773dd72446
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 69c7ce23 PR-990: Use Mockito instead of InvocationHandler for test mocking 997de31d PR-893: Add a stream method to Registry to make it easier to use and to avoid unnecessary wrapping 6a8ce581 Fix malformed javadoc in previous commit 26c74f6d PR-890: Add more Sculk API (bloom, shriek, bloom event) aa067abf PR-895: Load GameEvent and MusicInstrument from registry CraftBukkit Changes: 78796c9de Add support for Java 21 ddc9a2dad SPIGOT-7475: Don't fire SculkBloomEvent during world generation caee2311a PR-1245: Add a stream method to Registry to make it easier to use and to avoid unnecessary wrapping de421cf56 PR-1242: Add more Sculk API (bloom, shriek, bloom event) 00f5a80fb PR-1252: Fix error when generating a tree in water 10219df3a PR-1248: Load GameEvent and MusicInstrument from registry
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Sat, 12 Feb 2022 12:40:50 -0700
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Subject: [PATCH] Add missing Validate calls to CraftServer#getSpawnLimit
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Copies appropriate checks from CraftWorld#getSpawnLimit
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 86364d6f0792a9656d1ecb9537cf1cb2c064bca9..99c1577685351477ec127e9c0758125b886a50e8 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -2189,6 +2189,8 @@ public final class CraftServer implements Server {
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@Override
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public int getSpawnLimit(SpawnCategory spawnCategory) {
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// Paper start
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+ Preconditions.checkArgument(spawnCategory != null, "SpawnCategory cannot be null");
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+ Preconditions.checkArgument(CraftSpawnCategory.isValidForLimits(spawnCategory), "SpawnCategory." + spawnCategory + " does not have a spawn limit.");
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return this.getSpawnLimitUnsafe(spawnCategory);
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}
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public int getSpawnLimitUnsafe(final SpawnCategory spawnCategory) {
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