a4647a8a71
Fix empty `ench` tags being wiped by the meta system SpigotMC/Spigot@cc9a1a417f Add Hunger Config Values SpigotMC/Spigot@2cd515e224 Make debug logging togglable SpigotMC/Spigot@d31b1d616f Spigot has implemented a system of hunger exhaustion similar to ours, as such a lot of config values have been moved there. Our exhaustion patch has been trimmed and only a few values for exhaustion remain in paper.yml, the others now sit in spigot.yml
50 lines
2.2 KiB
Diff
50 lines
2.2 KiB
Diff
From 282c195a7be0f610136d9d068558399d6a4df4ab Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Tue, 5 Aug 2014 18:39:57 -0500
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Subject: [PATCH] Drop falling block entities that are above the specified
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diff --git a/src/main/java/net/minecraft/server/EntityFallingBlock.java b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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index df602bd..00dcca6 100644
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--- a/src/main/java/net/minecraft/server/EntityFallingBlock.java
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+++ b/src/main/java/net/minecraft/server/EntityFallingBlock.java
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@@ -67,6 +67,17 @@ public class EntityFallingBlock extends Entity {
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++this.ticksLived;
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this.motY -= 0.03999999910593033D;
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this.move(this.motX, this.motY, this.motZ);
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+
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+ // PaperSpigot start - Drop falling blocks above the specified height
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+ if (this.world.paperSpigotConfig.fallingBlockHeightNerf != 0 && this.locY > this.world.paperSpigotConfig.fallingBlockHeightNerf) {
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+ if (this.dropItem) {
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+ this.a(new ItemStack(this.id, 1, this.id.getDropData(this.data)), 0.0F);
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+ }
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+
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+ this.die();
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+ }
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+ // PaperSpigot end
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+
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this.motX *= 0.9800000190734863D;
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this.motY *= 0.9800000190734863D;
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this.motZ *= 0.9800000190734863D;
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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index ca977bc..708318d 100644
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--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
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@@ -154,4 +154,14 @@ public class PaperSpigotWorldConfig
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keepSpawnInMemory = getBoolean( "keep-spawn-loaded", true );
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log( "Keep spawn chunk loaded: " + keepSpawnInMemory );
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}
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+
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+ public double fallingBlockHeightNerf;
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+ private void fallingBlockheightNerf()
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+ {
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+ // Technically a little disingenuous as it applies to all falling blocks but alas, backwards compat prevails!
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+ fallingBlockHeightNerf = getDouble( "tnt-entity-height-nerf", 0 );
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+ if (fallingBlockHeightNerf != 0) {
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+ log( "TNT/Falling Block Height Limit set to Y: " + fallingBlockHeightNerf);
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+ }
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+ }
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}
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--
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1.9.1
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