842e040c19
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 220bc594 #486: Add method to get player's attack cooldown 21853d39 SPIGOT-5681: Increase max plugin channel size 5b972adc Improve build process b55e58d9 Note which custom generator is missing required method CraftBukkit Changes: 893ad93b #650: Add method to get player's attack cooldown ef706b06 #655: Added support for the VM tag jansi.passthrough when processing messages sent to a ColouredConsoleSender. e0cfb347 SPIGOT-5689: Fireball.setDirection increases velocity too much 94cb030f SPIGOT-5673: swingHand API does not show to self b331a055 SPIGOT-5680: isChunkGenerated creates empty region files e1335932 Improve build process a8ec1d60 Add a couple of method null checks to CraftWorld ce66f693 Misc checkstyle fixes 8bd0e9ab SPIGOT-5669: Fix Beehive.isSedated Spigot Changes: 2040c4c4 SPIGOT-5677, MC-114796: Fix portals generating outside world border ab8f6b5a Rebuild patches e7dc2f53 Rebuild patches
32 lines
1.8 KiB
Diff
32 lines
1.8 KiB
Diff
From c747a7f040b85df3dc2461f55587064e691fab9b Mon Sep 17 00:00:00 2001
|
|
From: nossr50 <nossr50@gmail.com>
|
|
Date: Thu, 26 Mar 2020 19:44:50 -0700
|
|
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
|
|
index 2c81344a65..3fc2360a10 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityLiving.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
|
|
@@ -1690,7 +1690,17 @@ public abstract class EntityLiving extends Entity {
|
|
|
|
EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
|
|
if (damagesource.getEntity() instanceof EntityHuman) {
|
|
- ((EntityHuman) damagesource.getEntity()).ey(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
|
|
+ // Paper start - PlayerAttackEntityCooldownResetEvent
|
|
+ if (damagesource.getEntity() instanceof EntityPlayer) {
|
|
+ EntityPlayer player = (EntityPlayer) damagesource.getEntity();
|
|
+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getCooledAttackStrength(0F)).callEvent()) {
|
|
+ player.resetCooldown();
|
|
+ }
|
|
+ } else {
|
|
+ ((EntityHuman) damagesource.getEntity()).resetCooldown();
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
}
|
|
if (event.isCancelled()) {
|
|
return false;
|
|
--
|
|
2.26.2
|
|
|