel();
 | 
						|
+        final int chunkX = atChunk.getPos().x;
 | 
						|
+        final int chunkZ = atChunk.getPos().z;
 | 
						|
+        final int heightMapOffset = chunkX * -16 + (chunkZ * (-16 * 16));
 | 
						|
+
 | 
						|
+        // setup heightmap for changes
 | 
						|
+        for (final BlockPos pos : positions) {
 | 
						|
+            final int index = pos.getX() + (pos.getZ() << 4) + heightMapOffset;
 | 
						|
+            final int curr = this.heightMapBlockChange[index];
 | 
						|
+            if (pos.getY() > curr) {
 | 
						|
+                this.heightMapBlockChange[index] = pos.getY();
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        // note: light sets are delayed while processing skylight source changes due to how
 | 
						|
+        // nibbles are initialised, as we want to avoid clobbering nibble values so what when
 | 
						|
+        // below nibbles are initialised they aren't reading from partially modified nibbles
 | 
						|
+
 | 
						|
+        // now we can recalculate the sources for the changed columns
 | 
						|
+        for (int index = 0; index < (16 * 16); ++index) {
 | 
						|
+            final int maxY = this.heightMapBlockChange[index];
 | 
						|
+            if (maxY == Integer.MIN_VALUE) {
 | 
						|
+                // not changed
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+            this.heightMapBlockChange[index] = Integer.MIN_VALUE; // restore default for next caller
 | 
						|
+
 | 
						|
+            final int columnX = (index & 15) | (chunkX << 4);
 | 
						|
+            final int columnZ = (index >>> 4) | (chunkZ << 4);
 | 
						|
+
 | 
						|
+            // try and propagate from the above y
 | 
						|
+            // delay light set until after processing all sources to setup
 | 
						|
+            final int maxPropagationY = this.tryPropagateSkylight(world, columnX, maxY, columnZ, true, true);
 | 
						|
+
 | 
						|
+            // maxPropagationY is now the highest block that could not be propagated to
 | 
						|
+
 | 
						|
+            // remove all sources below that are 15
 | 
						|
+            final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection;
 | 
						|
+            final int encodeOffset = this.coordinateOffset;
 | 
						|
+
 | 
						|
+            if (this.getLightLevelExtruded(columnX, maxPropagationY, columnZ) == 15) {
 | 
						|
+                // ensure section is checked
 | 
						|
+                this.checkNullSection(columnX >> 4, maxPropagationY >> 4, columnZ >> 4, true);
 | 
						|
+
 | 
						|
+                for (int currY = maxPropagationY; currY >= (this.minLightSection << 4); --currY) {
 | 
						|
+                    if ((currY & 15) == 15) {
 | 
						|
+                        // ensure section is checked
 | 
						|
+                        this.checkNullSection(columnX >> 4, (currY >> 4), columnZ >> 4, true);
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    // ensure section below is always checked
 | 
						|
+                    final SWMRNibbleArray nibble = this.getNibbleFromCache(columnX >> 4, currY >> 4, columnZ >> 4);
 | 
						|
+                    if (nibble == null) {
 | 
						|
+                        // advance currY to the the top of the section below
 | 
						|
+                        currY = (currY) & (~15);
 | 
						|
+                        // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
 | 
						|
+                        // end up there
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    if (nibble.getUpdating(columnX, currY, columnZ) != 15) {
 | 
						|
+                        break;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    // delay light set until after processing all sources to setup
 | 
						|
+                    this.appendToDecreaseQueue(
 | 
						|
+                            ((columnX + (columnZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                    | (15L << (6 + 6 + 16))
 | 
						|
+                                    | (propagateDirection << (6 + 6 + 16 + 4))
 | 
						|
+                                    // do not set transparent blocks for the same reason we don't in the checkBlock method
 | 
						|
+                    );
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        // delayed light sets are processed here, and must be processed before checkBlock as checkBlock reads
 | 
						|
+        // immediate light value
 | 
						|
+        this.processDelayedIncreases();
 | 
						|
+        this.processDelayedDecreases();
 | 
						|
+
 | 
						|
+        for (final BlockPos pos : positions) {
 | 
						|
+            this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        this.performLightDecrease(lightAccess);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final int[] heightMapGen = new int[32 * 32];
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    protected void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
 | 
						|
+        this.rewriteNibbleCacheForSkylight(chunk);
 | 
						|
+        Arrays.fill(this.nullPropagationCheckCache, false);
 | 
						|
+
 | 
						|
+        final BlockGetter world = lightAccess.getLevel();
 | 
						|
+        final ChunkPos chunkPos = chunk.getPos();
 | 
						|
+        final int chunkX = chunkPos.x;
 | 
						|
+        final int chunkZ = chunkPos.z;
 | 
						|
+
 | 
						|
+        final LevelChunkSection[] sections = chunk.getSections();
 | 
						|
+
 | 
						|
+        int highestNonEmptySection = this.maxSection;
 | 
						|
+        while (highestNonEmptySection == (this.minSection - 1) ||
 | 
						|
+                sections[highestNonEmptySection - this.minSection] == null || sections[highestNonEmptySection - this.minSection].isEmpty()) {
 | 
						|
+            this.checkNullSection(chunkX, highestNonEmptySection, chunkZ, false);
 | 
						|
+            // try propagate FULL to neighbours
 | 
						|
+
 | 
						|
+            // check neighbours to see if we need to propagate into them
 | 
						|
+            for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
 | 
						|
+                final int neighbourX = chunkX + direction.x;
 | 
						|
+                final int neighbourZ = chunkZ + direction.z;
 | 
						|
+                final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(neighbourX, highestNonEmptySection, neighbourZ);
 | 
						|
+                if (neighbourNibble == null) {
 | 
						|
+                    // unloaded neighbour
 | 
						|
+                    // most of the time we fall here
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                // it looks like we need to propagate into the neighbour
 | 
						|
+
 | 
						|
+                final int incX;
 | 
						|
+                final int incZ;
 | 
						|
+                final int startX;
 | 
						|
+                final int startZ;
 | 
						|
+
 | 
						|
+                if (direction.x != 0) {
 | 
						|
+                    // x direction
 | 
						|
+                    incX = 0;
 | 
						|
+                    incZ = 1;
 | 
						|
+
 | 
						|
+                    if (direction.x < 0) {
 | 
						|
+                        // negative
 | 
						|
+                        startX = chunkX << 4;
 | 
						|
+                    } else {
 | 
						|
+                        startX = chunkX << 4 | 15;
 | 
						|
+                    }
 | 
						|
+                    startZ = chunkZ << 4;
 | 
						|
+                } else {
 | 
						|
+                    // z direction
 | 
						|
+                    incX = 1;
 | 
						|
+                    incZ = 0;
 | 
						|
+
 | 
						|
+                    if (direction.z < 0) {
 | 
						|
+                        // negative
 | 
						|
+                        startZ = chunkZ << 4;
 | 
						|
+                    } else {
 | 
						|
+                        startZ = chunkZ << 4 | 15;
 | 
						|
+                    }
 | 
						|
+                    startX = chunkX << 4;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final int encodeOffset = this.coordinateOffset;
 | 
						|
+                final long propagateDirection = 1L << direction.ordinal(); // we only want to check in this direction
 | 
						|
+
 | 
						|
+                for (int currY = highestNonEmptySection << 4, maxY = currY | 15; currY <= maxY; ++currY) {
 | 
						|
+                    for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
 | 
						|
+                        this.appendToIncreaseQueue(
 | 
						|
+                                ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                        | (15L << (6 + 6 + 16)) // we know we're at full lit here
 | 
						|
+                                        | (propagateDirection << (6 + 6 + 16 + 4))
 | 
						|
+                                        // no transparent flag, we know for a fact there are no blocks here that could be directionally transparent (as the section is EMPTY)
 | 
						|
+                        );
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            if (highestNonEmptySection-- == (this.minSection - 1)) {
 | 
						|
+                break;
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (highestNonEmptySection >= this.minSection) {
 | 
						|
+            // fill out our other sources
 | 
						|
+            final int minX = chunkPos.x << 4;
 | 
						|
+            final int maxX = chunkPos.x << 4 | 15;
 | 
						|
+            final int minZ = chunkPos.z << 4;
 | 
						|
+            final int maxZ = chunkPos.z << 4 | 15;
 | 
						|
+            final int startY = highestNonEmptySection << 4 | 15;
 | 
						|
+            for (int currZ = minZ; currZ <= maxZ; ++currZ) {
 | 
						|
+                for (int currX = minX; currX <= maxX; ++currX) {
 | 
						|
+                    this.tryPropagateSkylight(world, currX, startY + 1, currZ, false, false);
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        } // else: apparently the chunk is empty
 | 
						|
+
 | 
						|
+        if (needsEdgeChecks) {
 | 
						|
+            // not required to propagate here, but this will reduce the hit of the edge checks
 | 
						|
+            this.performLightIncrease(lightAccess);
 | 
						|
+
 | 
						|
+            for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
 | 
						|
+                this.checkNullSection(chunkX, y, chunkZ, false);
 | 
						|
+            }
 | 
						|
+            // no need to rewrite the nibble cache again
 | 
						|
+            super.checkChunkEdges(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
 | 
						|
+        } else {
 | 
						|
+            for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
 | 
						|
+                this.checkNullSection(chunkX, y, chunkZ, false);
 | 
						|
+            }
 | 
						|
+            this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
 | 
						|
+
 | 
						|
+            this.performLightIncrease(lightAccess);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void processDelayedIncreases() {
 | 
						|
+        // copied from performLightIncrease
 | 
						|
+        final long[] queue = this.increaseQueue;
 | 
						|
+        final int decodeOffsetX = -this.encodeOffsetX;
 | 
						|
+        final int decodeOffsetY = -this.encodeOffsetY;
 | 
						|
+        final int decodeOffsetZ = -this.encodeOffsetZ;
 | 
						|
+
 | 
						|
+        for (int i = 0, len = this.increaseQueueInitialLength; i < len; ++i) {
 | 
						|
+            final long queueValue = queue[i];
 | 
						|
+
 | 
						|
+            final int posX = ((int)queueValue & 63) + decodeOffsetX;
 | 
						|
+            final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
 | 
						|
+            final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
 | 
						|
+            final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
 | 
						|
+
 | 
						|
+            this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void processDelayedDecreases() {
 | 
						|
+        // copied from performLightDecrease
 | 
						|
+        final long[] queue = this.decreaseQueue;
 | 
						|
+        final int decodeOffsetX = -this.encodeOffsetX;
 | 
						|
+        final int decodeOffsetY = -this.encodeOffsetY;
 | 
						|
+        final int decodeOffsetZ = -this.encodeOffsetZ;
 | 
						|
+
 | 
						|
+        for (int i = 0, len = this.decreaseQueueInitialLength; i < len; ++i) {
 | 
						|
+            final long queueValue = queue[i];
 | 
						|
+
 | 
						|
+            final int posX = ((int)queueValue & 63) + decodeOffsetX;
 | 
						|
+            final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
 | 
						|
+            final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
 | 
						|
+
 | 
						|
+            this.setLightLevel(posX, posY, posZ, 0);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // delaying the light set is useful for block changes since they need to worry about initialising nibblearrays
 | 
						|
+    // while also queueing light at the same time (initialising nibblearrays might depend on nibbles above, so
 | 
						|
+    // clobbering the light values will result in broken propagation)
 | 
						|
+    protected final int tryPropagateSkylight(final BlockGetter world, final int worldX, int startY, final int worldZ,
 | 
						|
+                                             final boolean extrudeInitialised, final boolean delayLightSet) {
 | 
						|
+        final BlockPos.MutableBlockPos mutablePos = this.mutablePos3;
 | 
						|
+        final int encodeOffset = this.coordinateOffset;
 | 
						|
+        final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection; // just don't check upwards.
 | 
						|
+
 | 
						|
+        if (this.getLightLevelExtruded(worldX, startY + 1, worldZ) != 15) {
 | 
						|
+            return startY;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        // ensure this section is always checked
 | 
						|
+        this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
 | 
						|
+
 | 
						|
+        BlockState above = this.getBlockState(worldX, startY + 1, worldZ);
 | 
						|
+        if (above == null) {
 | 
						|
+            above = AIR_BLOCK_STATE;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        for (;startY >= (this.minLightSection << 4); --startY) {
 | 
						|
+            if ((startY & 15) == 15) {
 | 
						|
+                // ensure this section is always checked
 | 
						|
+                this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
 | 
						|
+            }
 | 
						|
+            BlockState current = this.getBlockState(worldX, startY, worldZ);
 | 
						|
+            if (current == null) {
 | 
						|
+                current = AIR_BLOCK_STATE;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            final VoxelShape fromShape;
 | 
						|
+            if (above.isConditionallyFullOpaque()) {
 | 
						|
+                this.mutablePos2.set(worldX, startY + 1, worldZ);
 | 
						|
+                fromShape = above.getFaceOcclusionShape(world, this.mutablePos2, AxisDirection.NEGATIVE_Y.nms);
 | 
						|
+                if (Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
 | 
						|
+                    // above wont let us propagate
 | 
						|
+                    break;
 | 
						|
+                }
 | 
						|
+            } else {
 | 
						|
+                fromShape = Shapes.empty();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            final int opacityIfCached = current.getOpacityIfCached();
 | 
						|
+            // does light propagate from the top down?
 | 
						|
+            if (opacityIfCached != -1) {
 | 
						|
+                if (opacityIfCached != 0) {
 | 
						|
+                    // we cannot propagate 15 through this
 | 
						|
+                    break;
 | 
						|
+                }
 | 
						|
+                // most of the time it falls here.
 | 
						|
+                // add to propagate
 | 
						|
+                // light set delayed until we determine if this nibble section is null
 | 
						|
+                this.appendToIncreaseQueue(
 | 
						|
+                        ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                | (15L << (6 + 6 + 16)) // we know we're at full lit here
 | 
						|
+                                | (propagateDirection << (6 + 6 + 16 + 4))
 | 
						|
+                );
 | 
						|
+            } else {
 | 
						|
+                mutablePos.set(worldX, startY, worldZ);
 | 
						|
+                long flags = 0L;
 | 
						|
+                if (current.isConditionallyFullOpaque()) {
 | 
						|
+                    final VoxelShape cullingFace = current.getFaceOcclusionShape(world, mutablePos, AxisDirection.POSITIVE_Y.nms);
 | 
						|
+
 | 
						|
+                    if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
 | 
						|
+                        // can't propagate here, we're done on this column.
 | 
						|
+                        break;
 | 
						|
+                    }
 | 
						|
+                    flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final int opacity = current.getLightBlock(world, mutablePos);
 | 
						|
+                if (opacity > 0) {
 | 
						|
+                    // let the queued value (if any) handle it from here.
 | 
						|
+                    break;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                // light set delayed until we determine if this nibble section is null
 | 
						|
+                this.appendToIncreaseQueue(
 | 
						|
+                        ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                | (15L << (6 + 6 + 16)) // we know we're at full lit here
 | 
						|
+                                | (propagateDirection << (6 + 6 + 16 + 4))
 | 
						|
+                                | flags
 | 
						|
+                );
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            above = current;
 | 
						|
+
 | 
						|
+            if (this.getNibbleFromCache(worldX >> 4, startY >> 4, worldZ >> 4) == null) {
 | 
						|
+                // we skip empty sections here, as this is just an easy way of making sure the above block
 | 
						|
+                // can propagate through air.
 | 
						|
+
 | 
						|
+                // nothing can propagate in null sections, remove the queue entry for it
 | 
						|
+                --this.increaseQueueInitialLength;
 | 
						|
+
 | 
						|
+                // advance currY to the the top of the section below
 | 
						|
+                startY = (startY) & (~15);
 | 
						|
+                // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
 | 
						|
+                // end up there
 | 
						|
+
 | 
						|
+                // make sure this is marked as AIR
 | 
						|
+                above = AIR_BLOCK_STATE;
 | 
						|
+            } else if (!delayLightSet) {
 | 
						|
+                this.setLightLevel(worldX, startY, worldZ, 15);
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return startY;
 | 
						|
+    }
 | 
						|
+}
 | 
						|
diff --git a/src/main/java/ca/spottedleaf/starlight/light/StarLightEngine.java b/src/main/java/ca/spottedleaf/starlight/light/StarLightEngine.java
 | 
						|
new file mode 100644
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
 | 
						|
--- /dev/null
 | 
						|
+++ b/src/main/java/ca/spottedleaf/starlight/light/StarLightEngine.java
 | 
						|
@@ -0,0 +0,0 @@
 | 
						|
+package ca.spottedleaf.starlight.light;
 | 
						|
+
 | 
						|
+import io.papermc.paper.util.CoordinateUtils;
 | 
						|
+import io.papermc.paper.util.IntegerUtil;
 | 
						|
+import io.papermc.paper.util.WorldUtil;
 | 
						|
+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
 | 
						|
+import it.unimi.dsi.fastutil.shorts.ShortCollection;
 | 
						|
+import it.unimi.dsi.fastutil.shorts.ShortIterator;
 | 
						|
+import net.minecraft.core.BlockPos;
 | 
						|
+import net.minecraft.core.Direction;
 | 
						|
+import net.minecraft.core.SectionPos;
 | 
						|
+import net.minecraft.world.level.*;
 | 
						|
+import net.minecraft.world.level.block.Blocks;
 | 
						|
+import net.minecraft.world.level.block.state.BlockState;
 | 
						|
+import net.minecraft.world.level.chunk.ChunkAccess;
 | 
						|
+import net.minecraft.world.level.chunk.LevelChunkSection;
 | 
						|
+import net.minecraft.world.level.chunk.LightChunkGetter;
 | 
						|
+import net.minecraft.world.phys.shapes.Shapes;
 | 
						|
+import net.minecraft.world.phys.shapes.VoxelShape;
 | 
						|
+import java.util.ArrayList;
 | 
						|
+import java.util.Arrays;
 | 
						|
+import java.util.List;
 | 
						|
+import java.util.Set;
 | 
						|
+import java.util.function.Consumer;
 | 
						|
+import java.util.function.IntConsumer;
 | 
						|
+
 | 
						|
+public abstract class StarLightEngine {
 | 
						|
+
 | 
						|
+    protected static final BlockState AIR_BLOCK_STATE = Blocks.AIR.defaultBlockState();
 | 
						|
+
 | 
						|
+    protected static final LevelChunkSection EMPTY_CHUNK_SECTION = new LevelChunkSection(0);
 | 
						|
+
 | 
						|
+    protected static final AxisDirection[] DIRECTIONS = AxisDirection.values();
 | 
						|
+    protected static final AxisDirection[] AXIS_DIRECTIONS = DIRECTIONS;
 | 
						|
+    protected static final AxisDirection[] ONLY_HORIZONTAL_DIRECTIONS = new AxisDirection[] {
 | 
						|
+            AxisDirection.POSITIVE_X, AxisDirection.NEGATIVE_X,
 | 
						|
+            AxisDirection.POSITIVE_Z, AxisDirection.NEGATIVE_Z
 | 
						|
+    };
 | 
						|
+
 | 
						|
+    protected static enum AxisDirection {
 | 
						|
+
 | 
						|
+        // Declaration order is important and relied upon. Do not change without modifying propagation code.
 | 
						|
+        POSITIVE_X(1, 0, 0), NEGATIVE_X(-1, 0, 0),
 | 
						|
+        POSITIVE_Z(0, 0, 1), NEGATIVE_Z(0, 0, -1),
 | 
						|
+        POSITIVE_Y(0, 1, 0), NEGATIVE_Y(0, -1, 0);
 | 
						|
+
 | 
						|
+        static {
 | 
						|
+            POSITIVE_X.opposite = NEGATIVE_X; NEGATIVE_X.opposite = POSITIVE_X;
 | 
						|
+            POSITIVE_Z.opposite = NEGATIVE_Z; NEGATIVE_Z.opposite = POSITIVE_Z;
 | 
						|
+            POSITIVE_Y.opposite = NEGATIVE_Y; NEGATIVE_Y.opposite = POSITIVE_Y;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        protected AxisDirection opposite;
 | 
						|
+
 | 
						|
+        public final int x;
 | 
						|
+        public final int y;
 | 
						|
+        public final int z;
 | 
						|
+        public final Direction nms;
 | 
						|
+        public final long everythingButThisDirection;
 | 
						|
+        public final long everythingButTheOppositeDirection;
 | 
						|
+
 | 
						|
+        AxisDirection(final int x, final int y, final int z) {
 | 
						|
+            this.x = x;
 | 
						|
+            this.y = y;
 | 
						|
+            this.z = z;
 | 
						|
+            this.nms = Direction.fromNormal(x, y, z);
 | 
						|
+            this.everythingButThisDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << this.ordinal()));
 | 
						|
+            // positive is always even, negative is always odd. Flip the 1 bit to get the negative direction.
 | 
						|
+            this.everythingButTheOppositeDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << (this.ordinal() ^ 1)));
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public AxisDirection getOpposite() {
 | 
						|
+            return this.opposite;
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // I'd like to thank https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
 | 
						|
+    // for explaining how light propagates via breadth-first search
 | 
						|
+
 | 
						|
+    // While the above is a good start to understanding the general idea of what the general principles are, it's not
 | 
						|
+    // exactly how the vanilla light engine should behave for minecraft.
 | 
						|
+
 | 
						|
+    // similar to the above, except the chunk section indices vary from [-1, 1], or [0, 2]
 | 
						|
+    // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
 | 
						|
+    // index = x + (z * 5) + (y * 25)
 | 
						|
+    // null index indicates the chunk section doesn't exist (empty or out of bounds)
 | 
						|
+    protected final LevelChunkSection[] sectionCache;
 | 
						|
+
 | 
						|
+    // the exact same as above, except for storing fast access to SWMRNibbleArray
 | 
						|
+    // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
 | 
						|
+    // index = x + (z * 5) + (y * 25)
 | 
						|
+    protected final SWMRNibbleArray[] nibbleCache;
 | 
						|
+
 | 
						|
+    // the exact same as above, except for storing fast access to nibbles to call change callbacks for
 | 
						|
+    // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
 | 
						|
+    // index = x + (z * 5) + (y * 25)
 | 
						|
+    protected final boolean[] notifyUpdateCache;
 | 
						|
+
 | 
						|
+    // always initialsed during start of lighting.
 | 
						|
+    // index = x + (z * 5)
 | 
						|
+    protected final ChunkAccess[] chunkCache = new ChunkAccess[5 * 5];
 | 
						|
+
 | 
						|
+    // index = x + (z * 5)
 | 
						|
+    protected final boolean[][] emptinessMapCache = new boolean[5 * 5][];
 | 
						|
+
 | 
						|
+    protected final BlockPos.MutableBlockPos mutablePos1 = new BlockPos.MutableBlockPos();
 | 
						|
+    protected final BlockPos.MutableBlockPos mutablePos2 = new BlockPos.MutableBlockPos();
 | 
						|
+    protected final BlockPos.MutableBlockPos mutablePos3 = new BlockPos.MutableBlockPos();
 | 
						|
+
 | 
						|
+    protected int encodeOffsetX;
 | 
						|
+    protected int encodeOffsetY;
 | 
						|
+    protected int encodeOffsetZ;
 | 
						|
+
 | 
						|
+    protected int coordinateOffset;
 | 
						|
+
 | 
						|
+    protected int chunkOffsetX;
 | 
						|
+    protected int chunkOffsetY;
 | 
						|
+    protected int chunkOffsetZ;
 | 
						|
+
 | 
						|
+    protected int chunkIndexOffset;
 | 
						|
+    protected int chunkSectionIndexOffset;
 | 
						|
+
 | 
						|
+    protected final boolean skylightPropagator;
 | 
						|
+    protected final int emittedLightMask;
 | 
						|
+    protected final boolean isClientSide;
 | 
						|
+
 | 
						|
+    protected final Level world;
 | 
						|
+    protected final int minLightSection;
 | 
						|
+    protected final int maxLightSection;
 | 
						|
+    protected final int minSection;
 | 
						|
+    protected final int maxSection;
 | 
						|
+
 | 
						|
+    protected StarLightEngine(final boolean skylightPropagator, final Level world) {
 | 
						|
+        this.skylightPropagator = skylightPropagator;
 | 
						|
+        this.emittedLightMask = skylightPropagator ? 0 : 0xF;
 | 
						|
+        this.isClientSide = world.isClientSide;
 | 
						|
+        this.world = world;
 | 
						|
+        this.minLightSection = WorldUtil.getMinLightSection(world);
 | 
						|
+        this.maxLightSection = WorldUtil.getMaxLightSection(world);
 | 
						|
+        this.minSection = WorldUtil.getMinSection(world);
 | 
						|
+        this.maxSection = WorldUtil.getMaxSection(world);
 | 
						|
+
 | 
						|
+        this.sectionCache = new LevelChunkSection[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
 | 
						|
+        this.nibbleCache = new SWMRNibbleArray[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
 | 
						|
+        this.notifyUpdateCache = new boolean[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setupEncodeOffset(final int centerX, final int centerY, final int centerZ) {
 | 
						|
+        // 31 = center + encodeOffset
 | 
						|
+        this.encodeOffsetX = 31 - centerX;
 | 
						|
+        this.encodeOffsetY = (-(this.minLightSection - 1) << 4); // we want 0 to be the smallest encoded value
 | 
						|
+        this.encodeOffsetZ = 31 - centerZ;
 | 
						|
+
 | 
						|
+        // coordinateIndex = x | (z << 6) | (y << 12)
 | 
						|
+        this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << 6) + (this.encodeOffsetY << 12);
 | 
						|
+
 | 
						|
+        // 2 = (centerX >> 4) + chunkOffset
 | 
						|
+        this.chunkOffsetX = 2 - (centerX >> 4);
 | 
						|
+        this.chunkOffsetY = -(this.minLightSection - 1); // lowest should be 0
 | 
						|
+        this.chunkOffsetZ = 2 - (centerZ >> 4);
 | 
						|
+
 | 
						|
+        // chunk index = x + (5 * z)
 | 
						|
+        this.chunkIndexOffset = this.chunkOffsetX + (5 * this.chunkOffsetZ);
 | 
						|
+
 | 
						|
+        // chunk section index = x + (5 * z) + ((5*5) * y)
 | 
						|
+        this.chunkSectionIndexOffset = this.chunkIndexOffset + ((5 * 5) * this.chunkOffsetY);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setupCaches(final LightChunkGetter chunkProvider, final int centerX, final int centerY, final int centerZ,
 | 
						|
+                                     final boolean relaxed, final boolean tryToLoadChunksFor2Radius) {
 | 
						|
+        final int centerChunkX = centerX >> 4;
 | 
						|
+        final int centerChunkY = centerY >> 4;
 | 
						|
+        final int centerChunkZ = centerZ >> 4;
 | 
						|
+
 | 
						|
+        this.setupEncodeOffset(centerChunkX * 16 + 7, centerChunkY * 16 + 7, centerChunkZ * 16 + 7);
 | 
						|
+
 | 
						|
+        final int radius = tryToLoadChunksFor2Radius ? 2 : 1;
 | 
						|
+
 | 
						|
+        for (int dz = -radius; dz <= radius; ++dz) {
 | 
						|
+            for (int dx = -radius; dx <= radius; ++dx) {
 | 
						|
+                final int cx = centerChunkX + dx;
 | 
						|
+                final int cz = centerChunkZ + dz;
 | 
						|
+                final boolean isTwoRadius = Math.max(IntegerUtil.branchlessAbs(dx), IntegerUtil.branchlessAbs(dz)) == 2;
 | 
						|
+                final ChunkAccess chunk = (ChunkAccess)chunkProvider.getChunkForLighting(cx, cz);
 | 
						|
+
 | 
						|
+                if (chunk == null) {
 | 
						|
+                    if (relaxed | isTwoRadius) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                    throw new IllegalArgumentException("Trying to propagate light update before 1 radius neighbours ready");
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                if (!this.canUseChunk(chunk)) {
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                this.setChunkInCache(cx, cz, chunk);
 | 
						|
+                this.setEmptinessMapCache(cx, cz, this.getEmptinessMap(chunk));
 | 
						|
+                if (!isTwoRadius) {
 | 
						|
+                    this.setBlocksForChunkInCache(cx, cz, chunk.getSections());
 | 
						|
+                    this.setNibblesForChunkInCache(cx, cz, this.getNibblesOnChunk(chunk));
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final ChunkAccess getChunkInCache(final int chunkX, final int chunkZ) {
 | 
						|
+        return this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setChunkInCache(final int chunkX, final int chunkZ, final ChunkAccess chunk) {
 | 
						|
+        this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = chunk;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final LevelChunkSection getChunkSection(final int chunkX, final int chunkY, final int chunkZ) {
 | 
						|
+        return this.sectionCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setChunkSectionInCache(final int chunkX, final int chunkY, final int chunkZ, final LevelChunkSection section) {
 | 
						|
+        this.sectionCache[chunkX + 5*chunkZ + 5*5*chunkY + this.chunkSectionIndexOffset] = section;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setBlocksForChunkInCache(final int chunkX, final int chunkZ, final LevelChunkSection[] sections) {
 | 
						|
+        for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
 | 
						|
+            this.setChunkSectionInCache(chunkX, cy, chunkZ,
 | 
						|
+                    sections == null ? null : (cy >= this.minSection && cy <= this.maxSection ? (sections[cy - this.minSection] == null || sections[cy - this.minSection].isEmpty() ? EMPTY_CHUNK_SECTION : sections[cy - this.minSection]) : EMPTY_CHUNK_SECTION));
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final SWMRNibbleArray getNibbleFromCache(final int chunkX, final int chunkY, final int chunkZ) {
 | 
						|
+        return this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final SWMRNibbleArray[] getNibblesForChunkFromCache(final int chunkX, final int chunkZ) {
 | 
						|
+        final SWMRNibbleArray[] ret = new SWMRNibbleArray[this.maxLightSection - this.minLightSection + 1];
 | 
						|
+
 | 
						|
+        for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
 | 
						|
+            ret[cy - this.minLightSection] = this.nibbleCache[chunkX + 5*chunkZ + (cy * (5 * 5)) + this.chunkSectionIndexOffset];
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return ret;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setNibbleInCache(final int chunkX, final int chunkY, final int chunkZ, final SWMRNibbleArray nibble) {
 | 
						|
+        this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset] = nibble;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setNibblesForChunkInCache(final int chunkX, final int chunkZ, final SWMRNibbleArray[] nibbles) {
 | 
						|
+        for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
 | 
						|
+            this.setNibbleInCache(chunkX, cy, chunkZ, nibbles == null ? null : nibbles[cy - this.minLightSection]);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void updateVisible(final LightChunkGetter lightAccess) {
 | 
						|
+        for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
 | 
						|
+            final SWMRNibbleArray nibble = this.nibbleCache[index];
 | 
						|
+            if (!this.notifyUpdateCache[index] && (nibble == null || !nibble.isDirty())) {
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            final int chunkX = (index % 5) - this.chunkOffsetX;
 | 
						|
+            final int chunkZ = ((index / 5) % 5) - this.chunkOffsetZ;
 | 
						|
+            final int chunkY = ((index / (5*5)) % (16 + 2 + 2)) - this.chunkOffsetY;
 | 
						|
+            if ((nibble != null && nibble.updateVisible()) || this.notifyUpdateCache[index]) {
 | 
						|
+                lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, chunkY, chunkZ));
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void destroyCaches() {
 | 
						|
+        Arrays.fill(this.sectionCache, null);
 | 
						|
+        Arrays.fill(this.nibbleCache, null);
 | 
						|
+        Arrays.fill(this.chunkCache, null);
 | 
						|
+        Arrays.fill(this.emptinessMapCache, null);
 | 
						|
+        if (this.isClientSide) {
 | 
						|
+            Arrays.fill(this.notifyUpdateCache, false);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final BlockState getBlockState(final int worldX, final int worldY, final int worldZ) {
 | 
						|
+        final LevelChunkSection section = this.sectionCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
 | 
						|
+
 | 
						|
+        if (section != null) {
 | 
						|
+            return section == EMPTY_CHUNK_SECTION ? AIR_BLOCK_STATE : section.getBlockState(worldX & 15, worldY & 15, worldZ & 15);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return null;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final BlockState getBlockState(final int sectionIndex, final int localIndex) {
 | 
						|
+        final LevelChunkSection section = this.sectionCache[sectionIndex];
 | 
						|
+
 | 
						|
+        if (section != null) {
 | 
						|
+            return section == EMPTY_CHUNK_SECTION ? AIR_BLOCK_STATE : section.states.get(localIndex);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return null;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final int getLightLevel(final int worldX, final int worldY, final int worldZ) {
 | 
						|
+        final SWMRNibbleArray nibble = this.nibbleCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
 | 
						|
+
 | 
						|
+        return nibble == null ? 0 : nibble.getUpdating((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8));
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final int getLightLevel(final int sectionIndex, final int localIndex) {
 | 
						|
+        final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
 | 
						|
+
 | 
						|
+        return nibble == null ? 0 : nibble.getUpdating(localIndex);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setLightLevel(final int worldX, final int worldY, final int worldZ, final int level) {
 | 
						|
+        final int sectionIndex = (worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset;
 | 
						|
+        final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
 | 
						|
+
 | 
						|
+        if (nibble != null) {
 | 
						|
+            nibble.set((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8), level);
 | 
						|
+            if (this.isClientSide) {
 | 
						|
+                int cx1 = (worldX - 1) >> 4;
 | 
						|
+                int cx2 = (worldX + 1) >> 4;
 | 
						|
+                int cy1 = (worldY - 1) >> 4;
 | 
						|
+                int cy2 = (worldY + 1) >> 4;
 | 
						|
+                int cz1 = (worldZ - 1) >> 4;
 | 
						|
+                int cz2 = (worldZ + 1) >> 4;
 | 
						|
+                for (int x = cx1; x <= cx2; ++x) {
 | 
						|
+                    for (int y = cy1; y <= cy2; ++y) {
 | 
						|
+                        for (int z = cz1; z <= cz2; ++z) {
 | 
						|
+                            this.notifyUpdateCache[x + 5 * z + (5 * 5) * y + this.chunkSectionIndexOffset] = true;
 | 
						|
+                        }
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void postLightUpdate(final int worldX, final int worldY, final int worldZ) {
 | 
						|
+        if (this.isClientSide) {
 | 
						|
+            int cx1 = (worldX - 1) >> 4;
 | 
						|
+            int cx2 = (worldX + 1) >> 4;
 | 
						|
+            int cy1 = (worldY - 1) >> 4;
 | 
						|
+            int cy2 = (worldY + 1) >> 4;
 | 
						|
+            int cz1 = (worldZ - 1) >> 4;
 | 
						|
+            int cz2 = (worldZ + 1) >> 4;
 | 
						|
+            for (int x = cx1; x <= cx2; ++x) {
 | 
						|
+                for (int y = cy1; y <= cy2; ++y) {
 | 
						|
+                    for (int z = cz1; z <= cz2; ++z) {
 | 
						|
+                        this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setLightLevel(final int sectionIndex, final int localIndex, final int worldX, final int worldY, final int worldZ, final int level) {
 | 
						|
+        final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
 | 
						|
+
 | 
						|
+        if (nibble != null) {
 | 
						|
+            nibble.set(localIndex, level);
 | 
						|
+            if (this.isClientSide) {
 | 
						|
+                int cx1 = (worldX - 1) >> 4;
 | 
						|
+                int cx2 = (worldX + 1) >> 4;
 | 
						|
+                int cy1 = (worldY - 1) >> 4;
 | 
						|
+                int cy2 = (worldY + 1) >> 4;
 | 
						|
+                int cz1 = (worldZ - 1) >> 4;
 | 
						|
+                int cz2 = (worldZ + 1) >> 4;
 | 
						|
+                for (int x = cx1; x <= cx2; ++x) {
 | 
						|
+                    for (int y = cy1; y <= cy2; ++y) {
 | 
						|
+                        for (int z = cz1; z <= cz2; ++z) {
 | 
						|
+                            this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
 | 
						|
+                        }
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final boolean[] getEmptinessMap(final int chunkX, final int chunkZ) {
 | 
						|
+        return this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void setEmptinessMapCache(final int chunkX, final int chunkZ, final boolean[] emptinessMap) {
 | 
						|
+        this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = emptinessMap;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final long getKnownTransparency(final int worldX, final int worldY, final int worldZ) {
 | 
						|
+        throw new UnsupportedOperationException(); // :(
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // warn: localIndex = y | (x << 4) | (z << 8)
 | 
						|
+    protected final long getKnownTransparency(final int sectionIndex, final int localIndex) {
 | 
						|
+        throw new UnsupportedOperationException(); // :(
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public static SWMRNibbleArray[] getFilledEmptyLight(final LevelHeightAccessor world) {
 | 
						|
+        return getFilledEmptyLight(WorldUtil.getTotalLightSections(world));
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    private static SWMRNibbleArray[] getFilledEmptyLight(final int totalLightSections) {
 | 
						|
+        final SWMRNibbleArray[] ret = new SWMRNibbleArray[totalLightSections];
 | 
						|
+
 | 
						|
+        for (int i = 0, len = ret.length; i < len; ++i) {
 | 
						|
+            ret[i] = new SWMRNibbleArray(null, true);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return ret;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected abstract boolean[] getEmptinessMap(final ChunkAccess chunk);
 | 
						|
+
 | 
						|
+    protected abstract void setEmptinessMap(final ChunkAccess chunk, final boolean[] to);
 | 
						|
+
 | 
						|
+    protected abstract SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk);
 | 
						|
+
 | 
						|
+    protected abstract void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to);
 | 
						|
+
 | 
						|
+    protected abstract boolean canUseChunk(final ChunkAccess chunk);
 | 
						|
+
 | 
						|
+    public final void blocksChangedInChunk(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
 | 
						|
+                                           final Set<BlockPos> positions, final Boolean[] changedSections) {
 | 
						|
+        this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
 | 
						|
+        try {
 | 
						|
+            final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
 | 
						|
+            if (chunk == null) {
 | 
						|
+                return;
 | 
						|
+            }
 | 
						|
+            if (changedSections != null) {
 | 
						|
+                final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, changedSections, false);
 | 
						|
+                if (ret != null) {
 | 
						|
+                    this.setEmptinessMap(chunk, ret);
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+            if (!positions.isEmpty()) {
 | 
						|
+                this.propagateBlockChanges(lightAccess, chunk, positions);
 | 
						|
+            }
 | 
						|
+            this.updateVisible(lightAccess);
 | 
						|
+        } finally {
 | 
						|
+            this.destroyCaches();
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // subclasses should not initialise caches, as this will always be done by the super call
 | 
						|
+    // subclasses should not invoke updateVisible, as this will always be done by the super call
 | 
						|
+    protected abstract void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions);
 | 
						|
+
 | 
						|
+    protected abstract void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ);
 | 
						|
+
 | 
						|
+    // if ret > expect, then the real value is at least ret (early returns if ret > expect, rather than calculating actual)
 | 
						|
+    // if ret == expect, then expect is the correct light value for pos
 | 
						|
+    // if ret < expect, then ret is the real light value
 | 
						|
+    protected abstract int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
 | 
						|
+                                               final int expect);
 | 
						|
+
 | 
						|
+    protected final int[] chunkCheckDelayedUpdatesCenter = new int[16 * 16];
 | 
						|
+    protected final int[] chunkCheckDelayedUpdatesNeighbour = new int[16 * 16];
 | 
						|
+
 | 
						|
+    protected void checkChunkEdge(final LightChunkGetter lightAccess, final ChunkAccess chunk,
 | 
						|
+                                  final int chunkX, final int chunkY, final int chunkZ) {
 | 
						|
+        final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
 | 
						|
+        if (currNibble == null) {
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
 | 
						|
+            final int neighbourOffX = direction.x;
 | 
						|
+            final int neighbourOffZ = direction.z;
 | 
						|
+
 | 
						|
+            final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
 | 
						|
+                    chunkY, chunkZ + neighbourOffZ);
 | 
						|
+
 | 
						|
+            if (neighbourNibble == null) {
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            if (!currNibble.isInitialisedUpdating() && !neighbourNibble.isInitialisedUpdating()) {
 | 
						|
+                // both are zero, nothing to check.
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            // this chunk
 | 
						|
+            final int incX;
 | 
						|
+            final int incZ;
 | 
						|
+            final int startX;
 | 
						|
