c03e56be67
Our improved hopper checking system should provide a better benefit without as many vanilla behavior issues.
68 lines
2.3 KiB
Diff
68 lines
2.3 KiB
Diff
From 46a65354e4c97fd90db2c37c7aa04c030c4b51d2 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sun, 20 Mar 2016 06:45:01 -0400
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Subject: [PATCH] Access items by EquipmentSlot
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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index 51a8b4e..47654a0 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
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@@ -271,4 +271,54 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
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public void setBootsDropChance(float chance) {
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throw new UnsupportedOperationException();
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}
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+
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+ // Paper start
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+ @Override
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+ public ItemStack getItem(org.bukkit.inventory.EquipmentSlot slot) {
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+ Preconditions.checkNotNull(slot, "slot");
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+ switch (slot) {
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+ case HAND:
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+ return this.getItemInMainHand();
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+ case OFF_HAND:
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+ return this.getItemInOffHand();
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+ case HEAD:
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+ return this.getHelmet();
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+ case CHEST:
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+ return this.getChestplate();
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+ case LEGS:
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+ return this.getLeggings();
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+ case FEET:
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+ return this.getBoots();
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+ }
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+
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+ throw new UnsupportedOperationException(slot.name());
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+ }
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+
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+ @Override
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+ public void setItem(org.bukkit.inventory.EquipmentSlot slot, ItemStack stack) {
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+ Preconditions.checkNotNull(slot, "slot");
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+ switch (slot) {
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+ case HAND:
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+ this.setItemInMainHand(stack);
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+ return;
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+ case OFF_HAND:
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+ this.setItemInOffHand(stack);
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+ return;
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+ case HEAD:
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+ this.setHelmet(stack);
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+ return;
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+ case CHEST:
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+ this.setChestplate(stack);
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+ return;
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+ case LEGS:
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+ this.setLeggings(stack);
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+ return;
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+ case FEET:
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+ this.setBoots(stack);
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+ return;
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+ }
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+
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+ throw new UnsupportedOperationException(slot.name());
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+ }
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+ // Paper end
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}
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--
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2.9.0
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