papermc/CraftBukkit-Patches/0017-Fix-directional-TNT-bias.patch
Zach Brown 8d8bbf09ec Update TNT directional bias patch
Includes work by SportBukkit - Thanks guys
2014-07-08 16:31:38 -05:00

54 lines
2.8 KiB
Diff

From 94d24a568e63591ca653be2a2e248b8520eb740a Mon Sep 17 00:00:00 2001
From: Zach Brown <Zbob750@live.com>
Date: Tue, 8 Jul 2014 16:29:49 -0500
Subject: [PATCH] Fix directional TNT bias
diff --git a/src/main/java/net/minecraft/server/EntityTNTPrimed.java b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
index a442cb1..252ed04 100644
--- a/src/main/java/net/minecraft/server/EntityTNTPrimed.java
+++ b/src/main/java/net/minecraft/server/EntityTNTPrimed.java
@@ -19,11 +19,11 @@ public class EntityTNTPrimed extends Entity {
public EntityTNTPrimed(World world, double d0, double d1, double d2, EntityLiving entityliving) {
this(world);
this.setPosition(d0, d1, d2);
- float f = (float) (Math.random() * 3.1415927410125732D * 2.0D);
+ //float f = (float) (Math.random() * 3.1415927410125732D * 2.0D); // PaperSpigot - Fix directional TNT bias
- this.motX = (double) (-((float) Math.sin((double) f)) * 0.02F);
+ this.motX = // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.sin((double) f)) * 0.02F);
this.motY = 0.20000000298023224D;
- this.motZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
+ this.motZ = // PaperSpigot - Fix directional TNT bias //(double) (-((float) Math.cos((double) f)) * 0.02F);
this.fuseTicks = 80;
this.lastX = d0;
this.lastY = d1;
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 3bb1302..9b10da7 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1895,6 +1895,12 @@ public abstract class World implements IBlockAccess {
double d1 = 1.0D / ((axisalignedbb.e - axisalignedbb.b) * 2.0D + 1.0D);
double d2 = 1.0D / ((axisalignedbb.f - axisalignedbb.c) * 2.0D + 1.0D);
+ // PaperSpigot start - Fix directional TNT bias
+ // Shift the sample points so they are centered on the BB, to avoid directional bias
+ double xOffset = (1.0 - Math.floor(1.0 / d0) * d0) / 2.0;
+ double zOffset = (1.0 - Math.floor(1.0 / d2) * d2) / 2.0;
+ // PaperSpigot end
+
if (d0 >= 0.0D && d1 >= 0.0D && d2 >= 0.0D) {
int i = 0;
int j = 0;
@@ -1907,7 +1913,7 @@ public abstract class World implements IBlockAccess {
double d4 = axisalignedbb.b + (axisalignedbb.e - axisalignedbb.b) * (double) f1;
double d5 = axisalignedbb.c + (axisalignedbb.f - axisalignedbb.c) * (double) f2;
- if (this.a(vec3d2.b(d3, d4, d5), vec3d) == null) { // CraftBukkit
+ if (this.a(vec3d2.b(xOffset + d3, d4, zOffset + d5), vec3d) == null) { // PaperSpigot - Fix directional TNT bias // CraftBukkit
++i;
}
--
1.9.1