+            final int startZ;
 | 
						|
+
 | 
						|
+            if (neighbourOffX != 0) {
 | 
						|
+                // x direction
 | 
						|
+                incX = 0;
 | 
						|
+                incZ = 1;
 | 
						|
+
 | 
						|
+                if (direction.x < 0) {
 | 
						|
+                    // negative
 | 
						|
+                    startX = chunkX << 4;
 | 
						|
+                } else {
 | 
						|
+                    startX = chunkX << 4 | 15;
 | 
						|
+                }
 | 
						|
+                startZ = chunkZ << 4;
 | 
						|
+            } else {
 | 
						|
+                // z direction
 | 
						|
+                incX = 1;
 | 
						|
+                incZ = 0;
 | 
						|
+
 | 
						|
+                if (neighbourOffZ < 0) {
 | 
						|
+                    // negative
 | 
						|
+                    startZ = chunkZ << 4;
 | 
						|
+                } else {
 | 
						|
+                    startZ = chunkZ << 4 | 15;
 | 
						|
+                }
 | 
						|
+                startX = chunkX << 4;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            int centerDelayedChecks = 0;
 | 
						|
+            int neighbourDelayedChecks = 0;
 | 
						|
+            for (int currY = chunkY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
 | 
						|
+                for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
 | 
						|
+                    final int neighbourX = currX + neighbourOffX;
 | 
						|
+                    final int neighbourZ = currZ + neighbourOffZ;
 | 
						|
+
 | 
						|
+                    final int currentIndex = (currX & 15) |
 | 
						|
+                            ((currZ & 15)) << 4 |
 | 
						|
+                            ((currY & 15) << 8);
 | 
						|
+                    final int currentLevel = currNibble.getUpdating(currentIndex);
 | 
						|
+
 | 
						|
+                    final int neighbourIndex =
 | 
						|
+                            (neighbourX & 15) |
 | 
						|
+                            ((neighbourZ & 15)) << 4 |
 | 
						|
+                            ((currY & 15) << 8);
 | 
						|
+                    final int neighbourLevel = neighbourNibble.getUpdating(neighbourIndex);
 | 
						|
+
 | 
						|
+                    // the checks are delayed because the checkBlock method clobbers light values - which then
 | 
						|
+                    // affect later calculate light value operations. While they don't affect it in a behaviourly significant
 | 
						|
+                    // way, they do have a negative performance impact due to simply queueing more values
 | 
						|
+
 | 
						|
+                    if (this.calculateLightValue(lightAccess, currX, currY, currZ, currentLevel) != currentLevel) {
 | 
						|
+                        this.chunkCheckDelayedUpdatesCenter[centerDelayedChecks++] = currentIndex;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    if (this.calculateLightValue(lightAccess, neighbourX, currY, neighbourZ, neighbourLevel) != neighbourLevel) {
 | 
						|
+                        this.chunkCheckDelayedUpdatesNeighbour[neighbourDelayedChecks++] = neighbourIndex;
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            final int currentChunkOffX = chunkX << 4;
 | 
						|
+            final int currentChunkOffZ = chunkZ << 4;
 | 
						|
+            final int neighbourChunkOffX = (chunkX + direction.x) << 4;
 | 
						|
+            final int neighbourChunkOffZ = (chunkZ + direction.z) << 4;
 | 
						|
+            final int chunkOffY = chunkY << 4;
 | 
						|
+            for (int i = 0, len = Math.max(centerDelayedChecks, neighbourDelayedChecks); i < len; ++i) {
 | 
						|
+                // try to queue neighbouring data together
 | 
						|
+                // index = x | (z << 4) | (y << 8)
 | 
						|
+                if (i < centerDelayedChecks) {
 | 
						|
+                    final int value = this.chunkCheckDelayedUpdatesCenter[i];
 | 
						|
+                    this.checkBlock(lightAccess, currentChunkOffX | (value & 15),
 | 
						|
+                            chunkOffY | (value >>> 8),
 | 
						|
+                            currentChunkOffZ | ((value >>> 4) & 0xF));
 | 
						|
+                }
 | 
						|
+                if (i < neighbourDelayedChecks) {
 | 
						|
+                    final int value = this.chunkCheckDelayedUpdatesNeighbour[i];
 | 
						|
+                    this.checkBlock(lightAccess, neighbourChunkOffX | (value & 15),
 | 
						|
+                            chunkOffY | (value >>> 8),
 | 
						|
+                            neighbourChunkOffZ | ((value >>> 4) & 0xF));
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
 | 
						|
+        final ChunkPos chunkPos = chunk.getPos();
 | 
						|
+        final int chunkX = chunkPos.x;
 | 
						|
+        final int chunkZ = chunkPos.z;
 | 
						|
+
 | 
						|
+        for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
 | 
						|
+            this.checkChunkEdge(lightAccess, chunk, chunkX, iterator.nextShort(), chunkZ);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        this.performLightDecrease(lightAccess);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // subclasses should not initialise caches, as this will always be done by the super call
 | 
						|
+    // subclasses should not invoke updateVisible, as this will always be done by the super call
 | 
						|
+    // verifies that light levels on this chunks edges are consistent with this chunk's neighbours
 | 
						|
+    // edges. if they are not, they are decreased (effectively performing the logic in checkBlock).
 | 
						|
+    // This does not resolve skylight source problems.
 | 
						|
+    protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
 | 
						|
+        final ChunkPos chunkPos = chunk.getPos();
 | 
						|
+        final int chunkX = chunkPos.x;
 | 
						|
+        final int chunkZ = chunkPos.z;
 | 
						|
+
 | 
						|
+        for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
 | 
						|
+            this.checkChunkEdge(lightAccess, chunk, chunkX, currSectionY, chunkZ);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        this.performLightDecrease(lightAccess);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // pulls light from neighbours, and adds them into the increase queue. does not actually propagate.
 | 
						|
+    protected final void propagateNeighbourLevels(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
 | 
						|
+        final ChunkPos chunkPos = chunk.getPos();
 | 
						|
+        final int chunkX = chunkPos.x;
 | 
						|
+        final int chunkZ = chunkPos.z;
 | 
						|
+
 | 
						|
+        for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
 | 
						|
+            final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, currSectionY, chunkZ);
 | 
						|
+            if (currNibble == null) {
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+            for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
 | 
						|
+                final int neighbourOffX = direction.x;
 | 
						|
+                final int neighbourOffZ = direction.z;
 | 
						|
+
 | 
						|
+                final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
 | 
						|
+                        currSectionY, chunkZ + neighbourOffZ);
 | 
						|
+
 | 
						|
+                if (neighbourNibble == null || !neighbourNibble.isInitialisedUpdating()) {
 | 
						|
+                    // can't pull from 0
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                // neighbour chunk
 | 
						|
+                final int incX;
 | 
						|
+                final int incZ;
 | 
						|
+                final int startX;
 | 
						|
+                final int startZ;
 | 
						|
+
 | 
						|
+                if (neighbourOffX != 0) {
 | 
						|
+                    // x direction
 | 
						|
+                    incX = 0;
 | 
						|
+                    incZ = 1;
 | 
						|
+
 | 
						|
+                    if (direction.x < 0) {
 | 
						|
+                        // negative
 | 
						|
+                        startX = (chunkX << 4) - 1;
 | 
						|
+                    } else {
 | 
						|
+                        startX = (chunkX << 4) + 16;
 | 
						|
+                    }
 | 
						|
+                    startZ = chunkZ << 4;
 | 
						|
+                } else {
 | 
						|
+                    // z direction
 | 
						|
+                    incX = 1;
 | 
						|
+                    incZ = 0;
 | 
						|
+
 | 
						|
+                    if (neighbourOffZ < 0) {
 | 
						|
+                        // negative
 | 
						|
+                        startZ = (chunkZ << 4) - 1;
 | 
						|
+                    } else {
 | 
						|
+                        startZ = (chunkZ << 4) + 16;
 | 
						|
+                    }
 | 
						|
+                    startX = chunkX << 4;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final long propagateDirection = 1L << direction.getOpposite().ordinal(); // we only want to check in this direction towards this chunk
 | 
						|
+                final int encodeOffset = this.coordinateOffset;
 | 
						|
+
 | 
						|
+                for (int currY = currSectionY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
 | 
						|
+                    for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
 | 
						|
+                        final int level = neighbourNibble.getUpdating(
 | 
						|
+                                (currX & 15)
 | 
						|
+                                        | ((currZ & 15) << 4)
 | 
						|
+                                        | ((currY & 15) << 8)
 | 
						|
+                        );
 | 
						|
+
 | 
						|
+                        if (level <= 1) {
 | 
						|
+                            // nothing to propagate
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        this.appendToIncreaseQueue(
 | 
						|
+                                ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                        | ((level & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                        | (propagateDirection << (6 + 6 + 16 + 4))
 | 
						|
+                                        | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the current block is transparent, must check.
 | 
						|
+                        );
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public static Boolean[] getEmptySectionsForChunk(final ChunkAccess chunk) {
 | 
						|
+        final LevelChunkSection[] sections = chunk.getSections();
 | 
						|
+        final Boolean[] ret = new Boolean[sections.length];
 | 
						|
+
 | 
						|
+        for (int i = 0; i < sections.length; ++i) {
 | 
						|
+            if (sections[i] == null || sections[i].isEmpty()) {
 | 
						|
+                ret[i] = Boolean.TRUE;
 | 
						|
+            } else {
 | 
						|
+                ret[i] = Boolean.FALSE;
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return ret;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public final void forceHandleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptinessChanges) {
 | 
						|
+        final int chunkX = chunk.getPos().x;
 | 
						|
+        final int chunkZ = chunk.getPos().z;
 | 
						|
+        this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
 | 
						|
+        try {
 | 
						|
+            // force current chunk into cache
 | 
						|
+            this.setChunkInCache(chunkX, chunkZ, chunk);
 | 
						|
+            this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
 | 
						|
+            this.setNibblesForChunkInCache(chunkX, chunkZ, this.getNibblesOnChunk(chunk));
 | 
						|
+            this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
 | 
						|
+
 | 
						|
+            final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
 | 
						|
+            if (ret != null) {
 | 
						|
+                this.setEmptinessMap(chunk, ret);
 | 
						|
+            }
 | 
						|
+            this.updateVisible(lightAccess);
 | 
						|
+        } finally {
 | 
						|
+            this.destroyCaches();
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public final void handleEmptySectionChanges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
 | 
						|
+                                                final Boolean[] emptinessChanges) {
 | 
						|
+        this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
 | 
						|
+        try {
 | 
						|
+            final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
 | 
						|
+            if (chunk == null) {
 | 
						|
+                return;
 | 
						|
+            }
 | 
						|
+            final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
 | 
						|
+            if (ret != null) {
 | 
						|
+                this.setEmptinessMap(chunk, ret);
 | 
						|
+            }
 | 
						|
+            this.updateVisible(lightAccess);
 | 
						|
+        } finally {
 | 
						|
+            this.destroyCaches();
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected abstract void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles);
 | 
						|
+
 | 
						|
+    protected abstract void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ);
 | 
						|
+
 | 
						|
+    // subclasses should not initialise caches, as this will always be done by the super call
 | 
						|
+    // subclasses should not invoke updateVisible, as this will always be done by the super call
 | 
						|
+    // subclasses are guaranteed that this is always called before a changed block set
 | 
						|
+    // newChunk specifies whether the changes describe a "first load" of a chunk or changes to existing, already loaded chunks
 | 
						|
+    // rets non-null when the emptiness map changed and needs to be updated
 | 
						|
+    protected final boolean[] handleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk,
 | 
						|
+                                                        final Boolean[] emptinessChanges, final boolean unlit) {
 | 
						|
+        final Level world = (Level)lightAccess.getLevel();
 | 
						|
+        final int chunkX = chunk.getPos().x;
 | 
						|
+        final int chunkZ = chunk.getPos().z;
 | 
						|
+
 | 
						|
+        boolean[] chunkEmptinessMap = this.getEmptinessMap(chunkX, chunkZ);
 | 
						|
+        boolean[] ret = null;
 | 
						|
+        final boolean needsInit = unlit || chunkEmptinessMap == null;
 | 
						|
+        if (needsInit) {
 | 
						|
+            this.setEmptinessMapCache(chunkX, chunkZ, ret = chunkEmptinessMap = new boolean[WorldUtil.getTotalSections(world)]);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        // update emptiness map
 | 
						|
+        for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
 | 
						|
+            final Boolean valueBoxed = emptinessChanges[sectionIndex];
 | 
						|
+            if (valueBoxed == null) {
 | 
						|
+                if (needsInit) {
 | 
						|
+                    throw new IllegalStateException("Current chunk has not initialised emptiness map yet supplied emptiness map isn't filled?");
 | 
						|
+                }
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+            chunkEmptinessMap[sectionIndex] = valueBoxed.booleanValue();
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        // now init neighbour nibbles
 | 
						|
+        for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
 | 
						|
+            final Boolean valueBoxed = emptinessChanges[sectionIndex];
 | 
						|
+            final int sectionY = sectionIndex + this.minSection;
 | 
						|
+            if (valueBoxed == null) {
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            final boolean empty = valueBoxed.booleanValue();
 | 
						|
+
 | 
						|
+            if (empty) {
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            for (int dz = -1; dz <= 1; ++dz) {
 | 
						|
+                for (int dx = -1; dx <= 1; ++dx) {
 | 
						|
+                    // if we're not empty, we also need to initialise nibbles
 | 
						|
+                    // note: if we're unlit, we absolutely do not want to extrude, as light data isn't set up
 | 
						|
+                    final boolean extrude = (dx | dz) != 0 || !unlit;
 | 
						|
+                    for (int dy = 1; dy >= -1; --dy) {
 | 
						|
+                        this.initNibble(dx + chunkX, dy + sectionY, dz + chunkZ, extrude, false);
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        // check for de-init and lazy-init
 | 
						|
+        // lazy init is when chunks are being lit, so at the time they weren't loaded when their neighbours were running
 | 
						|
+        // init checks.
 | 
						|
+        for (int dz = -1; dz <= 1; ++dz) {
 | 
						|
+            for (int dx = -1; dx <= 1; ++dx) {
 | 
						|
+                // does this neighbour have 1 radius loaded?
 | 
						|
+                boolean neighboursLoaded = true;
 | 
						|
+                neighbour_loaded_search:
 | 
						|
+                for (int dz2 = -1; dz2 <= 1; ++dz2) {
 | 
						|
+                    for (int dx2 = -1; dx2 <= 1; ++dx2) {
 | 
						|
+                        if (this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ) == null) {
 | 
						|
+                            neighboursLoaded = false;
 | 
						|
+                            break neighbour_loaded_search;
 | 
						|
+                        }
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                for (int sectionY = this.maxLightSection; sectionY >= this.minLightSection; --sectionY) {
 | 
						|
+                    // check neighbours to see if we need to de-init this one
 | 
						|
+                    boolean allEmpty = true;
 | 
						|
+                    neighbour_search:
 | 
						|
+                    for (int dy2 = -1; dy2 <= 1; ++dy2) {
 | 
						|
+                        for (int dz2 = -1; dz2 <= 1; ++dz2) {
 | 
						|
+                            for (int dx2 = -1; dx2 <= 1; ++dx2) {
 | 
						|
+                                final int y = sectionY + dy2;
 | 
						|
+                                if (y < this.minSection || y > this.maxSection) {
 | 
						|
+                                    // empty
 | 
						|
+                                    continue;
 | 
						|
+                                }
 | 
						|
+                                final boolean[] emptinessMap = this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ);
 | 
						|
+                                if (emptinessMap != null) {
 | 
						|
+                                    if (!emptinessMap[y - this.minSection]) {
 | 
						|
+                                        allEmpty = false;
 | 
						|
+                                        break neighbour_search;
 | 
						|
+                                    }
 | 
						|
+                                } else {
 | 
						|
+                                    final LevelChunkSection section = this.getChunkSection(dx + dx2 + chunkX, y, dz + dz2 + chunkZ);
 | 
						|
+                                    if (section != null && section != EMPTY_CHUNK_SECTION) {
 | 
						|
+                                        allEmpty = false;
 | 
						|
+                                        break neighbour_search;
 | 
						|
+                                    }
 | 
						|
+                                }
 | 
						|
+                            }
 | 
						|
+                        }
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    if (allEmpty & neighboursLoaded) {
 | 
						|
+                        // can only de-init when neighbours are loaded
 | 
						|
+                        // de-init is fine to delay, as de-init is just an optimisation - it's not required for lighting
 | 
						|
+                        // to be correct
 | 
						|
+
 | 
						|
+                        // all were empty, so de-init
 | 
						|
+                        this.setNibbleNull(dx + chunkX, sectionY, dz + chunkZ);
 | 
						|
+                    } else if (!allEmpty) {
 | 
						|
+                        // must init
 | 
						|
+                        final boolean extrude = (dx | dz) != 0 || !unlit;
 | 
						|
+                        this.initNibble(dx + chunkX, sectionY, dz + chunkZ, extrude, false);
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return ret;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ) {
 | 
						|
+        this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
 | 
						|
+        try {
 | 
						|
+            final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
 | 
						|
+            if (chunk == null) {
 | 
						|
+                return;
 | 
						|
+            }
 | 
						|
+            this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
 | 
						|
+            this.updateVisible(lightAccess);
 | 
						|
+        } finally {
 | 
						|
+            this.destroyCaches();
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ, final ShortCollection sections) {
 | 
						|
+        this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
 | 
						|
+        try {
 | 
						|
+            final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
 | 
						|
+            if (chunk == null) {
 | 
						|
+                return;
 | 
						|
+            }
 | 
						|
+            this.checkChunkEdges(lightAccess, chunk, sections);
 | 
						|
+            this.updateVisible(lightAccess);
 | 
						|
+        } finally {
 | 
						|
+            this.destroyCaches();
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // subclasses should not initialise caches, as this will always be done by the super call
 | 
						|
+    // subclasses should not invoke updateVisible, as this will always be done by the super call
 | 
						|
+    // needsEdgeChecks applies when possibly loading vanilla data, which means we need to validate the current
 | 
						|
+    // chunks light values with respect to neighbours
 | 
						|
+    // subclasses should note that the emptiness changes are propagated BEFORE this is called, so this function
 | 
						|
+    // does not need to detect empty chunks itself (and it should do no handling for them either!)
 | 
						|
+    protected abstract void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks);
 | 
						|
+
 | 
						|
+    public final void light(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptySections) {
 | 
						|
+        final int chunkX = chunk.getPos().x;
 | 
						|
+        final int chunkZ = chunk.getPos().z;
 | 
						|
+        this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
 | 
						|
+
 | 
						|
+        try {
 | 
						|
+            final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.maxLightSection - this.minLightSection + 1);
 | 
						|
+            // force current chunk into cache
 | 
						|
+            this.setChunkInCache(chunkX, chunkZ, chunk);
 | 
						|
+            this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
 | 
						|
+            this.setNibblesForChunkInCache(chunkX, chunkZ, nibbles);
 | 
						|
+            this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
 | 
						|
+
 | 
						|
+            final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptySections, true);
 | 
						|
+            if (ret != null) {
 | 
						|
+                this.setEmptinessMap(chunk, ret);
 | 
						|
+            }
 | 
						|
+            this.lightChunk(lightAccess, chunk, true);
 | 
						|
+            this.setNibbles(chunk, nibbles);
 | 
						|
+            this.updateVisible(lightAccess);
 | 
						|
+        } finally {
 | 
						|
+            this.destroyCaches();
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public final void relightChunks(final LightChunkGetter lightAccess, final Set<ChunkPos> chunks,
 | 
						|
+                                    final Consumer<ChunkPos> chunkLightCallback, final IntConsumer onComplete) {
 | 
						|
+        // it's recommended for maximum performance that the set is ordered according to a BFS from the center of
 | 
						|
+        // the region of chunks to relight
 | 
						|
+        // it's required that tickets are added for each chunk to keep them loaded
 | 
						|
+        final Long2ObjectOpenHashMap<SWMRNibbleArray[]> nibblesByChunk = new Long2ObjectOpenHashMap<>();
 | 
						|
+        final Long2ObjectOpenHashMap<boolean[]> emptinessMapByChunk = new Long2ObjectOpenHashMap<>();
 | 
						|
+
 | 
						|
+        final int[] neighbourLightOrder = new int[] {
 | 
						|
+                // d = 0
 | 
						|
+                0, 0,
 | 
						|
+                // d = 1
 | 
						|
+                -1, 0,
 | 
						|
+                0, -1,
 | 
						|
+                1, 0,
 | 
						|
+                0, 1,
 | 
						|
+                // d = 2
 | 
						|
+                -1, 1,
 | 
						|
+                1, 1,
 | 
						|
+                -1, -1,
 | 
						|
+                1, -1,
 | 
						|
+        };
 | 
						|
+
 | 
						|
+        int lightCalls = 0;
 | 
						|
+
 | 
						|
+        for (final ChunkPos chunkPos : chunks) {
 | 
						|
+            final int chunkX = chunkPos.x;
 | 
						|
+            final int chunkZ = chunkPos.z;
 | 
						|
+            final ChunkAccess chunk = (ChunkAccess)lightAccess.getChunkForLighting(chunkX, chunkZ);
 | 
						|
+            if (chunk == null || !this.canUseChunk(chunk)) {
 | 
						|
+                throw new IllegalStateException();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            for (int i = 0, len = neighbourLightOrder.length; i < len; i += 2) {
 | 
						|
+                final int dx = neighbourLightOrder[i];
 | 
						|
+                final int dz = neighbourLightOrder[i + 1];
 | 
						|
+                final int neighbourX = dx + chunkX;
 | 
						|
+                final int neighbourZ = dz + chunkZ;
 | 
						|
+
 | 
						|
+                final ChunkAccess neighbour = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX, neighbourZ);
 | 
						|
+                if (neighbour == null || !this.canUseChunk(neighbour)) {
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                if (nibblesByChunk.get(CoordinateUtils.getChunkKey(neighbourX, neighbourZ)) != null) {
 | 
						|
+                    // lit already called for neighbour, no need to light it now
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                // light neighbour chunk
 | 
						|
+                this.setupEncodeOffset(neighbourX * 16 + 7, 128, neighbourZ * 16 + 7);
 | 
						|
+                try {
 | 
						|
+                    // insert all neighbouring chunks for this neighbour that we have data for
 | 
						|
+                    for (int dz2 = -1; dz2 <= 1; ++dz2) {
 | 
						|
+                        for (int dx2 = -1; dx2 <= 1; ++dx2) {
 | 
						|
+                            final int neighbourX2 = neighbourX + dx2;
 | 
						|
+                            final int neighbourZ2 = neighbourZ + dz2;
 | 
						|
+                            final long key = CoordinateUtils.getChunkKey(neighbourX2, neighbourZ2);
 | 
						|
+                            final ChunkAccess neighbour2 = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX2, neighbourZ2);
 | 
						|
+                            if (neighbour2 == null || !this.canUseChunk(neighbour2)) {
 | 
						|
+                                continue;
 | 
						|
+                            }
 | 
						|
+
 | 
						|
+                            final SWMRNibbleArray[] nibbles = nibblesByChunk.get(key);
 | 
						|
+                            if (nibbles == null) {
 | 
						|
+                                // we haven't lit this chunk
 | 
						|
+                                continue;
 | 
						|
+                            }
 | 
						|
+
 | 
						|
+                            this.setChunkInCache(neighbourX2, neighbourZ2, neighbour2);
 | 
						|
+                            this.setBlocksForChunkInCache(neighbourX2, neighbourZ2, neighbour2.getSections());
 | 
						|
+                            this.setNibblesForChunkInCache(neighbourX2, neighbourZ2, nibbles);
 | 
						|
+                            this.setEmptinessMapCache(neighbourX2, neighbourZ2, emptinessMapByChunk.get(key));
 | 
						|
+                        }
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    final long key = CoordinateUtils.getChunkKey(neighbourX, neighbourZ);
 | 
						|
+
 | 
						|
+                    // now insert the neighbour chunk and light it
 | 
						|
+                    final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.world);
 | 
						|
+                    nibblesByChunk.put(key, nibbles);
 | 
						|
+
 | 
						|
+                    this.setChunkInCache(neighbourX, neighbourZ, neighbour);
 | 
						|
+                    this.setBlocksForChunkInCache(neighbourX, neighbourZ, neighbour.getSections());
 | 
						|
+                    this.setNibblesForChunkInCache(neighbourX, neighbourZ, nibbles);
 | 
						|
+
 | 
						|
+                    final boolean[] neighbourEmptiness = this.handleEmptySectionChanges(lightAccess, neighbour, getEmptySectionsForChunk(neighbour), true);
 | 
						|
+                    emptinessMapByChunk.put(key, neighbourEmptiness);
 | 
						|
+                    if (chunks.contains(new ChunkPos(neighbourX, neighbourZ))) {
 | 
						|
+                        this.setEmptinessMap(neighbour, neighbourEmptiness);
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    this.lightChunk(lightAccess, neighbour, false);
 | 
						|
+                } finally {
 | 
						|
+                    this.destroyCaches();
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            // done lighting all neighbours, so the chunk is now fully lit
 | 
						|
+
 | 
						|
+            // make sure nibbles are fully updated before calling back
 | 
						|
+            final SWMRNibbleArray[] nibbles = nibblesByChunk.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
 | 
						|
+            for (final SWMRNibbleArray nibble : nibbles) {
 | 
						|
+                nibble.updateVisible();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            this.setNibbles(chunk, nibbles);
 | 
						|
+
 | 
						|
+            for (int y = this.minLightSection; y <= this.maxLightSection; ++y) {
 | 
						|
+                lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, y, chunkX));
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            // now do callback
 | 
						|
+            if (chunkLightCallback != null) {
 | 
						|
+                chunkLightCallback.accept(chunkPos);
 | 
						|
+            }
 | 
						|
+            ++lightCalls;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (onComplete != null) {
 | 
						|
+            onComplete.accept(lightCalls);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // contains:
 | 
						|
+    // lower (6 + 6 + 16) = 28 bits: encoded coordinate position (x | (z << 6) | (y << (6 + 6))))
 | 
						|
+    // next 4 bits: propagated light level (0, 15]
 | 
						|
+    // next 6 bits: propagation direction bitset
 | 
						|
+    // next 24 bits: unused
 | 
						|
+    // last 3 bits: state flags
 | 
						|
+    // state flags:
 | 
						|
+    // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading light
 | 
						|
+    // updates for block sources
 | 
						|
+    protected static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 2;
 | 
						|
+    // whether the propagation needs to check if its current level is equal to the expected level
 | 
						|
+    // used only in increase propagation
 | 
						|
+    protected static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 1;
 | 
						|
+    // whether the propagation needs to consider if its block is conditionally transparent
 | 
						|
+    protected static final long FLAG_HAS_SIDED_TRANSPARENT_BLOCKS = Long.MIN_VALUE;
 | 
						|
+
 | 
						|
+    protected long[] increaseQueue = new long[16 * 16 * 16];
 | 
						|
+    protected int increaseQueueInitialLength;
 | 
						|
+    protected long[] decreaseQueue = new long[16 * 16 * 16];
 | 
						|
+    protected int decreaseQueueInitialLength;
 | 
						|
+
 | 
						|
+    protected final long[] resizeIncreaseQueue() {
 | 
						|
+        return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final long[] resizeDecreaseQueue() {
 | 
						|
+        return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void appendToIncreaseQueue(final long value) {
 | 
						|
+        final int idx = this.increaseQueueInitialLength++;
 | 
						|
+        long[] queue = this.increaseQueue;
 | 
						|
+        if (idx >= queue.length) {
 | 
						|
+            queue = this.resizeIncreaseQueue();
 | 
						|
+            queue[idx] = value;
 | 
						|
+        } else {
 | 
						|
+            queue[idx] = value;
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void appendToDecreaseQueue(final long value) {
 | 
						|
+        final int idx = this.decreaseQueueInitialLength++;
 | 
						|
+        long[] queue = this.decreaseQueue;
 | 
						|
+        if (idx >= queue.length) {
 | 
						|
+            queue = this.resizeDecreaseQueue();
 | 
						|
+            queue[idx] = value;
 | 
						|
+        } else {
 | 
						|
+            queue[idx] = value;
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected static final AxisDirection[][] OLD_CHECK_DIRECTIONS = new AxisDirection[1 << 6][];
 | 
						|
+    protected static final int ALL_DIRECTIONS_BITSET = (1 << 6) - 1;
 | 
						|
+    static {
 | 
						|
+        for (int i = 0; i < OLD_CHECK_DIRECTIONS.length; ++i) {
 | 
						|
+            final List<AxisDirection> directions = new ArrayList<>();
 | 
						|
+            for (int bitset = i, len = Integer.bitCount(i), index = 0; index < len; ++index, bitset ^= IntegerUtil.getTrailingBit(bitset)) {
 | 
						|
+                directions.add(AXIS_DIRECTIONS[IntegerUtil.trailingZeros(bitset)]);
 | 
						|
+            }
 | 
						|
+            OLD_CHECK_DIRECTIONS[i] = directions.toArray(new AxisDirection[0]);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void performLightIncrease(final LightChunkGetter lightAccess) {
 | 
						|
+        final BlockGetter world = lightAccess.getLevel();
 | 
						|
+        long[] queue = this.increaseQueue;
 | 
						|
+        int queueReadIndex = 0;
 | 
						|
+        int queueLength = this.increaseQueueInitialLength;
 | 
						|
+        this.increaseQueueInitialLength = 0;
 | 
						|
+        final int decodeOffsetX = -this.encodeOffsetX;
 | 
						|
+        final int decodeOffsetY = -this.encodeOffsetY;
 | 
						|
+        final int decodeOffsetZ = -this.encodeOffsetZ;
 | 
						|
+        final int encodeOffset = this.coordinateOffset;
 | 
						|
+        final int sectionOffset = this.chunkSectionIndexOffset;
 | 
						|
+
 | 
						|
+        while (queueReadIndex < queueLength) {
 | 
						|
+            final long queueValue = queue[queueReadIndex++];
 | 
						|
+
 | 
						|
+            final int posX = ((int)queueValue & 63) + decodeOffsetX;
 | 
						|
+            final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
 | 
						|
+            final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
 | 
						|
+            final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xFL);
 | 
						|
+            final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63L)];
 | 
						|
+
 | 
						|
+            if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
 | 
						|
+                if (this.getLightLevel(posX, posY, posZ) != propagatedLightLevel) {
 | 
						|
+                    // not at the level we expect, so something changed.
 | 
						|
+                    continue;
 | 
						|
+                }
 | 
						|
+            } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
 | 
						|
+                // these are used to restore block sources after a propagation decrease
 | 
						|
+                this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
 | 
						|
+                // we don't need to worry about our state here.
 | 
						|
+                for (final AxisDirection propagate : checkDirections) {
 | 
						|
+                    final int offX = posX + propagate.x;
 | 
						|
+                    final int offY = posY + propagate.y;
 | 
						|
+                    final int offZ = posZ + propagate.z;
 | 
						|
+
 | 
						|
+                    final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
 | 
						|
+                    final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
 | 
						|
+
 | 
						|
+                    final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
 | 
						|
+                    final int currentLevel;
 | 
						|
+                    if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
 | 
						|
+                        continue; // already at the level we want or unloaded
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
 | 
						|
+                    if (blockState == null) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                    final int opacityCached = blockState.getOpacityIfCached();
 | 
						|
+                    if (opacityCached != -1) {
 | 
						|
+                        final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached);
 | 
						|
+                        if (targetLevel > currentLevel) {
 | 
						|
+                            currentNibble.set(localIndex, targetLevel);
 | 
						|
+                            this.postLightUpdate(offX, offY, offZ);
 | 
						|
+
 | 
						|
+                            if (targetLevel > 1) {
 | 
						|
+                                if (queueLength >= queue.length) {
 | 
						|
+                                    queue = this.resizeIncreaseQueue();
 | 
						|
+                                }
 | 
						|
+                                queue[queueLength++] =
 | 
						|
+                                        ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                                | ((targetLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                                | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4));
 | 
						|
+                                continue;
 | 
						|
+                            }
 | 
						|
+                        }
 | 
						|
+                        continue;
 | 
						|
+                    } else {
 | 
						|
+                        this.mutablePos1.set(offX, offY, offZ);
 | 
						|
+                        long flags = 0;
 | 
						|
+                        if (blockState.isConditionallyFullOpaque()) {
 | 
						|
+                            final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
 | 
						|
+
 | 
						|
+                            if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
 | 
						|
+                                continue;
 | 
						|
+                            }
 | 
						|
+                            flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        final int opacity = blockState.getLightBlock(world, this.mutablePos1);
 | 
						|
+                        final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
 | 
						|
+                        if (targetLevel <= currentLevel) {
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        currentNibble.set(localIndex, targetLevel);
 | 
						|
+                        this.postLightUpdate(offX, offY, offZ);
 | 
						|
+
 | 
						|
+                        if (targetLevel > 1) {
 | 
						|
+                            if (queueLength >= queue.length) {
 | 
						|
+                                queue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            queue[queueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((targetLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
 | 
						|
+                                            | (flags);
 | 
						|
+                        }
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            } else {
 | 
						|
+                // we actually need to worry about our state here
 | 
						|
+                final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
 | 
						|
+                this.mutablePos2.set(posX, posY, posZ);
 | 
						|
+                for (final AxisDirection propagate : checkDirections) {
 | 
						|
+                    final int offX = posX + propagate.x;
 | 
						|
+                    final int offY = posY + propagate.y;
 | 
						|
+                    final int offZ = posZ + propagate.z;
 | 
						|
+
 | 
						|
+                    final VoxelShape fromShape = fromBlock.isConditionallyFullOpaque() ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty();
 | 
						|
+
 | 
						|
+                    if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
 | 
						|
+                    final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
 | 
						|
+
 | 
						|
+                    final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
 | 
						|
+                    final int currentLevel;
 | 
						|
+
 | 
						|
+                    if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
 | 
						|
+                        continue; // already at the level we want
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
 | 
						|
+                    if (blockState == null) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                    final int opacityCached = blockState.getOpacityIfCached();
 | 
						|
+                    if (opacityCached != -1) {
 | 
						|
+                        final int targetLevel = propagatedLightLevel - Math.max(1, opacityCached);
 | 
						|
+                        if (targetLevel > currentLevel) {
 | 
						|
+                            currentNibble.set(localIndex, targetLevel);
 | 
						|
+                            this.postLightUpdate(offX, offY, offZ);
 | 
						|
+
 | 
						|
+                            if (targetLevel > 1) {
 | 
						|
+                                if (queueLength >= queue.length) {
 | 
						|
+                                    queue = this.resizeIncreaseQueue();
 | 
						|
+                                }
 | 
						|
+                                queue[queueLength++] =
 | 
						|
+                                        ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                                | ((targetLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                                | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4));
 | 
						|
+                                continue;
 | 
						|
+                            }
 | 
						|
+                        }
 | 
						|
+                        continue;
 | 
						|
+                    } else {
 | 
						|
+                        this.mutablePos1.set(offX, offY, offZ);
 | 
						|
+                        long flags = 0;
 | 
						|
+                        if (blockState.isConditionallyFullOpaque()) {
 | 
						|
+                            final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
 | 
						|
+
 | 
						|
+                            if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
 | 
						|
+                                continue;
 | 
						|
+                            }
 | 
						|
+                            flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        final int opacity = blockState.getLightBlock(world, this.mutablePos1);
 | 
						|
+                        final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
 | 
						|
+                        if (targetLevel <= currentLevel) {
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        currentNibble.set(localIndex, targetLevel);
 | 
						|
+                        this.postLightUpdate(offX, offY, offZ);
 | 
						|
+
 | 
						|
+                        if (targetLevel > 1) {
 | 
						|
+                            if (queueLength >= queue.length) {
 | 
						|
+                                queue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            queue[queueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((targetLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
 | 
						|
+                                            | (flags);
 | 
						|
+                        }
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void performLightDecrease(final LightChunkGetter lightAccess) {
 | 
						|
+        final BlockGetter world = lightAccess.getLevel();
 | 
						|
+        long[] queue = this.decreaseQueue;
 | 
						|
+        long[] increaseQueue = this.increaseQueue;
 | 
						|
+        int queueReadIndex = 0;
 | 
						|
+        int queueLength = this.decreaseQueueInitialLength;
 | 
						|
+        this.decreaseQueueInitialLength = 0;
 | 
						|
+        int increaseQueueLength = this.increaseQueueInitialLength;
 | 
						|
+        final int decodeOffsetX = -this.encodeOffsetX;
 | 
						|
+        final int decodeOffsetY = -this.encodeOffsetY;
 | 
						|
+        final int decodeOffsetZ = -this.encodeOffsetZ;
 | 
						|
