39 lines
1.5 KiB
Diff
39 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:01:54 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index e8497492713a97ef05dff838bdc2a8880111a0e1..f17fadd635f7f0bc1b55cca4947377942e50aceb 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3082,6 +3082,28 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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void setPlayerProfile(com.destroystokyo.paper.profile.@NotNull PlayerProfile profile);
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// Paper end - Player Profile API
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+ // Paper start - attack cooldown API
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+ /**
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+ * Returns the amount of ticks the current cooldown lasts
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+ *
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+ * @return Amount of ticks cooldown will last
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+ */
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+ float getCooldownPeriod();
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+
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+ /**
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+ * Returns the percentage of attack power available based on the cooldown (zero to one).
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+ *
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+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
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+ * @return Percentage of attack power available
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+ */
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+ float getCooledAttackStrength(float adjustTicks);
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+
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+ /**
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+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
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+ */
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+ void resetCooldown();
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+ // Paper end - attack cooldown API
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+
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// Spigot start
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public class Spigot extends Entity.Spigot {
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