fb25dc17c6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes: a46fdbc6 Remove outdated build delay. 3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material 9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission c3749a23 Remove the Damage tag from items when it is 0. f74c7b95 SPIGOT-4706: Can't interact with active item 494eef45 Mention requirement of JIRA ticket for bug fixes 51d62dec SPIGOT-4702: Exception when middle clicking certain slots be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
79 lines
3.8 KiB
Diff
79 lines
3.8 KiB
Diff
From bc5d4dcd27553b19ebbd6f37ba6281fc26c5f2be Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 03:39:51 -0400
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Subject: [PATCH] Avoid Chunk Lookups for Entity/TileEntity Current Chunk
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In many places where we simply want the current chunk the entity
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is in, instead of doing a hashmap lookup for it, we now have access
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to the object directly on the Entity/TileEntity object we can directly grab.
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Use that local value instead to reduce lookups in many hot places.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index d87b08a49e..c7712d2e71 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1110,9 +1110,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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int i = entity.chunkX;
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int j = entity.chunkZ;
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- if (entity.inChunk && this.isChunkLoaded(i, j, true)) {
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- this.getChunkAt(i, j).b(entity);
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- }
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+ Chunk chunk = entity.getCurrentChunk(); // Paper
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+ if (chunk != null) chunk.removeEntity(entity); // Paper
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// CraftBukkit start - Decrement loop variable field if we've already ticked this entity
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int index = this.entityList.indexOf(entity);
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@@ -1196,9 +1195,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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int k = entity.chunkX;
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j = entity.chunkZ;
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- if (entity.inChunk && this.isChunkLoaded(k, j, true)) {
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- this.getChunkAt(k, j).b(entity);
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- }
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+ Chunk chunk = entity.getCurrentChunk(); // Paper
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+ if (chunk != null) chunk.removeEntity(entity); // Paper
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//} // Paper - merge
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//for (Entity e : this.g) { // Paper - merge
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@@ -1262,9 +1260,10 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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j = entity.chunkX;
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int l = entity.chunkZ;
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- if (entity.inChunk && this.isChunkLoaded(j, l, true)) {
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- this.getChunkAt(j, l).b(entity);
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- }
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+ // Paper start
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+ Chunk chunk = entity.getCurrentChunk();
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+ if (chunk != null) chunk.removeEntity(entity);
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+ // Paper end
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guardEntityList = false; // Spigot
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this.entityList.remove(this.tickPosition--); // CraftBukkit - Use field for loop variable
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@@ -1309,7 +1308,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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BlockPosition blockposition = tileentity.getPosition();
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// Paper start - Skip ticking in chunks scheduled for unload
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- net.minecraft.server.Chunk chunk = this.getChunkIfLoaded(blockposition);
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+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
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boolean shouldTick = chunk != null;
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if(this.paperConfig.skipEntityTickingInChunksScheduledForUnload)
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shouldTick = shouldTick && chunk.scheduledForUnload == null;
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@@ -1345,8 +1344,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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tilesThisCycle--;
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this.tileEntityListTick.remove(tileTickPosition--);
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//this.tileEntityList.remove(tileentity); // Paper - remove unused list
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- if (this.isLoaded(tileentity.getPosition())) {
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- this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition());
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+ // Paper start
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+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
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+ if (chunk != null) {
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+ chunk.removeTileEntity(tileentity.getPosition());
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+ // Paper end
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}
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}
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}
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--
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2.21.0
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