+        final int encodeOffset = this.coordinateOffset;
 | 
						|
+        final int sectionOffset = this.chunkSectionIndexOffset;
 | 
						|
+        final int emittedMask = this.emittedLightMask;
 | 
						|
+
 | 
						|
+        while (queueReadIndex < queueLength) {
 | 
						|
+            final long queueValue = queue[queueReadIndex++];
 | 
						|
+
 | 
						|
+            final int posX = ((int)queueValue & 63) + decodeOffsetX;
 | 
						|
+            final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
 | 
						|
+            final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
 | 
						|
+            final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
 | 
						|
+            final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63)];
 | 
						|
+
 | 
						|
+            if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
 | 
						|
+                // we don't need to worry about our state here.
 | 
						|
+                for (final AxisDirection propagate : checkDirections) {
 | 
						|
+                    final int offX = posX + propagate.x;
 | 
						|
+                    final int offY = posY + propagate.y;
 | 
						|
+                    final int offZ = posZ + propagate.z;
 | 
						|
+
 | 
						|
+                    final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
 | 
						|
+                    final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
 | 
						|
+
 | 
						|
+                    final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
 | 
						|
+                    final int lightLevel;
 | 
						|
+
 | 
						|
+                    if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
 | 
						|
+                        // already at lowest (or unloaded), nothing we can do
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
 | 
						|
+                    if (blockState == null) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                    final int opacityCached = blockState.getOpacityIfCached();
 | 
						|
+                    if (opacityCached != -1) {
 | 
						|
+                        final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached));
 | 
						|
+                        if (lightLevel > targetLevel) {
 | 
						|
+                            // it looks like another source propagated here, so re-propagate it
 | 
						|
+                            if (increaseQueueLength >= increaseQueue.length) {
 | 
						|
+                                increaseQueue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            increaseQueue[increaseQueueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((lightLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | FLAG_RECHECK_LEVEL;
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+                        final int emittedLight = blockState.getLightEmission() & emittedMask;
 | 
						|
+                        if (emittedLight != 0) {
 | 
						|
+                            // re-propagate source
 | 
						|
+                            // note: do not set recheck level, or else the propagation will fail
 | 
						|
+                            if (increaseQueueLength >= increaseQueue.length) {
 | 
						|
+                                increaseQueue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            increaseQueue[increaseQueueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((emittedLight & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | (blockState.isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL);
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        currentNibble.set(localIndex, 0);
 | 
						|
+                        this.postLightUpdate(offX, offY, offZ);
 | 
						|
+
 | 
						|
+                        if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
 | 
						|
+                            if (queueLength >= queue.length) {
 | 
						|
+                                queue = this.resizeDecreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            queue[queueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((targetLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4));
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+                        continue;
 | 
						|
+                    } else {
 | 
						|
+                        this.mutablePos1.set(offX, offY, offZ);
 | 
						|
+                        long flags = 0;
 | 
						|
+                        if (blockState.isConditionallyFullOpaque()) {
 | 
						|
+                            final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
 | 
						|
+
 | 
						|
+                            if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
 | 
						|
+                                continue;
 | 
						|
+                            }
 | 
						|
+                            flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        final int opacity = blockState.getLightBlock(world, this.mutablePos1);
 | 
						|
+                        final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
 | 
						|
+                        if (lightLevel > targetLevel) {
 | 
						|
+                            // it looks like another source propagated here, so re-propagate it
 | 
						|
+                            if (increaseQueueLength >= increaseQueue.length) {
 | 
						|
+                                increaseQueue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            increaseQueue[increaseQueueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((lightLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | (FLAG_RECHECK_LEVEL | flags);
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+                        final int emittedLight = blockState.getLightEmission() & emittedMask;
 | 
						|
+                        if (emittedLight != 0) {
 | 
						|
+                            // re-propagate source
 | 
						|
+                            // note: do not set recheck level, or else the propagation will fail
 | 
						|
+                            if (increaseQueueLength >= increaseQueue.length) {
 | 
						|
+                                increaseQueue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            increaseQueue[increaseQueueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((emittedLight & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | (flags | FLAG_WRITE_LEVEL);
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        currentNibble.set(localIndex, 0);
 | 
						|
+                        this.postLightUpdate(offX, offY, offZ);
 | 
						|
+
 | 
						|
+                        if (targetLevel > 0) {
 | 
						|
+                            if (queueLength >= queue.length) {
 | 
						|
+                                queue = this.resizeDecreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            queue[queueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((targetLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | flags;
 | 
						|
+                        }
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            } else {
 | 
						|
+                // we actually need to worry about our state here
 | 
						|
+                final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
 | 
						|
+                this.mutablePos2.set(posX, posY, posZ);
 | 
						|
+                for (final AxisDirection propagate : checkDirections) {
 | 
						|
+                    final int offX = posX + propagate.x;
 | 
						|
+                    final int offY = posY + propagate.y;
 | 
						|
+                    final int offZ = posZ + propagate.z;
 | 
						|
+
 | 
						|
+                    final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
 | 
						|
+                    final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
 | 
						|
+
 | 
						|
+                    final VoxelShape fromShape = fromBlock.isConditionallyFullOpaque() ? fromBlock.getFaceOcclusionShape(world, this.mutablePos2, propagate.nms) : Shapes.empty();
 | 
						|
+
 | 
						|
+                    if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
 | 
						|
+                    final int lightLevel;
 | 
						|
+
 | 
						|
+                    if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
 | 
						|
+                        // already at lowest (or unloaded), nothing we can do
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
 | 
						|
+                    if (blockState == null) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                    final int opacityCached = blockState.getOpacityIfCached();
 | 
						|
+                    if (opacityCached != -1) {
 | 
						|
+                        final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacityCached));
 | 
						|
+                        if (lightLevel > targetLevel) {
 | 
						|
+                            // it looks like another source propagated here, so re-propagate it
 | 
						|
+                            if (increaseQueueLength >= increaseQueue.length) {
 | 
						|
+                                increaseQueue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            increaseQueue[increaseQueueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((lightLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | FLAG_RECHECK_LEVEL;
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+                        final int emittedLight = blockState.getLightEmission() & emittedMask;
 | 
						|
+                        if (emittedLight != 0) {
 | 
						|
+                            // re-propagate source
 | 
						|
+                            // note: do not set recheck level, or else the propagation will fail
 | 
						|
+                            if (increaseQueueLength >= increaseQueue.length) {
 | 
						|
+                                increaseQueue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            increaseQueue[increaseQueueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((emittedLight & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | (blockState.isConditionallyFullOpaque() ? (FLAG_WRITE_LEVEL | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) : FLAG_WRITE_LEVEL);
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        currentNibble.set(localIndex, 0);
 | 
						|
+                        this.postLightUpdate(offX, offY, offZ);
 | 
						|
+
 | 
						|
+                        if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
 | 
						|
+                            if (queueLength >= queue.length) {
 | 
						|
+                                queue = this.resizeDecreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            queue[queueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((targetLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4));
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+                        continue;
 | 
						|
+                    } else {
 | 
						|
+                        this.mutablePos1.set(offX, offY, offZ);
 | 
						|
+                        long flags = 0;
 | 
						|
+                        if (blockState.isConditionallyFullOpaque()) {
 | 
						|
+                            final VoxelShape cullingFace = blockState.getFaceOcclusionShape(world, this.mutablePos1, propagate.getOpposite().nms);
 | 
						|
+
 | 
						|
+                            if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
 | 
						|
+                                continue;
 | 
						|
+                            }
 | 
						|
+                            flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        final int opacity = blockState.getLightBlock(world, this.mutablePos1);
 | 
						|
+                        final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
 | 
						|
+                        if (lightLevel > targetLevel) {
 | 
						|
+                            // it looks like another source propagated here, so re-propagate it
 | 
						|
+                            if (increaseQueueLength >= increaseQueue.length) {
 | 
						|
+                                increaseQueue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            increaseQueue[increaseQueueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((lightLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | (FLAG_RECHECK_LEVEL | flags);
 | 
						|
+                            continue;
 | 
						|
+                        }
 | 
						|
+                        final int emittedLight = blockState.getLightEmission() & emittedMask;
 | 
						|
+                        if (emittedLight != 0) {
 | 
						|
+                            // re-propagate source
 | 
						|
+                            // note: do not set recheck level, or else the propagation will fail
 | 
						|
+                            if (increaseQueueLength >= increaseQueue.length) {
 | 
						|
+                                increaseQueue = this.resizeIncreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            increaseQueue[increaseQueueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((emittedLight & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | (flags | FLAG_WRITE_LEVEL);
 | 
						|
+                        }
 | 
						|
+
 | 
						|
+                        currentNibble.set(localIndex, 0);
 | 
						|
+                        this.postLightUpdate(offX, offY, offZ);
 | 
						|
+
 | 
						|
+                        if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
 | 
						|
+                            if (queueLength >= queue.length) {
 | 
						|
+                                queue = this.resizeDecreaseQueue();
 | 
						|
+                            }
 | 
						|
+                            queue[queueLength++] =
 | 
						|
+                                    ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
 | 
						|
+                                            | ((targetLevel & 0xFL) << (6 + 6 + 16))
 | 
						|
+                                            | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
 | 
						|
+                                            | flags;
 | 
						|
+                        }
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        // propagate sources we clobbered
 | 
						|
+        this.increaseQueueInitialLength = increaseQueueLength;
 | 
						|
+        this.performLightIncrease(lightAccess);
 | 
						|
+    }
 | 
						|
+}
 | 
						|
diff --git a/src/main/java/ca/spottedleaf/starlight/light/StarLightInterface.java b/src/main/java/ca/spottedleaf/starlight/light/StarLightInterface.java
 | 
						|
new file mode 100644
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
 | 
						|
--- /dev/null
 | 
						|
+++ b/src/main/java/ca/spottedleaf/starlight/light/StarLightInterface.java
 | 
						|
@@ -0,0 +0,0 @@
 | 
						|
+package ca.spottedleaf.starlight.light;
 | 
						|
+
 | 
						|
+import io.papermc.paper.util.CoordinateUtils;
 | 
						|
+import io.papermc.paper.util.WorldUtil;
 | 
						|
+import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
 | 
						|
+import it.unimi.dsi.fastutil.shorts.ShortCollection;
 | 
						|
+import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
 | 
						|
+import net.minecraft.core.BlockPos;
 | 
						|
+import net.minecraft.core.SectionPos;
 | 
						|
+import net.minecraft.server.level.ServerLevel;
 | 
						|
+import net.minecraft.server.level.TicketType;
 | 
						|
+import net.minecraft.world.level.ChunkPos;
 | 
						|
+import net.minecraft.world.level.Level;
 | 
						|
+import net.minecraft.world.level.chunk.ChunkAccess;
 | 
						|
+import net.minecraft.world.level.chunk.ChunkStatus;
 | 
						|
+import net.minecraft.world.level.chunk.DataLayer;
 | 
						|
+import net.minecraft.world.level.chunk.LightChunkGetter;
 | 
						|
+import net.minecraft.world.level.lighting.LayerLightEventListener;
 | 
						|
+import net.minecraft.world.level.lighting.LevelLightEngine;
 | 
						|
+import java.util.*;
 | 
						|
+import java.util.concurrent.CompletableFuture;
 | 
						|
+import java.util.function.Consumer;
 | 
						|
+import java.util.function.IntConsumer;
 | 
						|
+
 | 
						|
+public final class StarLightInterface {
 | 
						|
+
 | 
						|
+    public static final TicketType<ChunkPos> CHUNK_WORK_TICKET = TicketType.create("starlight_chunk_work_ticket", (p1, p2) -> Long.compare(p1.toLong(), p2.toLong()));
 | 
						|
+
 | 
						|
+    /**
 | 
						|
+     * Can be {@code null}, indicating the light is all empty.
 | 
						|
+     */
 | 
						|
+    protected final Level world;
 | 
						|
+    protected final LightChunkGetter lightAccess;
 | 
						|
+
 | 
						|
+    protected final ArrayDeque<SkyStarLightEngine> cachedSkyPropagators;
 | 
						|
+    protected final ArrayDeque<BlockStarLightEngine> cachedBlockPropagators;
 | 
						|
+
 | 
						|
+    protected final LightQueue lightQueue = new LightQueue(this);
 | 
						|
+
 | 
						|
+    protected final LayerLightEventListener skyReader;
 | 
						|
+    protected final LayerLightEventListener blockReader;
 | 
						|
+    protected final boolean isClientSide;
 | 
						|
+
 | 
						|
+    protected final int minSection;
 | 
						|
+    protected final int maxSection;
 | 
						|
+    protected final int minLightSection;
 | 
						|
+    protected final int maxLightSection;
 | 
						|
+
 | 
						|
+    public final LevelLightEngine lightEngine;
 | 
						|
+
 | 
						|
+    public StarLightInterface(final LightChunkGetter lightAccess, final boolean hasSkyLight, final boolean hasBlockLight, final LevelLightEngine lightEngine) {
 | 
						|
+        this.lightAccess = lightAccess;
 | 
						|
+        this.world = lightAccess == null ? null : (Level)lightAccess.getLevel();
 | 
						|
+        this.cachedSkyPropagators = hasSkyLight && lightAccess != null ? new ArrayDeque<>() : null;
 | 
						|
+        this.cachedBlockPropagators = hasBlockLight && lightAccess != null ? new ArrayDeque<>() : null;
 | 
						|
+        this.isClientSide = !(this.world instanceof ServerLevel);
 | 
						|
+        if (this.world == null) {
 | 
						|
+            this.minSection = 0;
 | 
						|
+            this.maxSection = 15;
 | 
						|
+            this.minLightSection = -1;
 | 
						|
+            this.maxLightSection = 16;
 | 
						|
+        } else {
 | 
						|
+            this.minSection = WorldUtil.getMinSection(this.world);
 | 
						|
+            this.maxSection = WorldUtil.getMaxSection(this.world);
 | 
						|
+            this.minLightSection = WorldUtil.getMinLightSection(this.world);
 | 
						|
+            this.maxLightSection = WorldUtil.getMaxLightSection(this.world);
 | 
						|
+        }
 | 
						|
+        this.lightEngine = lightEngine;
 | 
						|
+        this.skyReader = !hasSkyLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
 | 
						|
+            @Override
 | 
						|
+            public void checkBlock(final BlockPos blockPos) {
 | 
						|
+                StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public void onBlockEmissionIncrease(final BlockPos blockPos, final int i) {
 | 
						|
+                // skylight doesn't care
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public boolean hasLightWork() {
 | 
						|
+                // not really correct...
 | 
						|
+                return StarLightInterface.this.hasUpdates();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public int runUpdates(final int i, final boolean bl, final boolean bl2) {
 | 
						|
+                throw new UnsupportedOperationException();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public void enableLightSources(final ChunkPos chunkPos, final boolean bl) {
 | 
						|
+                throw new UnsupportedOperationException();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public DataLayer getDataLayerData(final SectionPos pos) {
 | 
						|
+                final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
 | 
						|
+                if (chunk == null || (!StarLightInterface.this.isClientSide && !chunk.isLightCorrect()) || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
 | 
						|
+                    return null;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final int sectionY = pos.getY();
 | 
						|
+
 | 
						|
+                if (sectionY > StarLightInterface.this.maxLightSection || sectionY < StarLightInterface.this.minLightSection) {
 | 
						|
+                    return null;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                if (chunk.getSkyEmptinessMap() == null) {
 | 
						|
+                    return null;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                return chunk.getSkyNibbles()[sectionY - StarLightInterface.this.minLightSection].toVanillaNibble();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public int getLightValue(final BlockPos blockPos) {
 | 
						|
+                final int x = blockPos.getX();
 | 
						|
+                int y = blockPos.getY();
 | 
						|
+                final int z = blockPos.getZ();
 | 
						|
+
 | 
						|
+                final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(x >> 4, z >> 4);
 | 
						|
+                if (chunk == null || (!StarLightInterface.this.isClientSide && !chunk.isLightCorrect()) || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
 | 
						|
+                    return 15;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                int sectionY = y >> 4;
 | 
						|
+
 | 
						|
+                if (sectionY > StarLightInterface.this.maxLightSection) {
 | 
						|
+                    return 15;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                if (sectionY < StarLightInterface.this.minLightSection) {
 | 
						|
+                    sectionY = StarLightInterface.this.minLightSection;
 | 
						|
+                    y = sectionY << 4;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final SWMRNibbleArray[] nibbles = chunk.getSkyNibbles();
 | 
						|
+                final SWMRNibbleArray immediate = nibbles[sectionY - StarLightInterface.this.minLightSection];
 | 
						|
+
 | 
						|
+                if (StarLightInterface.this.isClientSide) {
 | 
						|
+                    if (!immediate.isNullNibbleUpdating()) {
 | 
						|
+                        return immediate.getUpdating(x, y, z);
 | 
						|
+                    }
 | 
						|
+                } else {
 | 
						|
+                    if (!immediate.isNullNibbleVisible()) {
 | 
						|
+                        return immediate.getVisible(x, y, z);
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final boolean[] emptinessMap = chunk.getSkyEmptinessMap();
 | 
						|
+
 | 
						|
+                if (emptinessMap == null) {
 | 
						|
+                    return 15;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                // are we above this chunk's lowest empty section?
 | 
						|
+                int lowestY = StarLightInterface.this.minLightSection - 1;
 | 
						|
+                for (int currY = StarLightInterface.this.maxSection; currY >= StarLightInterface.this.minSection; --currY) {
 | 
						|
+                    if (emptinessMap[currY - StarLightInterface.this.minSection]) {
 | 
						|
+                        continue;
 | 
						|
+                    }
 | 
						|
+
 | 
						|
+                    // should always be full lit here
 | 
						|
+                    lowestY = currY;
 | 
						|
+                    break;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                if (sectionY > lowestY) {
 | 
						|
+                    return 15;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                // this nibble is going to depend solely on the skylight data above it
 | 
						|
+                // find first non-null data above (there does exist one, as we just found it above)
 | 
						|
+                for (int currY = sectionY + 1; currY <= StarLightInterface.this.maxLightSection; ++currY) {
 | 
						|
+                    final SWMRNibbleArray nibble = nibbles[currY - StarLightInterface.this.minLightSection];
 | 
						|
+                    if (StarLightInterface.this.isClientSide) {
 | 
						|
+                        if (!nibble.isNullNibbleUpdating()) {
 | 
						|
+                            return nibble.getUpdating(x, 0, z);
 | 
						|
+                        }
 | 
						|
+                    } else {
 | 
						|
+                        if (!nibble.isNullNibbleVisible()) {
 | 
						|
+                            return nibble.getVisible(x, 0, z);
 | 
						|
+                        }
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                // should never reach here
 | 
						|
+                return 15;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
 | 
						|
+                StarLightInterface.this.sectionChange(pos, notReady);
 | 
						|
+            }
 | 
						|
+        };
 | 
						|
+        this.blockReader = !hasBlockLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
 | 
						|
+            @Override
 | 
						|
+            public void checkBlock(final BlockPos blockPos) {
 | 
						|
+                StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public void onBlockEmissionIncrease(final BlockPos blockPos, final int i) {
 | 
						|
+                this.checkBlock(blockPos);
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public boolean hasLightWork() {
 | 
						|
+                // not really correct...
 | 
						|
+                return StarLightInterface.this.hasUpdates();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public int runUpdates(final int i, final boolean bl, final boolean bl2) {
 | 
						|
+                throw new UnsupportedOperationException();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public void enableLightSources(final ChunkPos chunkPos, final boolean bl) {
 | 
						|
+                throw new UnsupportedOperationException();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public DataLayer getDataLayerData(final SectionPos pos) {
 | 
						|
+                final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
 | 
						|
+
 | 
						|
+                if (chunk == null || pos.getY() < StarLightInterface.this.minLightSection || pos.getY() > StarLightInterface.this.maxLightSection) {
 | 
						|
+                    return null;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                return chunk.getBlockNibbles()[pos.getY() - StarLightInterface.this.minLightSection].toVanillaNibble();
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public int getLightValue(final BlockPos blockPos) {
 | 
						|
+                final int cx = blockPos.getX() >> 4;
 | 
						|
+                final int cy = blockPos.getY() >> 4;
 | 
						|
+                final int cz = blockPos.getZ() >> 4;
 | 
						|
+
 | 
						|
+                if (cy < StarLightInterface.this.minLightSection || cy > StarLightInterface.this.maxLightSection) {
 | 
						|
+                    return 0;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(cx, cz);
 | 
						|
+
 | 
						|
+                if (chunk == null) {
 | 
						|
+                    return 0;
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final SWMRNibbleArray nibble = chunk.getBlockNibbles()[cy - StarLightInterface.this.minLightSection];
 | 
						|
+                if (StarLightInterface.this.isClientSide) {
 | 
						|
+                    return nibble.getUpdating(blockPos.getX(), blockPos.getY(), blockPos.getZ());
 | 
						|
+                } else {
 | 
						|
+                    return nibble.getVisible(blockPos.getX(), blockPos.getY(), blockPos.getZ());
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            @Override
 | 
						|
+            public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
 | 
						|
+                StarLightInterface.this.sectionChange(pos, notReady);
 | 
						|
+            }
 | 
						|
+        };
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public LayerLightEventListener getSkyReader() {
 | 
						|
+        return this.skyReader;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public LayerLightEventListener getBlockReader() {
 | 
						|
+        return this.blockReader;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public boolean isClientSide() {
 | 
						|
+        return this.isClientSide;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public ChunkAccess getAnyChunkNow(final int chunkX, final int chunkZ) {
 | 
						|
+        if (this.world == null) {
 | 
						|
+            // empty world
 | 
						|
+            return null;
 | 
						|
+        }
 | 
						|
+        return ((ServerLevel)this.world).getChunkSource().getChunkAtImmediately(chunkX, chunkZ);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public boolean hasUpdates() {
 | 
						|
+        return !this.lightQueue.isEmpty();
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public Level getWorld() {
 | 
						|
+        return this.world;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public LightChunkGetter getLightAccess() {
 | 
						|
+        return this.lightAccess;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final SkyStarLightEngine getSkyLightEngine() {
 | 
						|
+        if (this.cachedSkyPropagators == null) {
 | 
						|
+            return null;
 | 
						|
+        }
 | 
						|
+        final SkyStarLightEngine ret;
 | 
						|
+        synchronized (this.cachedSkyPropagators) {
 | 
						|
+            ret = this.cachedSkyPropagators.pollFirst();
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (ret == null) {
 | 
						|
+            return new SkyStarLightEngine(this.world);
 | 
						|
+        }
 | 
						|
+        return ret;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void releaseSkyLightEngine(final SkyStarLightEngine engine) {
 | 
						|
+        if (this.cachedSkyPropagators == null) {
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+        synchronized (this.cachedSkyPropagators) {
 | 
						|
+            this.cachedSkyPropagators.addFirst(engine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final BlockStarLightEngine getBlockLightEngine() {
 | 
						|
+        if (this.cachedBlockPropagators == null) {
 | 
						|
+            return null;
 | 
						|
+        }
 | 
						|
+        final BlockStarLightEngine ret;
 | 
						|
+        synchronized (this.cachedBlockPropagators) {
 | 
						|
+            ret = this.cachedBlockPropagators.pollFirst();
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (ret == null) {
 | 
						|
+            return new BlockStarLightEngine(this.world);
 | 
						|
+        }
 | 
						|
+        return ret;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected final void releaseBlockLightEngine(final BlockStarLightEngine engine) {
 | 
						|
+        if (this.cachedBlockPropagators == null) {
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+        synchronized (this.cachedBlockPropagators) {
 | 
						|
+            this.cachedBlockPropagators.addFirst(engine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public CompletableFuture<Void> blockChange(final BlockPos pos) {
 | 
						|
+        if (this.world == null || pos.getY() < WorldUtil.getMinBlockY(this.world) || pos.getY() > WorldUtil.getMaxBlockY(this.world)) { // empty world
 | 
						|
+            return null;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return this.lightQueue.queueBlockChange(pos);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public CompletableFuture<Void> sectionChange(final SectionPos pos, final boolean newEmptyValue) {
 | 
						|
+        if (this.world == null) { // empty world
 | 
						|
+            return null;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        return this.lightQueue.queueSectionChange(pos, newEmptyValue);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void forceLoadInChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
 | 
						|
+        final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
 | 
						|
+        final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
 | 
						|
+
 | 
						|
+        try {
 | 
						|
+            if (skyEngine != null) {
 | 
						|
+                skyEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
 | 
						|
+            }
 | 
						|
+            if (blockEngine != null) {
 | 
						|
+                blockEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseSkyLightEngine(skyEngine);
 | 
						|
+            this.releaseBlockLightEngine(blockEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void loadInChunk(final int chunkX, final int chunkZ, final Boolean[] emptySections) {
 | 
						|
+        final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
 | 
						|
+        final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
 | 
						|
+
 | 
						|
+        try {
 | 
						|
+            if (skyEngine != null) {
 | 
						|
+                skyEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
 | 
						|
+            }
 | 
						|
+            if (blockEngine != null) {
 | 
						|
+                blockEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseSkyLightEngine(skyEngine);
 | 
						|
+            this.releaseBlockLightEngine(blockEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void lightChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
 | 
						|
+        final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
 | 
						|
+        final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
 | 
						|
+
 | 
						|
+        try {
 | 
						|
+            if (skyEngine != null) {
 | 
						|
+                skyEngine.light(this.lightAccess, chunk, emptySections);
 | 
						|
+            }
 | 
						|
+            if (blockEngine != null) {
 | 
						|
+                blockEngine.light(this.lightAccess, chunk, emptySections);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseSkyLightEngine(skyEngine);
 | 
						|
+            this.releaseBlockLightEngine(blockEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void relightChunks(final Set<ChunkPos> chunks, final Consumer<ChunkPos> chunkLightCallback,
 | 
						|
+                              final IntConsumer onComplete) {
 | 
						|
+        final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
 | 
						|
+        final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
 | 
						|
+
 | 
						|
+        try {
 | 
						|
+            if (skyEngine != null) {
 | 
						|
+                skyEngine.relightChunks(this.lightAccess, chunks, blockEngine == null ? chunkLightCallback : null,
 | 
						|
+                        blockEngine == null ? onComplete : null);
 | 
						|
+            }
 | 
						|
+            if (blockEngine != null) {
 | 
						|
+                blockEngine.relightChunks(this.lightAccess, chunks, chunkLightCallback, onComplete);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseSkyLightEngine(skyEngine);
 | 
						|
+            this.releaseBlockLightEngine(blockEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void checkChunkEdges(final int chunkX, final int chunkZ) {
 | 
						|
+        this.checkSkyEdges(chunkX, chunkZ);
 | 
						|
+        this.checkBlockEdges(chunkX, chunkZ);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void checkSkyEdges(final int chunkX, final int chunkZ) {
 | 
						|
+        final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
 | 
						|
+
 | 
						|
+        try {
 | 
						|
+            if (skyEngine != null) {
 | 
						|
+                skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseSkyLightEngine(skyEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void checkBlockEdges(final int chunkX, final int chunkZ) {
 | 
						|
+        final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
 | 
						|
+        try {
 | 
						|
+            if (blockEngine != null) {
 | 
						|
+                blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseBlockLightEngine(blockEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void checkSkyEdges(final int chunkX, final int chunkZ, final ShortCollection sections) {
 | 
						|
+        final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
 | 
						|
+
 | 
						|
+        try {
 | 
						|
+            if (skyEngine != null) {
 | 
						|
+                skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, sections);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseSkyLightEngine(skyEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void checkBlockEdges(final int chunkX, final int chunkZ, final ShortCollection sections) {
 | 
						|
+        final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
 | 
						|
+        try {
 | 
						|
+            if (blockEngine != null) {
 | 
						|
+                blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, sections);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseBlockLightEngine(blockEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void scheduleChunkLight(final ChunkPos pos, final Runnable run) {
 | 
						|
+        this.lightQueue.queueChunkLighting(pos, run);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void removeChunkTasks(final ChunkPos pos) {
 | 
						|
+        this.lightQueue.removeChunk(pos);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public void propagateChanges() {
 | 
						|
+        if (this.lightQueue.isEmpty()) {
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
 | 
						|
+        final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
 | 
						|
+
 | 
						|
+        try {
 | 
						|
+            LightQueue.ChunkTasks task;
 | 
						|
+            while ((task = this.lightQueue.removeFirstTask()) != null) {
 | 
						|
+                if (task.lightTasks != null) {
 | 
						|
+                    for (final Runnable run : task.lightTasks) {
 | 
						|
+                        run.run();
 | 
						|
+                    }
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                final long coordinate = task.chunkCoordinate;
 | 
						|
+                final int chunkX = CoordinateUtils.getChunkX(coordinate);
 | 
						|
+                final int chunkZ = CoordinateUtils.getChunkZ(coordinate);
 | 
						|
+
 | 
						|
+                final Set<BlockPos> positions = task.changedPositions;
 | 
						|
+                final Boolean[] sectionChanges = task.changedSectionSet;
 | 
						|
+
 | 
						|
+                if (skyEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
 | 
						|
+                    skyEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges);
 | 
						|
+                }
 | 
						|
+                if (blockEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
 | 
						|
+                    blockEngine.blocksChangedInChunk(this.lightAccess, chunkX, chunkZ, positions, sectionChanges);
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                if (skyEngine != null && task.queuedEdgeChecksSky != null) {
 | 
						|
+                    skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksSky);
 | 
						|
+                }
 | 
						|
+                if (blockEngine != null && task.queuedEdgeChecksBlock != null) {
 | 
						|
+                    blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ, task.queuedEdgeChecksBlock);
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                task.onComplete.complete(null);
 | 
						|
+            }
 | 
						|
+        } finally {
 | 
						|
+            this.releaseSkyLightEngine(skyEngine);
 | 
						|
+            this.releaseBlockLightEngine(blockEngine);
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected static final class LightQueue {
 | 
						|
+
 | 
						|
+        protected final Long2ObjectLinkedOpenHashMap<ChunkTasks> chunkTasks = new Long2ObjectLinkedOpenHashMap<>();
 | 
						|
+        protected final StarLightInterface manager;
 | 
						|
+
 | 
						|
+        public LightQueue(final StarLightInterface manager) {
 | 
						|
+            this.manager = manager;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public synchronized boolean isEmpty() {
 | 
						|
+            return this.chunkTasks.isEmpty();
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public synchronized CompletableFuture<Void> queueBlockChange(final BlockPos pos) {
 | 
						|
+            final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
 | 
						|
+            tasks.changedPositions.add(pos.immutable());
 | 
						|
+            return tasks.onComplete;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public synchronized CompletableFuture<Void> queueSectionChange(final SectionPos pos, final boolean newEmptyValue) {
 | 
						|
+            final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
 | 
						|
+
 | 
						|
+            if (tasks.changedSectionSet == null) {
 | 
						|
+                tasks.changedSectionSet = new Boolean[this.manager.maxSection - this.manager.minSection + 1];
 | 
						|
+            }
 | 
						|
+            tasks.changedSectionSet[pos.getY() - this.manager.minSection] = Boolean.valueOf(newEmptyValue);
 | 
						|
+
 | 
						|
+            return tasks.onComplete;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public synchronized CompletableFuture<Void> queueChunkLighting(final ChunkPos pos, final Runnable lightTask) {
 | 
						|
+            final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
 | 
						|
+            if (tasks.lightTasks == null) {
 | 
						|
+                tasks.lightTasks = new ArrayList<>();
 | 
						|
+            }
 | 
						|
+            tasks.lightTasks.add(lightTask);
 | 
						|
+
 | 
						|
+            return tasks.onComplete;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public synchronized CompletableFuture<Void> queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
 | 
						|
+            final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
 | 
						|
+
 | 
						|
+            ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksSky;
 | 
						|
+            if (queuedEdges == null) {
 | 
						|
+                queuedEdges = tasks.queuedEdgeChecksSky = new ShortOpenHashSet();
 | 
						|
+            }
 | 
						|
+            queuedEdges.addAll(sections);
 | 
						|
+
 | 
						|
+            return tasks.onComplete;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public synchronized CompletableFuture<Void> queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
 | 
						|
+            final ChunkTasks tasks = this.chunkTasks.computeIfAbsent(CoordinateUtils.getChunkKey(pos), ChunkTasks::new);
 | 
						|
+
 | 
						|
+            ShortOpenHashSet queuedEdges = tasks.queuedEdgeChecksBlock;
 | 
						|
+            if (queuedEdges == null) {
 | 
						|
+                queuedEdges = tasks.queuedEdgeChecksBlock = new ShortOpenHashSet();
 | 
						|
+            }
 | 
						|
+            queuedEdges.addAll(sections);
 | 
						|
+
 | 
						|
+            return tasks.onComplete;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public void removeChunk(final ChunkPos pos) {
 | 
						|
+            final ChunkTasks tasks;
 | 
						|
+            synchronized (this) {
 | 
						|
+                tasks = this.chunkTasks.remove(CoordinateUtils.getChunkKey(pos));
 | 
						|
+            }
 | 
						|
+            if (tasks != null) {
 | 
						|
+                tasks.onComplete.complete(null);
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        public synchronized ChunkTasks removeFirstTask() {
 | 
						|
+            if (this.chunkTasks.isEmpty()) {
 | 
						|
+                return null;
 | 
						|
+            }
 | 
						|
+            return this.chunkTasks.removeFirst();
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        protected static final class ChunkTasks {
 | 
						|
+
 | 
						|
+            public final Set<BlockPos> changedPositions = new HashSet<>();
 | 
						|
+            public Boolean[] changedSectionSet;
 | 
						|
+            public ShortOpenHashSet queuedEdgeChecksSky;
 | 
						|
+            public ShortOpenHashSet queuedEdgeChecksBlock;
 | 
						|
+            public List<Runnable> lightTasks;
 | 
						|
+
 | 
						|
+            public final CompletableFuture<Void> onComplete = new CompletableFuture<>();
 | 
						|
+
 | 
						|
+            public final long chunkCoordinate;
 | 
						|
+
 | 
						|
+            public ChunkTasks(final long chunkCoordinate) {
 | 
						|
+                this.chunkCoordinate = chunkCoordinate;
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+    }
 | 
						|
+}
 | 
						|
diff --git a/src/main/java/com/destroystokyo/paper/PaperCommand.java b/src/main/java/com/destroystokyo/paper/PaperCommand.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/com/destroystokyo/paper/PaperCommand.java
 | 
						|
+++ b/src/main/java/com/destroystokyo/paper/PaperCommand.java
 | 
						|
@@ -0,0 +0,0 @@ public class PaperCommand extends Command {
 | 
						|
         }
 | 
						|
     }
 | 
						|
 
