
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes: a46fdbc6 Remove outdated build delay. 3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material 9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission c3749a23 Remove the Damage tag from items when it is 0. f74c7b95 SPIGOT-4706: Can't interact with active item 494eef45 Mention requirement of JIRA ticket for bug fixes 51d62dec SPIGOT-4702: Exception when middle clicking certain slots be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
33 lines
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2.1 KiB
Diff
33 lines
No EOL
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 12 Sep 2018 21:12:57 -0400
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Subject: [PATCH] Prevent mob spawning from loading/generating chunks
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also prevents if out of world border bounds
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index d125fae03b..297c53d15c 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -0,0 +0,0 @@ public final class SpawnerCreature {
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int i2 = blockposition1.getX();
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int j2 = blockposition1.getY();
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int k2 = blockposition1.getZ();
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- IBlockData iblockdata = worldserver.getType(blockposition1);
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+ IBlockData iblockdata = worldserver.getTypeIfLoadedAndInBounds(blockposition1); // Paper - don't load chunks for mob spawn
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- if (!iblockdata.isOccluding()) {
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+ if (iblockdata != null && !iblockdata.isOccluding()) { // Paper - don't load chunks for mob spawn
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int l2 = 0;
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int i3 = 0;
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@@ -0,0 +0,0 @@ public final class SpawnerCreature {
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float f1 = (float) l3 + 0.5F;
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EntityHuman entityhuman1 = worldserver.a((double) f, (double) f1, -1.0D);
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- if (entityhuman1 != null) {
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+ if (entityhuman1 != null && worldserver.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
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double d0 = entityhuman1.d((double) f, (double) k3, (double) f1);
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if (d0 > 576.0D && blockposition.distanceSquared((double) f, (double) k3, (double) f1) >= 576.0D) {
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--
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