papermc/patches/api/0148-Expose-attack-cooldown-methods-for-Player.patch
MiniDigger 79b873c901 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
64c8bd39 #679: Add getHideOnlinePlayers
b991b6c7 #677: Add "Allow Server Listings" API
4e9f199a SPIGOT-6801: Wrong BlockData classes in Material enum for SOUL_FIRE and SOUL_TORCH

CraftBukkit Changes:
37e63e63 Fix loading / creating secondary worlds (nether/end)
4bf7f33c #956: Add getHideOnlinePlayers
d181e1ed Fix serializing unhandled NBT + add unit test with unhandled NBT
aebb79e3 #954: Add "Allow Server Listings" API
7c4707e4 #955: Add test for BlockData class of Material

Spigot Changes:
16c0cb41 Rebuild patches
2021-11-30 19:26:33 +01:00

37 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:01:54 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index ac529faeb4e4be2e62228cc931a793f2ff0a28af..1bace560fc0632c702ff820a15defa730272ba75 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2089,6 +2089,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param profile The new profile to use
*/
void setPlayerProfile(@NotNull PlayerProfile profile);
+
+ /**
+ * Returns the amount of ticks the current cooldown lasts
+ *
+ * @return Amount of ticks cooldown will last
+ */
+ float getCooldownPeriod();
+
+ /**
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
+ *
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
+ * @return Percentage of attack power available
+ */
+ float getCooledAttackStrength(float adjustTicks);
+
+ /**
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
+ */
+ void resetCooldown();
// Paper end
// Spigot start