 | 
						|
+    // Paper start - rewrite light engine
 | 
						|
+    private void starlightFixLight(ServerPlayer sender, ServerLevel world, ThreadedLevelLightEngine lightengine, int radius) {
 | 
						|
+        long start = System.nanoTime();
 | 
						|
+        java.util.LinkedHashSet<ChunkPos> chunks = new java.util.LinkedHashSet<>(MCUtil.getSpiralOutChunks(sender.blockPosition(), radius)); // getChunkCoordinates is actually just bad mappings, this function rets position as blockpos
 | 
						|
+
 | 
						|
+        int[] pending = new int[1];
 | 
						|
+        for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext();) {
 | 
						|
+            final ChunkPos chunkPos = iterator.next();
 | 
						|
+
 | 
						|
+            final net.minecraft.world.level.chunk.ChunkAccess chunk = world.getChunkSource().getChunkAtImmediately(chunkPos.x, chunkPos.z);
 | 
						|
+            if (chunk == null || !chunk.isLightCorrect() || !chunk.getStatus().isOrAfter(net.minecraft.world.level.chunk.ChunkStatus.LIGHT)) {
 | 
						|
+                // cannot relight this chunk
 | 
						|
+                iterator.remove();
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            ++pending[0];
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        int[] relitChunks = new int[1];
 | 
						|
+        lightengine.relight(chunks,
 | 
						|
+                (ChunkPos chunkPos) -> {
 | 
						|
+                    ++relitChunks[0];
 | 
						|
+                    sender.getBukkitEntity().sendMessage(
 | 
						|
+                            ChatColor.BLUE + "Relit chunk " + ChatColor.DARK_AQUA + chunkPos + ChatColor.BLUE +
 | 
						|
+                                    ", progress: " + ChatColor.DARK_AQUA + (int)(Math.round(100.0 * (double)(relitChunks[0])/(double)pending[0])) + "%"
 | 
						|
+                    );
 | 
						|
+                },
 | 
						|
+                (int totalRelit) -> {
 | 
						|
+                    final long end = System.nanoTime();
 | 
						|
+                    final long diff = Math.round(1.0e-6*(end - start));
 | 
						|
+                    sender.getBukkitEntity().sendMessage(
 | 
						|
+                            ChatColor.BLUE + "Relit " + ChatColor.DARK_AQUA + totalRelit + ChatColor.BLUE + " chunks. Took " +
 | 
						|
+                                    ChatColor.DARK_AQUA + diff + "ms"
 | 
						|
+                    );
 | 
						|
+                });
 | 
						|
+        sender.getBukkitEntity().sendMessage(ChatColor.BLUE + "Relighting " + ChatColor.DARK_AQUA + pending[0] + ChatColor.BLUE + " chunks");
 | 
						|
+    }
 | 
						|
+    // Paper end - rewrite light engine
 | 
						|
+
 | 
						|
     private void doFixLight(CommandSender sender, String[] args) {
 | 
						|
         if (!(sender instanceof Player)) {
 | 
						|
             sender.sendMessage("Only players can use this command");
 | 
						|
@@ -0,0 +0,0 @@ public class PaperCommand extends Command {
 | 
						|
         int radius = 2;
 | 
						|
         if (args.length > 1) {
 | 
						|
             try {
 | 
						|
-                radius = Math.min(5, Integer.parseInt(args[1]));
 | 
						|
+                radius = Math.min(32, Integer.parseInt(args[1])); // Paper - MOOOOOORE
 | 
						|
             } catch (Exception e) {
 | 
						|
                 sender.sendMessage("Not a number");
 | 
						|
                 return;
 | 
						|
@@ -0,0 +0,0 @@ public class PaperCommand extends Command {
 | 
						|
         ServerLevel world = (ServerLevel) handle.level;
 | 
						|
         ThreadedLevelLightEngine lightengine = world.getChunkSource().getLightEngine();
 | 
						|
 
