842e040c19
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 220bc594 #486: Add method to get player's attack cooldown 21853d39 SPIGOT-5681: Increase max plugin channel size 5b972adc Improve build process b55e58d9 Note which custom generator is missing required method CraftBukkit Changes: 893ad93b #650: Add method to get player's attack cooldown ef706b06 #655: Added support for the VM tag jansi.passthrough when processing messages sent to a ColouredConsoleSender. e0cfb347 SPIGOT-5689: Fireball.setDirection increases velocity too much 94cb030f SPIGOT-5673: swingHand API does not show to self b331a055 SPIGOT-5680: isChunkGenerated creates empty region files e1335932 Improve build process a8ec1d60 Add a couple of method null checks to CraftWorld ce66f693 Misc checkstyle fixes 8bd0e9ab SPIGOT-5669: Fix Beehive.isSedated Spigot Changes: 2040c4c4 SPIGOT-5677, MC-114796: Fix portals generating outside world border ab8f6b5a Rebuild patches e7dc2f53 Rebuild patches
33 lines
1.5 KiB
Diff
33 lines
1.5 KiB
Diff
From cab3a2fc1109232d67827d3db1f9328c3095de61 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Wed, 15 Apr 2020 17:56:07 -0700
|
|
Subject: [PATCH] Don't run entity collision code if not needed
|
|
|
|
Will not run if max entity craming is disabled and
|
|
the max collisions per entity is less than or equal to 0
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
|
|
index 253e35826f..2c81344a65 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityLiving.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
|
|
@@ -2666,10 +2666,16 @@ public abstract class EntityLiving extends Entity {
|
|
protected void doTick() {}
|
|
|
|
protected void collideNearby() {
|
|
+ // Paper - start don't run getEntities if we're not going to use its result
|
|
+ int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
|
|
+ if (i <= 0 && world.paperConfig.maxCollisionsPerEntity <= 0) {
|
|
+ return;
|
|
+ }
|
|
+ // Paper - end don't run getEntities if we're not going to use its result
|
|
List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this));
|
|
|
|
if (!list.isEmpty()) {
|
|
- int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
|
|
+ // Paper - move up
|
|
int j;
|
|
|
|
if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
|
|
--
|
|
2.26.2
|
|
|