899bc53b79
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f47abd88 SPIGOT-6242: Fix some file line endings de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable CraftBukkit Changes: 4475707d SPIGOT-6244: /spawnpoint ignores angle 8b3b096d SPIGOT-6242: Fix some file line endings 4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent results in a "Unable to summon entity due to duplicate UUIDs" error 2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
39 lines
1.9 KiB
Diff
39 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 18 Jun 2018 01:12:53 -0400
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Subject: [PATCH] PlayerReadyArrowEvent
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Called when a player is firing a bow and the server is choosing an arrow to use.
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Plugins can skip selection of certain arrows and control which is used.
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index d340ec2fed8a4308d1fd2e998e6716e42d84fb98..bd031108edadd98050bcfe5bc9f702600bde266b 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2044,6 +2044,17 @@ public abstract class EntityHuman extends EntityLiving {
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return ImmutableList.of(EntityPose.STANDING, EntityPose.CROUCHING, EntityPose.SWIMMING);
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}
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+ // Paper start
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+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
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+ return !(this instanceof EntityPlayer) ||
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+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
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+ ((EntityPlayer) this).getBukkitEntity(),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
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+ ).callEvent();
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+ // Paper end
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+ }
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+
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@Override
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public ItemStack f(ItemStack itemstack) {
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if (!(itemstack.getItem() instanceof ItemProjectileWeapon)) {
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@@ -2060,7 +2071,7 @@ public abstract class EntityHuman extends EntityLiving {
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for (int i = 0; i < this.inventory.getSize(); ++i) {
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ItemStack itemstack2 = this.inventory.getItem(i);
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- if (predicate.test(itemstack2)) {
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+ if (predicate.test(itemstack2) && tryReadyArrow(itemstack, itemstack2)) { // Paper
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return itemstack2;
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}
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}
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