 | 
						|
+        // Paper start - rewrite light engine
 | 
						|
+        if (true) {
 | 
						|
+            this.starlightFixLight(handle, world, lightengine, radius);
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+        // Paper end - rewrite light engine
 | 
						|
+
 | 
						|
         net.minecraft.core.BlockPos center = MCUtil.toBlockPosition(player.getLocation());
 | 
						|
         Deque<ChunkPos> queue = new ArrayDeque<>(MCUtil.getSpiralOutChunks(center, radius));
 | 
						|
         updateLight(sender, world, lightengine, queue);
 | 
						|
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundLightUpdatePacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundLightUpdatePacket.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundLightUpdatePacket.java
 | 
						|
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundLightUpdatePacket.java
 | 
						|
@@ -0,0 +0,0 @@ public class ClientboundLightUpdatePacket implements Packet<ClientGamePacketList
 | 
						|
 
 | 
						|
     @Override
 | 
						|
     public void onPacketDispatch(ServerPlayer player) {
 | 
						|
-        remainingSends.incrementAndGet();
 | 
						|
+        // Paper - rewrite light engine
 | 
						|
     }
 | 
						|
 
 | 
						|
     @Override
 | 
						|
     public void onPacketDispatchFinish(ServerPlayer player, ChannelFuture future) {
 | 
						|
-        if (remainingSends.decrementAndGet() <= 0) {
 | 
						|
-            // incase of any race conditions, schedule this delayed
 | 
						|
-            MCUtil.scheduleTask(5, () -> {
 | 
						|
-                if (remainingSends.get() == 0) {
 | 
						|
-                    cleaner1.run();
 | 
						|
-                    cleaner2.run();
 | 
						|
-                }
 | 
						|
-            }, "Light Packet Release");
 | 
						|
-        }
 | 
						|
+        // Paper - rewrite light engine
 | 
						|
     }
 | 
						|
 
