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![]() Details: - The attributes of custom inventory views are no longer ignored - Enchanting or crafting inventories no longer ignore the passed inventory and open a new one - Inventories associated with tile entities no longer raise a class cast exception if there was no associated tile entity - InventoryOpenEvent and InventoryCloseEvent (if they already had some other inventory open) now fire in all cases - If for any reason the inventory failed to open, the method now returns null instead of returned the previous inventory they had open (or the default inventory, if none) By: Celtic Minstrel <celtic.minstrel.ca@some.place> |
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