 | 
						|
     @Override
 | 
						|
     public boolean hasFinishListener() {
 | 
						|
-        return true;
 | 
						|
+        return false; // Paper - rewrite light engine
 | 
						|
     }
 | 
						|
 
 | 
						|
     // Paper end
 | 
						|
@@ -0,0 +0,0 @@ public class ClientboundLightUpdatePacket implements Packet<ClientGamePacketList
 | 
						|
         this.blockYMask = new BitSet();
 | 
						|
         this.emptySkyYMask = new BitSet();
 | 
						|
         this.emptyBlockYMask = new BitSet();
 | 
						|
-        this.skyUpdates = Lists.newArrayList();this.cleaner1 = MCUtil.registerListCleaner(this, this.skyUpdates, DataLayer::releaseBytes); // Paper
 | 
						|
-        this.blockUpdates = Lists.newArrayList();this.cleaner2 = MCUtil.registerListCleaner(this, this.blockUpdates, DataLayer::releaseBytes); // Paper
 | 
						|
+        this.skyUpdates = Lists.newArrayList();// Paper - rewrite light engine
 | 
						|
+        this.blockUpdates = Lists.newArrayList();// Paper - rewrite light engine
 | 
						|
 
 | 
						|
         for(int i = 0; i < lightProvider.getLightSectionCount(); ++i) {
 | 
						|
             if (bitSet == null || bitSet.get(i)) {
 | 
						|
@@ -0,0 +0,0 @@ public class ClientboundLightUpdatePacket implements Packet<ClientGamePacketList
 | 
						|
                 bitSet2.set(i);
 | 
						|
             } else {
 | 
						|
                 bitSet.set(i);
 | 
						|
-                list.add((byte[])dataLayer.getCloneIfSet()); // Paper
 | 
						|
+                list.add((byte[])dataLayer.getDataRaw()); // Paper // Paper - rewrite light engine - data is already cloned, don't do it again
 | 
						|
             }
 | 
						|
         }
 | 
						|
 
 | 
						|
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
 | 
						|
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkHolder {
 | 
						|
     private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> fullChunkFuture; private int fullChunkCreateCount; private volatile boolean isFullChunkReady; // Paper - cache chunk ticking stage
 | 
						|
     private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> tickingChunkFuture; private volatile boolean isTickingReady; // Paper - cache chunk ticking stage
 | 
						|
     private volatile CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> entityTickingChunkFuture; private volatile boolean isEntityTickingReady; // Paper - cache chunk ticking stage
 | 
						|
-    private CompletableFuture<ChunkAccess> chunkToSave;
 | 
						|
+    public CompletableFuture<ChunkAccess> chunkToSave; // Paper - public
 | 
						|
     @Nullable
 | 
						|
     private final DebugBuffer<ChunkHolder.ChunkSaveDebug> chunkToSaveHistory;
 | 
						|
     public int oldTicketLevel;
 | 
						|
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
 | 
						|
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
 | 
						|
     public final LongSet entitiesInLevel;
 | 
						|
     public final ServerLevel level;
 | 
						|
     private final ThreadedLevelLightEngine lightEngine;
 | 
						|
-    private final BlockableEventLoop<Runnable> mainThreadExecutor;
 | 
						|
+    public final BlockableEventLoop<Runnable> mainThreadExecutor; // Paper - public
 | 
						|
     final java.util.concurrent.Executor mainInvokingExecutor; // Paper
 | 
						|
     public final ChunkGenerator generator;
 | 
						|
     public final Supplier<DimensionDataStorage> overworldDataStorage;
 | 
						|
diff --git a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
 | 
						|
+++ b/src/main/java/net/minecraft/server/level/ThreadedLevelLightEngine.java
 | 
						|
@@ -0,0 +0,0 @@ import net.minecraft.world.level.lighting.LevelLightEngine;
 | 
						|
 import org.apache.logging.log4j.LogManager;
 | 
						|
 import org.apache.logging.log4j.Logger;
 | 
						|
 
 | 
						|
+// Paper start
 | 
						|
+import ca.spottedleaf.starlight.light.StarLightEngine;
 | 
						|
+import io.papermc.paper.util.CoordinateUtils;
 | 
						|
+import java.util.function.Supplier;
 | 
						|
+import net.minecraft.world.level.lighting.LayerLightEventListener;
 | 
						|
+import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
 | 
						|
+import it.unimi.dsi.fastutil.longs.LongArrayList;
 | 
						|
+import it.unimi.dsi.fastutil.longs.LongIterator;
 | 
						|
+import net.minecraft.world.level.chunk.ChunkStatus;
 | 
						|
+// Paper end
 | 
						|
+
 | 
						|
 public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable {
 | 
						|
     private static final Logger LOGGER = LogManager.getLogger();
 | 
						|
     private final ProcessorMailbox<Runnable> taskMailbox;
 | 
						|
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
 | 
						|
     private volatile int taskPerBatch = 5;
 | 
						|
     private final AtomicBoolean scheduled = new AtomicBoolean();
 | 
						|
 
 | 
						|
+    // Paper start - replace light engine impl
 | 
						|
+    protected final ca.spottedleaf.starlight.light.StarLightInterface theLightEngine;
 | 
						|
+    public final boolean hasBlockLight;
 | 
						|
+    public final boolean hasSkyLight;
 | 
						|
+    // Paper end - replace light engine impl
 | 
						|
+
 | 
						|
     public ThreadedLevelLightEngine(LightChunkGetter chunkProvider, ChunkMap chunkStorage, boolean hasBlockLight, ProcessorMailbox<Runnable> processor, ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> executor) {
 | 
						|
-        super(chunkProvider, true, hasBlockLight);
 | 
						|
+        super(chunkProvider, false, false); // Paper - destroy vanilla light engine state
 | 
						|
         this.chunkMap = chunkStorage; this.playerChunkMap = chunkMap; // Paper
 | 
						|
         this.sorterMailbox = executor;
 | 
						|
         this.taskMailbox = processor;
 | 
						|
+        // Paper start - replace light engine impl
 | 
						|
+        this.hasBlockLight = true;
 | 
						|
+        this.hasSkyLight = hasBlockLight; // Nice variable name.
 | 
						|
+        this.theLightEngine = new ca.spottedleaf.starlight.light.StarLightInterface(chunkProvider, this.hasSkyLight, this.hasBlockLight, this);
 | 
						|
+        // Paper end - replace light engine impl
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    // Paper start - replace light engine impl
 | 
						|
+    protected final ChunkAccess getChunk(final int chunkX, final int chunkZ) {
 | 
						|
+        return ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().getChunkAtImmediately(chunkX, chunkZ);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    protected long relightCounter;
 | 
						|
+
 | 
						|
+    public int relight(java.util.Set<ChunkPos> chunks_param,
 | 
						|
+                        java.util.function.Consumer<ChunkPos> chunkLightCallback,
 | 
						|
+                        java.util.function.IntConsumer onComplete) {
 | 
						|
+        if (!org.bukkit.Bukkit.isPrimaryThread()) {
 | 
						|
+            throw new IllegalStateException("Must only be called on the main thread");
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        java.util.Set<ChunkPos> chunks = new java.util.LinkedHashSet<>(chunks_param);
 | 
						|
+        // add tickets
 | 
						|
+        java.util.Map<ChunkPos, Long> ticketIds = new java.util.HashMap<>();
 | 
						|
+        int totalChunks = 0;
 | 
						|
+        for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext();) {
 | 
						|
+            final ChunkPos chunkPos = iterator.next();
 | 
						|
+
 | 
						|
+            final ChunkAccess chunk = ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().getChunkAtImmediately(chunkPos.x, chunkPos.z);
 | 
						|
+            if (chunk == null || !chunk.isLightCorrect() || !chunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
 | 
						|
+                // cannot relight this chunk
 | 
						|
+                iterator.remove();
 | 
						|
+                continue;
 | 
						|
+            }
 | 
						|
+
 | 
						|
+            final Long id = Long.valueOf(this.relightCounter++);
 | 
						|
+
 | 
						|
+            ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().addTicketAtLevel(TicketType.CHUNK_RELIGHT, chunkPos, net.minecraft.server.MCUtil.getTicketLevelFor(ChunkStatus.LIGHT), id);
 | 
						|
+            ticketIds.put(chunkPos, id);
 | 
						|
+
 | 
						|
+            ++totalChunks;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        this.taskMailbox.tell(() -> {
 | 
						|
+            this.theLightEngine.relightChunks(chunks, (ChunkPos chunkPos) -> {
 | 
						|
+                chunkLightCallback.accept(chunkPos);
 | 
						|
+                ((java.util.concurrent.Executor)((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().mainThreadProcessor).execute(() -> {
 | 
						|
+                    ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().chunkMap.getUpdatingChunkIfPresent(chunkPos.toLong()).broadcast(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(chunkPos, ThreadedLevelLightEngine.this, null, null, true), false);
 | 
						|
+                    ((ServerLevel)this.theLightEngine.getWorld()).getChunkSource().removeTicketAtLevel(TicketType.CHUNK_RELIGHT, chunkPos, net.minecraft.server.MCUtil.getTicketLevelFor(ChunkStatus.LIGHT), ticketIds.get(chunkPos));
 | 
						|
+                });
 | 
						|
+            }, onComplete);
 | 
						|
+        });
 | 
						|
+        this.tryScheduleUpdate();
 | 
						|
+
 | 
						|
+        return totalChunks;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    private final Long2IntOpenHashMap chunksBeingWorkedOn = new Long2IntOpenHashMap();
 | 
						|
+
 | 
						|
+    private void queueTaskForSection(final int chunkX, final int chunkY, final int chunkZ, final Supplier<CompletableFuture<Void>> runnable) {
 | 
						|
+        final ServerLevel world = (ServerLevel)this.theLightEngine.getWorld();
 | 
						|
+
 | 
						|
+        final ChunkAccess center = this.theLightEngine.getAnyChunkNow(chunkX, chunkZ);
 | 
						|
+        if (center == null || !center.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
 | 
						|
+            // do not accept updates in unlit chunks, unless we might be generating a chunk. thanks to the amazing
 | 
						|
+            // chunk scheduling, we could be lighting and generating a chunk at the same time
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (center.getStatus() != ChunkStatus.FULL) {
 | 
						|
+            // do not keep chunk loaded, we are probably in a gen thread
 | 
						|
+            // if we proceed to add a ticket the chunk will be loaded, which is not what we want (avoid cascading gen)
 | 
						|
+            runnable.get();
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        if (!world.getChunkSource().chunkMap.mainThreadExecutor.isSameThread()) {
 | 
						|
+            // ticket logic is not safe to run off-main, re-schedule
 | 
						|
+            world.getChunkSource().chunkMap.mainThreadExecutor.execute(() -> {
 | 
						|
+                this.queueTaskForSection(chunkX, chunkY, chunkZ, runnable);
 | 
						|
+            });
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ);
 | 
						|
+
 | 
						|
+        final CompletableFuture<Void> updateFuture = runnable.get();
 | 
						|
+
 | 
						|
+        if (updateFuture == null) {
 | 
						|
+            // not scheduled
 | 
						|
+            return;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        final int references = this.chunksBeingWorkedOn.addTo(key, 1);
 | 
						|
+        if (references == 0) {
 | 
						|
+            final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
 | 
						|
+            world.getChunkSource().addRegionTicket(ca.spottedleaf.starlight.light.StarLightInterface.CHUNK_WORK_TICKET, pos, 0, pos);
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        // append future to this chunk and 1 radius neighbours chunk save futures
 | 
						|
+        // this prevents us from saving the world without first waiting for the light engine
 | 
						|
+
 | 
						|
+        for (int dx = -1; dx <= 1; ++dx) {
 | 
						|
+            for (int dz = -1; dz <= 1; ++dz) {
 | 
						|
+                ChunkHolder neighbour = world.getChunkSource().chunkMap.getUpdatingChunkIfPresent(CoordinateUtils.getChunkKey(dx + chunkX, dz + chunkZ));
 | 
						|
+                if (neighbour != null) {
 | 
						|
+                    neighbour.chunkToSave = neighbour.chunkToSave.thenCombine(updateFuture, (final ChunkAccess curr, final Void ignore) -> {
 | 
						|
+                        return curr;
 | 
						|
+                    });
 | 
						|
+                }
 | 
						|
+            }
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        updateFuture.thenAcceptAsync((final Void ignore) -> {
 | 
						|
+            final int newReferences = this.chunksBeingWorkedOn.get(key);
 | 
						|
+            if (newReferences == 1) {
 | 
						|
+                this.chunksBeingWorkedOn.remove(key);
 | 
						|
+                final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
 | 
						|
+                world.getChunkSource().removeRegionTicket(ca.spottedleaf.starlight.light.StarLightInterface.CHUNK_WORK_TICKET, pos, 0, pos);
 | 
						|
+            } else {
 | 
						|
+                this.chunksBeingWorkedOn.put(key, newReferences - 1);
 | 
						|
+            }
 | 
						|
+        }, world.getChunkSource().chunkMap.mainThreadExecutor).whenComplete((final Void ignore, final Throwable thr) -> {
 | 
						|
+            if (thr != null) {
 | 
						|
+                LOGGER.fatal("Failed to remove ticket level for post chunk task " + new ChunkPos(chunkX, chunkZ), thr);
 | 
						|
+            }
 | 
						|
+        });
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public boolean hasLightWork() {
 | 
						|
+        // route to new light engine
 | 
						|
+        return this.theLightEngine.hasUpdates() || !this.queue.isEmpty();
 | 
						|
     }
 | 
						|
 
 | 
						|
+    @Override
 | 
						|
+    public LayerLightEventListener getLayerListener(final LightLayer lightType) {
 | 
						|
+        return lightType == LightLayer.BLOCK ? this.theLightEngine.getBlockReader() : this.theLightEngine.getSkyReader();
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public int getRawBrightness(final BlockPos pos, final int ambientDarkness) {
 | 
						|
+        // need to use new light hooks for this
 | 
						|
+        final int sky = this.theLightEngine.getSkyReader().getLightValue(pos) - ambientDarkness;
 | 
						|
+        final int block = this.theLightEngine.getBlockReader().getLightValue(pos);
 | 
						|
+        return Math.max(sky, block);
 | 
						|
+    }
 | 
						|
+    // Paper end - replace light engine impl
 | 
						|
+
 | 
						|
     @Override
 | 
						|
     public void close() {
 | 
						|
     }
 | 
						|
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
 | 
						|
 
 | 
						|
     @Override
 | 
						|
     public void checkBlock(BlockPos pos) {
 | 
						|
-        BlockPos blockPos = pos.immutable();
 | 
						|
-        this.addTask(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()), ThreadedLevelLightEngine.TaskType.POST_UPDATE, Util.name(() -> {
 | 
						|
-            super.checkBlock(blockPos);
 | 
						|
-        }, () -> {
 | 
						|
-            return "checkBlock " + blockPos;
 | 
						|
-        }));
 | 
						|
+        // Paper start - replace light engine impl
 | 
						|
+        final BlockPos posCopy = pos.immutable();
 | 
						|
+        this.queueTaskForSection(posCopy.getX() >> 4, posCopy.getY() >> 4, posCopy.getZ() >> 4, () -> {
 | 
						|
+            return this.theLightEngine.blockChange(posCopy);
 | 
						|
+        });
 | 
						|
+        // Paper end - replace light engine impl
 | 
						|
     }
 | 
						|
 
 | 
						|
     protected void updateChunkStatus(ChunkPos pos) {
 | 
						|
+        if (true) return; // Paper - replace light engine impl
 | 
						|
         this.addTask(pos.x, pos.z, () -> {
 | 
						|
             return 0;
 | 
						|
         }, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
 | 
						|
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
 | 
						|
 
 | 
						|
     @Override
 | 
						|
     public void updateSectionStatus(SectionPos pos, boolean notReady) {
 | 
						|
-        this.addTask(pos.x(), pos.z(), () -> {
 | 
						|
-            return 0;
 | 
						|
-        }, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
 | 
						|
-            super.updateSectionStatus(pos, notReady);
 | 
						|
-        }, () -> {
 | 
						|
-            return "updateSectionStatus " + pos + " " + notReady;
 | 
						|
-        }));
 | 
						|
+        // Paper start - replace light engine impl
 | 
						|
+        this.queueTaskForSection(pos.getX(), pos.getY(), pos.getZ(), () -> {
 | 
						|
+            return this.theLightEngine.sectionChange(pos, notReady);
 | 
						|
+        });
 | 
						|
+        // Paper end - replace light engine impl
 | 
						|
     }
 | 
						|
 
 | 
						|
     @Override
 | 
						|
     public void enableLightSources(ChunkPos chunkPos, boolean bl) {
 | 
						|
+        if (true) return; // Paper - replace light engine impl
 | 
						|
         this.addTask(chunkPos.x, chunkPos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
 | 
						|
             super.enableLightSources(chunkPos, bl);
 | 
						|
         }, () -> {
 | 
						|
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
 | 
						|
 
 | 
						|
     @Override
 | 
						|
     public void queueSectionData(LightLayer lightType, SectionPos pos, @Nullable DataLayer nibbles, boolean bl) {
 | 
						|
+        if (true) return; // Paper - replace light engine impl
 | 
						|
         this.addTask(pos.x(), pos.z(), () -> {
 | 
						|
             return 0;
 | 
						|
         }, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
 | 
						|
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
 | 
						|
 
 | 
						|
     @Override
 | 
						|
     public void retainData(ChunkPos pos, boolean retainData) {
 | 
						|
+        if (true) return; // Paper - replace light engine impl
 | 
						|
         this.addTask(pos.x, pos.z, () -> {
 | 
						|
             return 0;
 | 
						|
         }, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
 | 
						|
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
 | 
						|
     }
 | 
						|
 
 | 
						|
     public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean excludeBlocks) {
 | 
						|
+        // Paper start - replace light engine impl
 | 
						|
+        if (true) {
 | 
						|
+            boolean lit = excludeBlocks;
 | 
						|
+            final ChunkPos chunkPos = chunk.getPos();
 | 
						|
+
 | 
						|
+            return CompletableFuture.supplyAsync(() -> {
 | 
						|
+                final Boolean[] emptySections = StarLightEngine.getEmptySectionsForChunk(chunk);
 | 
						|
+                if (!lit) {
 | 
						|
+                    chunk.setLightCorrect(false);
 | 
						|
+                    this.theLightEngine.lightChunk(chunk, emptySections);
 | 
						|
+                    chunk.setLightCorrect(true);
 | 
						|
+                } else {
 | 
						|
+                    this.theLightEngine.forceLoadInChunk(chunk, emptySections);
 | 
						|
+                    // can't really force the chunk to be edged checked, as we need neighbouring chunks - but we don't have
 | 
						|
+                    // them, so if it's not loaded then i guess we can't do edge checks. later loads of the chunk should
 | 
						|
+                    // catch what we miss here.
 | 
						|
+                    this.theLightEngine.checkChunkEdges(chunkPos.x, chunkPos.z);
 | 
						|
+                }
 | 
						|
+
 | 
						|
+                this.chunkMap.releaseLightTicket(chunkPos);
 | 
						|
+                return chunk;
 | 
						|
+            }, (runnable) -> {
 | 
						|
+                this.theLightEngine.scheduleChunkLight(chunkPos, runnable);
 | 
						|
+                this.tryScheduleUpdate();
 | 
						|
+            }).whenComplete((final ChunkAccess c, final Throwable throwable) -> {
 | 
						|
+                if (throwable != null) {
 | 
						|
+                    LOGGER.fatal("Failed to light chunk " + chunkPos, throwable);
 | 
						|
+                }
 | 
						|
+            });
 | 
						|
+        }
 | 
						|
+        // Paper end - replace light engine impl
 | 
						|
         ChunkPos chunkPos = chunk.getPos();
 | 
						|
         // Paper start
 | 
						|
         //ichunkaccess.b(false); // Don't need to disable this
 | 
						|
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
 | 
						|
     }
 | 
						|
 
 | 
						|
     public void tryScheduleUpdate() {
 | 
						|
-        if ((!this.queue.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) { // Paper
 | 
						|
+        if (this.hasLightWork() && this.scheduled.compareAndSet(false, true)) { // Paper // Paper - rewrite light engine
 | 
						|
             this.taskMailbox.tell(() -> {
 | 
						|
                 this.runUpdate();
 | 
						|
                 this.scheduled.set(false);
 | 
						|
@@ -0,0 +0,0 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
 | 
						|
         if (queue.poll(pre, post)) {
 | 
						|
             pre.forEach(Runnable::run);
 | 
						|
             pre.clear();
 | 
						|
-            super.runUpdates(Integer.MAX_VALUE, true, true);
 | 
						|
+            this.theLightEngine.propagateChanges(); // Paper - rewrite light engine
 | 
						|
             post.forEach(Runnable::run);
 | 
						|
             post.clear();
 | 
						|
         } else {
 | 
						|
             // might have level updates to go still
 | 
						|
-            super.runUpdates(Integer.MAX_VALUE, true, true);
 | 
						|
+            this.theLightEngine.propagateChanges(); // Paper - rewrite light engine
 | 
						|
         }
 | 
						|
         // Paper end
 | 
						|
     }
 | 
						|
diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/server/level/TicketType.java
 | 
						|
+++ b/src/main/java/net/minecraft/server/level/TicketType.java
 | 
						|
@@ -0,0 +0,0 @@ public class TicketType<T> {
 | 
						|
     public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = TicketType.create("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
 | 
						|
     public static final TicketType<Long> DELAY_UNLOAD = create("delay_unload", Long::compareTo, 300); // Paper
 | 
						|
     public static final TicketType<Long> REQUIRED_LOAD = create("required_load", Long::compareTo); // Paper - make sure getChunkAt does not fail
 | 
						|
+    public static final TicketType<Long> CHUNK_RELIGHT = create("light_update", Long::compareTo); // Paper - ensure chunks stay loaded for lighting
 | 
						|
 
 | 
						|
     public static <T> TicketType<T> create(String name, Comparator<T> argumentComparator) {
 | 
						|
         return new TicketType<>(name, argumentComparator, 0L);
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
 | 
						|
@@ -0,0 +0,0 @@ public abstract class BlockBehaviour {
 | 
						|
             this.isViewBlocking = blockbase_info.isViewBlocking;
 | 
						|
             this.hasPostProcess = blockbase_info.hasPostProcess;
 | 
						|
             this.emissiveRendering = blockbase_info.emissiveRendering;
 | 
						|
+            this.conditionallyFullOpaque = this.isOpaque() & this.isTransparentOnSomeFaces(); // Paper
 | 
						|
         }
 | 
						|
         // Paper start - impl cached craft block data, lazy load to fix issue with loading at the wrong time
 | 
						|
         private org.bukkit.craftbukkit.block.data.CraftBlockData cachedCraftBlockData;
 | 
						|
@@ -0,0 +0,0 @@ public abstract class BlockBehaviour {
 | 
						|
         protected boolean isTicking;
 | 
						|
         protected FluidState fluid;
 | 
						|
         // Paper end
 | 
						|
+        // Paper start
 | 
						|
+        protected int opacityIfCached = -1;
 | 
						|
+        // ret -1 if opacity is dynamic, or -1 if the block is conditionally full opaque, else return opacity in [0, 15]
 | 
						|
+        public final int getOpacityIfCached() {
 | 
						|
+            return this.opacityIfCached;
 | 
						|
+        }
 | 
						|
+
 | 
						|
+        protected final boolean conditionallyFullOpaque;
 | 
						|
+        public final boolean isConditionallyFullOpaque() {
 | 
						|
+            return this.conditionallyFullOpaque;
 | 
						|
+        }
 | 
						|
+        // Paper end
 | 
						|
 
 | 
						|
         public void initCache() {
 | 
						|
             this.fluid = this.getBlock().getFluidState(this.asState()); // Paper - moved from getFluid()
 | 
						|
@@ -0,0 +0,0 @@ public abstract class BlockBehaviour {
 | 
						|
                 this.cache = new BlockBehaviour.BlockStateBase.Cache(this.asState());
 | 
						|
             }
 | 
						|
             this.shapeExceedsCube = this.cache == null || this.cache.largeCollisionShape; // Paper - moved from actual method to here
 | 
						|
+            this.opacityIfCached = this.cache == null || this.isConditionallyFullOpaque() ? -1 : this.cache.lightBlock; // Paper - cache opacity for light
 | 
						|
 
 | 
						|
         }
 | 
						|
 
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
 | 
						|
@@ -0,0 +0,0 @@ public interface ChunkAccess extends BlockGetter, FeatureAccess {
 | 
						|
     net.minecraft.world.level.Level getLevel();
 | 
						|
     // Paper end
 | 
						|
 
 | 
						|
+    // Paper start
 | 
						|
+    default ca.spottedleaf.starlight.light.SWMRNibbleArray[] getBlockNibbles() {
 | 
						|
+        throw new UnsupportedOperationException(this.getClass().getName());
 | 
						|
+    }
 | 
						|
+    default void setBlockNibbles(ca.spottedleaf.starlight.light.SWMRNibbleArray[] nibbles) {
 | 
						|
+        throw new UnsupportedOperationException(this.getClass().getName());
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    default ca.spottedleaf.starlight.light.SWMRNibbleArray[] getSkyNibbles() {
 | 
						|
+        throw new UnsupportedOperationException(this.getClass().getName());
 | 
						|
+    }
 | 
						|
+    default void setSkyNibbles(ca.spottedleaf.starlight.light.SWMRNibbleArray[] nibbles) {
 | 
						|
+        throw new UnsupportedOperationException(this.getClass().getName());
 | 
						|
+    }
 | 
						|
+    public default boolean[] getSkyEmptinessMap() {
 | 
						|
+        throw new UnsupportedOperationException(this.getClass().getName());
 | 
						|
+    }
 | 
						|
+    public default void setSkyEmptinessMap(final boolean[] emptinessMap) {
 | 
						|
+        throw new UnsupportedOperationException(this.getClass().getName());
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public default boolean[] getBlockEmptinessMap() {
 | 
						|
+        throw new UnsupportedOperationException(this.getClass().getName());
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    public default void setBlockEmptinessMap(final boolean[] emptinessMap) {
 | 
						|
+        throw new UnsupportedOperationException(this.getClass().getName());
 | 
						|
+    }
 | 
						|
+    // Paper end
 | 
						|
+
 | 
						|
     BlockState getType(final int x, final int y, final int z); // Paper
 | 
						|
     @Nullable
 | 
						|
     BlockState setBlockState(BlockPos pos, BlockState state, boolean moved);
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/chunk/DataLayer.java b/src/main/java/net/minecraft/world/level/chunk/DataLayer.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/chunk/DataLayer.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/chunk/DataLayer.java
 | 
						|
@@ -0,0 +0,0 @@ public final class DataLayer {
 | 
						|
     public static final int SIZE = 2048;
 | 
						|
     private static final int NIBBLE_SIZE = 4;
 | 
						|
     @Nullable
 | 
						|
-    protected byte[] data;
 | 
						|
+    protected byte[] data; public final byte[] getDataRaw() { return this.data; } // Paper - provide accessor
 | 
						|
     // Paper start
 | 
						|
     public static byte[] EMPTY_NIBBLE = new byte[2048];
 | 
						|
     private static final int nibbleBucketSizeMultiplier = Integer.getInteger("Paper.nibbleBucketSize", 3072);
 | 
						|
@@ -0,0 +0,0 @@ public final class DataLayer {
 | 
						|
     boolean poolSafe = false;
 | 
						|
     public java.lang.Runnable cleaner;
 | 
						|
     private void registerCleaner() {
 | 
						|
+        if (true) return; // Paper - purge cleaner usage
 | 
						|
         if (!poolSafe) {
 | 
						|
             cleaner = net.minecraft.server.MCUtil.registerCleaner(this, this.data, DataLayer::releaseBytes);
 | 
						|
         } else {
 | 
						|
@@ -0,0 +0,0 @@ public final class DataLayer {
 | 
						|
     }
 | 
						|
     public DataLayer(byte[] bytes, boolean isSafe) {
 | 
						|
         this.data = bytes;
 | 
						|
-        if (!isSafe) this.data = getCloneIfSet(); // Paper - clone for safety
 | 
						|
+        // Paper - purge cleaner usage
 | 
						|
         registerCleaner();
 | 
						|
         // Paper end
 | 
						|
         if (bytes.length != 2048) {
 | 
						|
@@ -0,0 +0,0 @@ public final class DataLayer {
 | 
						|
     }
 | 
						|
     // Paper end
 | 
						|
     public DataLayer copy() {
 | 
						|
-        return this.data == null ? new DataLayer() : new DataLayer(this.data); // Paper - clone in ctor
 | 
						|
+        return this.data == null ? new DataLayer() : new DataLayer(this.data.clone()); // Paper - clone in ctor // Paper - no longer clone in constructor
 | 
						|
     }
 | 
						|
 
 | 
						|
     public String toString() {
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
 | 
						|
@@ -0,0 +0,0 @@
 | 
						|
 package net.minecraft.world.level.chunk;
 | 
						|
 
 | 
						|
+import ca.spottedleaf.starlight.light.SWMRNibbleArray;
 | 
						|
 import it.unimi.dsi.fastutil.longs.LongSet;
 | 
						|
 import java.util.BitSet;
 | 
						|
 import java.util.Map;
 | 
						|
@@ -0,0 +0,0 @@ public class ImposterProtoChunk extends ProtoChunk {
 | 
						|
         this.wrapped = wrapped;
 | 
						|
     }
 | 
						|
 
 | 
						|
+    // Paper start - rewrite light engine
 | 
						|
+    @Override
 | 
						|
+    public SWMRNibbleArray[] getBlockNibbles() {
 | 
						|
+        return this.getWrapped().getBlockNibbles();
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setBlockNibbles(SWMRNibbleArray[] nibbles) {
 | 
						|
+        this.getWrapped().setBlockNibbles(nibbles);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public SWMRNibbleArray[] getSkyNibbles() {
 | 
						|
+        return this.getWrapped().getSkyNibbles();
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setSkyNibbles(SWMRNibbleArray[] nibbles) {
 | 
						|
+        this.getWrapped().setSkyNibbles(nibbles);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public boolean[] getSkyEmptinessMap() {
 | 
						|
+        return this.getWrapped().getSkyEmptinessMap();
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setSkyEmptinessMap(boolean[] emptinessMap) {
 | 
						|
+        this.getWrapped().setSkyEmptinessMap(emptinessMap);
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public boolean[] getBlockEmptinessMap() {
 | 
						|
+        return this.getWrapped().getBlockEmptinessMap();
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setBlockEmptinessMap(boolean[] emptinessMap) {
 | 
						|
+        this.getWrapped().setBlockEmptinessMap(emptinessMap);
 | 
						|
+    }
 | 
						|
+    // Paper end - rewrite light engine
 | 
						|
+
 | 
						|
     @Nullable
 | 
						|
     @Override
 | 
						|
     public BlockEntity getBlockEntity(BlockPos pos) {
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
 | 
						|
@@ -0,0 +0,0 @@
 | 
						|
 package net.minecraft.world.level.chunk;
 | 
						|
 
 | 
						|
+import ca.spottedleaf.starlight.light.SWMRNibbleArray;
 | 
						|
+import ca.spottedleaf.starlight.light.StarLightEngine;
 | 
						|
 import com.google.common.collect.ImmutableList;
 | 
						|
 import com.destroystokyo.paper.exception.ServerInternalException;
 | 
						|
 import com.google.common.collect.Maps;
 | 
						|
@@ -0,0 +0,0 @@ import java.util.Collections;
 | 
						|
 import java.util.Iterator;
 | 
						|
 import java.util.Map;
 | 
						|
 import java.util.Map.Entry;
 | 
						|
-import java.util.Objects;
 | 
						|
 import java.util.Set;
 | 
						|
 import java.util.function.Consumer;
 | 
						|
 import java.util.function.Supplier;
 | 
						|
@@ -0,0 +0,0 @@ import net.minecraft.CrashReport;
 | 
						|
 import net.minecraft.CrashReportCategory;
 | 
						|
 import net.minecraft.ReportedException;
 | 
						|
 import net.minecraft.core.BlockPos;
 | 
						|
-import net.minecraft.core.DefaultedRegistry;
 | 
						|
 import net.minecraft.core.Registry;
 | 
						|
 import net.minecraft.core.SectionPos;
 | 
						|
 import net.minecraft.nbt.CompoundTag;
 | 
						|
@@ -0,0 +0,0 @@ public class LevelChunk implements ChunkAccess {
 | 
						|
     private volatile boolean isLightCorrect;
 | 
						|
     private final Int2ObjectMap<GameEventDispatcher> gameEventDispatcherSections;
 | 
						|
 
 | 
						|
+    // Paper start - rewrite light engine
 | 
						|
+    protected volatile SWMRNibbleArray[] blockNibbles;
 | 
						|
+    protected volatile SWMRNibbleArray[] skyNibbles;
 | 
						|
+    protected volatile boolean[] skyEmptinessMap;
 | 
						|
+    protected volatile boolean[] blockEmptinessMap;
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public SWMRNibbleArray[] getBlockNibbles() {
 | 
						|
+        return this.blockNibbles;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setBlockNibbles(SWMRNibbleArray[] nibbles) {
 | 
						|
+        this.blockNibbles = nibbles;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public SWMRNibbleArray[] getSkyNibbles() {
 | 
						|
+        return this.skyNibbles;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setSkyNibbles(SWMRNibbleArray[] nibbles) {
 | 
						|
+        this.skyNibbles = nibbles;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public boolean[] getSkyEmptinessMap() {
 | 
						|
+        return this.skyEmptinessMap;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setSkyEmptinessMap(boolean[] emptinessMap) {
 | 
						|
+        this.skyEmptinessMap = emptinessMap;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public boolean[] getBlockEmptinessMap() {
 | 
						|
+        return this.blockEmptinessMap;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setBlockEmptinessMap(boolean[] emptinessMap) {
 | 
						|
+        this.blockEmptinessMap = emptinessMap;
 | 
						|
+    }
 | 
						|
+    // Paper end - rewrite light engine
 | 
						|
+
 | 
						|
     public LevelChunk(Level world, ChunkPos pos, ChunkBiomeContainer biomes) {
 | 
						|
         this(world, pos, biomes, UpgradeData.EMPTY, EmptyTickList.empty(), EmptyTickList.empty(), 0L, (LevelChunkSection[]) null, (Consumer) null);
 | 
						|
     }
 | 
						|
 
 | 
						|
     public LevelChunk(Level world, ChunkPos pos, ChunkBiomeContainer biomes, UpgradeData upgradeData, TickList<Block> blockTickScheduler, TickList<Fluid> fluidTickScheduler, long inhabitedTime, @Nullable LevelChunkSection[] sections, @Nullable Consumer<LevelChunk> loadToWorldConsumer) {
 | 
						|
+        // Paper start
 | 
						|
+        this.blockNibbles = StarLightEngine.getFilledEmptyLight(world);
 | 
						|
+        this.skyNibbles = StarLightEngine.getFilledEmptyLight(world);
 | 
						|
+        // Paper end
 | 
						|
         this.pendingBlockEntities = Maps.newHashMap();
 | 
						|
         this.tickersInLevel = Maps.newHashMap();
 | 
						|
         this.heightmaps = Maps.newEnumMap(Heightmap.Types.class);
 | 
						|
@@ -0,0 +0,0 @@ public class LevelChunk implements ChunkAccess {
 | 
						|
 
 | 
						|
     public LevelChunk(ServerLevel worldserver, ProtoChunk protoChunk, @Nullable Consumer<LevelChunk> consumer) {
 | 
						|
         this(worldserver, protoChunk.getPos(), protoChunk.getBiomes(), protoChunk.getUpgradeData(), protoChunk.getBlockTicks(), protoChunk.getLiquidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), consumer);
 | 
						|
+        // Paper start - copy over protochunk light
 | 
						|
+        this.setBlockNibbles(protoChunk.getBlockNibbles());
 | 
						|
+        this.setSkyNibbles(protoChunk.getSkyNibbles());
 | 
						|
+        this.setSkyEmptinessMap(protoChunk.getSkyEmptinessMap());
 | 
						|
+        this.setBlockEmptinessMap(protoChunk.getBlockEmptinessMap());
 | 
						|
+        // Paper end - copy over protochunk light
 | 
						|
         Iterator iterator = protoChunk.getBlockEntities().values().iterator();
 | 
						|
 
 | 
						|
         while (iterator.hasNext()) {
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
 | 
						|
@@ -0,0 +0,0 @@ public class LevelChunkSection {
 | 
						|
     short nonEmptyBlockCount; // Paper - package-private
 | 
						|
     private short tickingBlockCount;
 | 
						|
     private short tickingFluidCount;
 | 
						|
-    final PalettedContainer<BlockState> states; // Paper - package-private
 | 
						|
+    public final PalettedContainer<BlockState> states; // Paper - package-private // Paper - public
 | 
						|
 
 | 
						|
     // Paper start - Anti-Xray - Add parameters
 | 
						|
     @Deprecated public LevelChunkSection(int yOffset) { this(yOffset, null, null, true); } // Notice for updates: Please make sure this constructor isn't used anywhere
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/chunk/PalettedContainer.java
 | 
						|
@@ -0,0 +0,0 @@ public class PalettedContainer<T> implements PaletteResize<T> {
 | 
						|
         return this.get(y << 8 | z << 4 | x); // Paper - inline
 | 
						|
     }
 | 
						|
 
 | 
						|
-    protected T get(int index) {
 | 
						|
+    public T get(int index) { // Paper - public
 | 
						|
         T object = this.palette.valueFor(this.storage.get(index));
 | 
						|
         return (T)(object == null ? this.defaultValue : object);
 | 
						|
     }
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
 | 
						|
@@ -0,0 +0,0 @@
 | 
						|
 package net.minecraft.world.level.chunk;
 | 
						|
 
 | 
						|
+import ca.spottedleaf.starlight.light.SWMRNibbleArray;
 | 
						|
+import ca.spottedleaf.starlight.light.StarLightEngine;
 | 
						|
 import com.google.common.collect.Lists;
 | 
						|
 import com.google.common.collect.Maps;
 | 
						|
 import com.google.common.collect.Sets;
 | 
						|
@@ -0,0 +0,0 @@ public class ProtoChunk implements ChunkAccess {
 | 
						|
     // Paper end
 | 
						|
     private static boolean PRINTED_OUTDATED_CTOR_MSG = false; // Paper - Add level
 | 
						|
 
 | 
						|
+    // Paper start - rewrite light engine
 | 
						|
+    protected volatile SWMRNibbleArray[] blockNibbles;
 | 
						|
+    protected volatile SWMRNibbleArray[] skyNibbles;
 | 
						|
+    protected volatile boolean[] skyEmptinessMap;
 | 
						|
+    protected volatile boolean[] blockEmptinessMap;
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public SWMRNibbleArray[] getBlockNibbles() {
 | 
						|
+        return this.blockNibbles;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setBlockNibbles(SWMRNibbleArray[] nibbles) {
 | 
						|
+        this.blockNibbles = nibbles;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public SWMRNibbleArray[] getSkyNibbles() {
 | 
						|
+        return this.skyNibbles;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setSkyNibbles(SWMRNibbleArray[] nibbles) {
 | 
						|
+        this.skyNibbles = nibbles;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public boolean[] getSkyEmptinessMap() {
 | 
						|
+        return this.skyEmptinessMap;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setSkyEmptinessMap(boolean[] emptinessMap) {
 | 
						|
+        this.skyEmptinessMap = emptinessMap;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public boolean[] getBlockEmptinessMap() {
 | 
						|
+        return this.blockEmptinessMap;
 | 
						|
+    }
 | 
						|
+
 | 
						|
+    @Override
 | 
						|
+    public void setBlockEmptinessMap(boolean[] emptinessMap) {
 | 
						|
+        this.blockEmptinessMap = emptinessMap;
 | 
						|
+    }
 | 
						|
+    // Paper end - rewrite light engine
 | 
						|
+
 | 
						|
     @Deprecated // Paper start - add level
 | 
						|
     public ProtoChunk(ChunkPos pos, UpgradeData upgradeData, LevelHeightAccessor world) {
 | 
						|
         // Paper start
 | 
						|
@@ -0,0 +0,0 @@ public class ProtoChunk implements ChunkAccess {
 | 
						|
         }
 | 
						|
     }
 | 
						|
     public ProtoChunk(ChunkPos pos, UpgradeData upgradeData, @Nullable LevelChunkSection[] levelChunkSections, ProtoTickList<Block> blockTickScheduler, ProtoTickList<Fluid> fluidTickScheduler, LevelHeightAccessor world, net.minecraft.server.level.ServerLevel level) {
 | 
						|
+        // Paper start
 | 
						|
+        this.blockNibbles = StarLightEngine.getFilledEmptyLight(world);
 | 
						|
+        this.skyNibbles = StarLightEngine.getFilledEmptyLight(world);
 | 
						|
+        // Paper end
 | 
						|
         this.level = level;
 | 
						|
         // Paper end
 | 
						|
         this.chunkPos = pos;
 | 
						|
@@ -0,0 +0,0 @@ public class ProtoChunk implements ChunkAccess {
 | 
						|
 
 | 
						|
                 LevelChunkSection levelChunkSection = this.getOrCreateSection(l);
 | 
						|
                 BlockState blockState = levelChunkSection.setBlockState(i & 15, j & 15, k & 15, state);
 | 
						|
-                if (this.status.isOrAfter(ChunkStatus.FEATURES) && state != blockState && (state.getLightBlock(this, pos) != blockState.getLightBlock(this, pos) || state.getLightEmission() != blockState.getLightEmission() || state.useShapeForLightOcclusion() || blockState.useShapeForLightOcclusion())) {
 | 
						|
+                if (this.status.isOrAfter(ChunkStatus.LIGHT) && state != blockState && (state.getLightBlock(this, pos) != blockState.getLightBlock(this, pos) || state.getLightEmission() != blockState.getLightEmission() || state.useShapeForLightOcclusion() || blockState.useShapeForLightOcclusion())) { // Paper - move block updates to only happen after lighting occurs (or during, thanks chunk system)
 | 
						|
                     this.lightEngine.checkBlock(pos);
 | 
						|
                 }
 | 
						|
 
 | 
						|
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
 | 
						|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
 | 
						|
--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
 | 
						|
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
 | 
						|
@@ -0,0 +0,0 @@ import org.apache.logging.log4j.Logger;
 | 
						|
 
 | 
						|
 public class ChunkSerializer {
 | 
						|
 
 | 
						|
+    // Paper start - replace light engine impl
 | 
						|
+    private static final int STARLIGHT_LIGHT_VERSION = 5;
 | 
						|
+
 | 
						|
+    private static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state";
 | 
						|
+    private static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state";
 | 
						|
+    private static final String STARLIGHT_VERSION_TAG = "starlight.light_version";
 | 
						|
+    // Paper end - replace light engine impl
 | 
						|
+
 | 
						|
     private static final Logger LOGGER = LogManager.getLogger();
 | 
						|
     public static final String TAG_UPGRADE_DATA = "UpgradeData";
 | 
						|
 
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkSerializer {
 | 
						|
         ProtoTickList<Fluid> protochunkticklist1 = new ProtoTickList<>((fluidtype) -> {
 | 
						|
             return fluidtype == null || fluidtype == Fluids.EMPTY;
 | 
						|
         }, pos, nbttagcompound1.getList("LiquidsToBeTicked", 9), world);
 | 
						|
-        boolean flag = nbttagcompound1.getBoolean("isLightOn");
 | 
						|
+        boolean flag = getStatus(nbt).isOrAfter(ChunkStatus.LIGHT) && nbttagcompound1.get("isLightOn") != null && nbttagcompound1.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION; // Paper
 | 
						|
         ListTag nbttaglist = nbttagcompound1.getList("Sections", 10);
 | 
						|
         int i = world.getSectionsCount();
 | 
						|
         LevelChunkSection[] achunksection = new LevelChunkSection[i];
 | 
						|
         boolean flag1 = world.dimensionType().hasSkyLight();
 | 
						|
         ServerChunkCache chunkproviderserver = world.getChunkSource();
 | 
						|
         LevelLightEngine lightengine = chunkproviderserver.getLightEngine();
 | 
						|
+        // Paper start
 | 
						|
+        ca.spottedleaf.starlight.light.SWMRNibbleArray[] blockNibbles = ca.spottedleaf.starlight.light.StarLightEngine.getFilledEmptyLight(world); // Paper - replace light impl
 | 
						|
+        ca.spottedleaf.starlight.light.SWMRNibbleArray[] skyNibbles = ca.spottedleaf.starlight.light.StarLightEngine.getFilledEmptyLight(world); // Paper - replace light impl
 | 
						|
+        final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world);
 | 
						|
+        final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world);
 | 
						|
+        boolean canReadSky = world.dimensionType().hasSkyLight();
 | 
						|
+        // Paper end
 | 
						|
 
 | 
						|
         if (flag) {
 | 
						|
             tasksToExecuteOnMain.add(() -> { // Paper - delay this task since we're executing off-main
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkSerializer {
 | 
						|
         }
 | 
						|
 
 | 
						|
         for (int j = 0; j < nbttaglist.size(); ++j) {
 | 
						|
-            CompoundTag nbttagcompound2 = nbttaglist.getCompound(j);
 | 
						|
+            CompoundTag nbttagcompound2 = nbttaglist.getCompound(j); CompoundTag sectionData = nbttagcompound2; // Paper
 | 
						|
             byte b0 = nbttagcompound2.getByte("Y");
 | 
						|
 
 | 
						|
             if (nbttagcompound2.contains("Palette", 9) && nbttagcompound2.contains("BlockStates", 12)) {
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkSerializer {
 | 
						|
             }
 | 
						|
 
 | 
						|
             if (flag) {
 | 
						|
-                if (nbttagcompound2.contains("BlockLight", 7)) {
 | 
						|
-                    // Paper start - delay this task since we're executing off-main
 | 
						|
-                    DataLayer blockLight = new DataLayer(nbttagcompound2.getByteArray("BlockLight"));
 | 
						|
-                    tasksToExecuteOnMain.add(() -> {
 | 
						|
-                        lightengine.queueSectionData(LightLayer.BLOCK, SectionPos.of(chunkcoordintpair1, b0), blockLight, true);
 | 
						|
-                    });
 | 
						|
-                    // Paper end - delay this task since we're executing off-main
 | 
						|
+                // Paper start - rewrite light engine
 | 
						|
+                int y = sectionData.getByte("Y");
 | 
						|
+
 | 
						|
+                if (sectionData.contains("BlockLight", 7)) {
 | 
						|
+                    // this is where our diff is
 | 
						|
+                    blockNibbles[y - minSection] = new ca.spottedleaf.starlight.light.SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety
 | 
						|
+                } else {
 | 
						|
+                    blockNibbles[y - minSection] = new ca.spottedleaf.starlight.light.SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
 | 
						|
                 }
 | 
						|
 
 | 
						|
-                if (flag1 && nbttagcompound2.contains("SkyLight", 7)) {
 | 
						|
-                    // Paper start - delay this task since we're executing off-main
 | 
						|
-                    DataLayer skyLight = new DataLayer(nbttagcompound2.getByteArray("SkyLight"));
 | 
						|
-                    tasksToExecuteOnMain.add(() -> {
 | 
						|
-                        lightengine.queueSectionData(LightLayer.SKY, SectionPos.of(chunkcoordintpair1, b0), skyLight, true);
 | 
						|
-                    });
 | 
						|
-                    // Paper end - delay this task since we're executing off-main
 | 
						|
+                if (canReadSky) {
 | 
						|
+                    if (sectionData.contains("SkyLight", 7)) {
 | 
						|
+                        // we store under the same key so mod programs editing nbt
 | 
						|
+                        // can still read the data, hopefully.
 | 
						|
+                        // however, for compatibility we store chunks as unlit so vanilla
 | 
						|
+                        // is forced to re-light them if it encounters our data. It's too much of a burden
 | 
						|
+                        // to try and maintain compatibility with a broken and inferior skylight management system.
 | 
						|
+                        skyNibbles[y - minSection] = new ca.spottedleaf.starlight.light.SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
 | 
						|
+                    } else {
 | 
						|
+                        skyNibbles[y - minSection] = new ca.spottedleaf.starlight.light.SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
 | 
						|
+                    }
 | 
						|
                 }
 | 
						|
+                // Paper end - rewrite light engine
 | 
						|
             }
 | 
						|
         }
 | 
						|
 
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkSerializer {
 | 
						|
             object = new LevelChunk(world.getLevel(), pos, biomestorage, chunkconverter, (TickList) object1, (TickList) object2, k, achunksection, // Paper start - fix massive nbt memory leak due to lambda. move lambda into a container method to not leak scope. Only clone needed NBT keys.
 | 
						|
                 createLoadEntitiesConsumer(new SafeNBTCopy(nbttagcompound1, "TileEntities", "Entities", "ChunkBukkitValues")) // Paper - move CB Chunk PDC into here
 | 
						|
             );// Paper end
 | 
						|
+            ((LevelChunk)object).setBlockNibbles(blockNibbles); // Paper - replace light impl
 | 
						|
+            ((LevelChunk)object).setSkyNibbles(skyNibbles); // Paper - replace light impl
 | 
						|
         } else {
 | 
						|
             ProtoChunk protochunk = new ProtoChunk(pos, chunkconverter, achunksection, protochunkticklist, protochunkticklist1, world, world); // Paper - add level
 | 
						|
+            protochunk.setBlockNibbles(blockNibbles); // Paper - replace light impl
 | 
						|
+            protochunk.setSkyNibbles(skyNibbles); // Paper - replace light impl
 | 
						|
 
 | 
						|
             protochunk.setBiomes(biomestorage);
 | 
						|
             object = protochunk;
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkSerializer {
 | 
						|
         DataLayer[] blockLight = new DataLayer[lightenginethreaded.getMaxLightSection() - lightenginethreaded.getMinLightSection()];
 | 
						|
         DataLayer[] skyLight = new DataLayer[lightenginethreaded.getMaxLightSection() - lightenginethreaded.getMinLightSection()];
 | 
						|
 
 | 
						|
-        for (int i = lightenginethreaded.getMinLightSection(); i < lightenginethreaded.getMaxLightSection(); ++i) {
 | 
						|
+        for (int i = lightenginethreaded.getMinLightSection(); false && i < lightenginethreaded.getMaxLightSection(); ++i) { // Paper - don't run loop, we don't need to - light data is per chunk now
 | 
						|
             DataLayer blockArray = lightenginethreaded.getLayerListener(LightLayer.BLOCK).getDataLayerData(SectionPos.of(chunkPos, i));
 | 
						|
             DataLayer skyArray = lightenginethreaded.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(chunkPos, i));
 | 
						|
 
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkSerializer {
 | 
						|
         return saveChunk(world, chunk, null);
 | 
						|
     }
 | 
						|
     public static CompoundTag saveChunk(ServerLevel world, ChunkAccess chunk, AsyncSaveData asyncsavedata) {
 | 
						|
+        // Paper start - rewrite light impl
 | 
						|
+        final int minSection = io.papermc.paper.util.WorldUtil.getMinLightSection(world);
 | 
						|
+        final int maxSection = io.papermc.paper.util.WorldUtil.getMaxLightSection(world);
 | 
						|
+        ca.spottedleaf.starlight.light.SWMRNibbleArray[] blockNibbles = chunk.getBlockNibbles();
 | 
						|
+        ca.spottedleaf.starlight.light.SWMRNibbleArray[] skyNibbles = chunk.getSkyNibbles();
 | 
						|
+        // Paper end - rewrite light impl
 | 
						|
         // Paper end
 | 
						|
         ChunkPos chunkcoordintpair = chunk.getPos();
 | 
						|
         CompoundTag nbttagcompound = new CompoundTag();
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkSerializer {
 | 
						|
             LevelChunkSection chunksection = (LevelChunkSection) Arrays.stream(achunksection).filter((chunksection1) -> {
 | 
						|
                 return chunksection1 != null && SectionPos.blockToSectionCoord(chunksection1.bottomBlockY()) == finalI; // CraftBukkit - decompile errors
 | 
						|
             }).findFirst().orElse(LevelChunk.EMPTY_SECTION);
 | 
						|
-            // Paper start - async chunk save for unload
 | 
						|
-            DataLayer nibblearray; // block light
 | 
						|
-            DataLayer nibblearray1; // sky light
 | 
						|
-            if (asyncsavedata == null) {
 | 
						|
-                nibblearray = lightenginethreaded.getLayerListener(LightLayer.BLOCK).getDataLayerData(SectionPos.of(chunkcoordintpair, i)); /// Paper - diff on method change (see getAsyncSaveData)
 | 
						|
-                nibblearray1 = lightenginethreaded.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(chunkcoordintpair, i)); // Paper - diff on method change (see getAsyncSaveData)
 | 
						|
-            } else {
 | 
						|
-                nibblearray = asyncsavedata.blockLight[i - lightenginethreaded.getMinLightSection()];
 | 
						|
-                nibblearray1 = asyncsavedata.skyLight[i - lightenginethreaded.getMinLightSection()];
 | 
						|
-            }
 | 
						|
-            // Paper end
 | 
						|
-            if (chunksection != LevelChunk.EMPTY_SECTION || nibblearray != null || nibblearray1 != null) {
 | 
						|
-                CompoundTag nbttagcompound2 = new CompoundTag();
 | 
						|
+            // Paper start - replace light engine
 | 
						|
+            ca.spottedleaf.starlight.light.SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState();
 | 
						|
+            ca.spottedleaf.starlight.light.SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState();
 | 
						|
+            if (chunksection != LevelChunk.EMPTY_SECTION || blockNibble != null || skyNibble != null) {
 | 
						|
+                // Paper end - replace light engine
 | 
						|
+                CompoundTag nbttagcompound2 = new CompoundTag(); CompoundTag section = nbttagcompound2; // Paper
 | 
						|
 
 | 
						|
                 nbttagcompound2.putByte("Y", (byte) (i & 255));
 | 
						|
                 if (chunksection != LevelChunk.EMPTY_SECTION) {
 | 
						|
                     chunksection.getStates().write(nbttagcompound2, "Palette", "BlockStates");
 | 
						|
                 }
 | 
						|
 
 | 
						|
-                if (nibblearray != null && !nibblearray.isEmpty()) {
 | 
						|
-                    nbttagcompound2.putByteArray("BlockLight", nibblearray.asBytesPoolSafe().clone()); // Paper
 | 
						|
+                // Paper start - replace light engine
 | 
						|
+                if (blockNibble != null) {
 | 
						|
+                    if (blockNibble.data != null) {
 | 
						|
+                        section.putByteArray("BlockLight", blockNibble.data);
 | 
						|
+                    }
 | 
						|
+                    section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state);
 | 
						|
                 }
 | 
						|
 
 | 
						|
-                if (nibblearray1 != null && !nibblearray1.isEmpty()) {
 | 
						|
-                    nbttagcompound2.putByteArray("SkyLight", nibblearray1.asBytesPoolSafe().clone()); // Paper
 | 
						|
+                if (skyNibble != null) {
 | 
						|
+                    if (skyNibble.data != null) {
 | 
						|
+                        section.putByteArray("SkyLight", skyNibble.data);
 | 
						|
+                    }
 | 
						|
+                    section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state);
 | 
						|
                 }
 | 
						|
+                // Paper end - replace light engine
 | 
						|
 
 | 
						|
                 nbttaglist.add(nbttagcompound2);
 | 
						|
             }
 | 
						|
@@ -0,0 +0,0 @@ public class ChunkSerializer {
 | 
						|
 
 | 
						|
         nbttagcompound1.put("Sections", nbttaglist);
 | 
						|
         if (flag) {
 | 
						|
-            nbttagcompound1.putBoolean("isLightOn", true);
 | 
						|
+            nbttagcompound1.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // Paper
 | 
						|
+            nbttagcompound1.putBoolean("isLightOn", false); // Paper - set to false but still store, this allows us to detect --eraseCache (as eraseCache _removes_)
 | 
						|
         }
 | 
						|
 
 | 
						|
         ChunkBiomeContainer biomestorage = chunk.getBiomes();
 |