papermc/CraftBukkit-Patches/0139-Implement-PlayerSpawnLocationEvent.patch
Zach Brown 7b0c576798 Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00

41 lines
1.8 KiB
Diff

From 1e6c4cd85b190314a6c15c05fd2b006270c4fcbc Mon Sep 17 00:00:00 2001
From: ninja <xninja@openmailbox.org>
Date: Tue, 8 Apr 2014 14:05:19 +0200
Subject: [PATCH] Implement PlayerSpawnLocationEvent.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 4b8835d..ea9fcd9 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -36,6 +36,7 @@ import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.util.Vector;
+import org.spigotmc.event.player.PlayerSpawnLocationEvent;
// CraftBukkit end
public abstract class PlayerList {
@@ -99,6 +100,19 @@ public abstract class PlayerList {
s1 = networkmanager.getSocketAddress().toString();
}
+ // Spigot start - spawn location event
+ Player bukkitPlayer = entityplayer.getBukkitEntity();
+ PlayerSpawnLocationEvent ev = new PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
+ Bukkit.getPluginManager().callEvent(ev);
+
+ Location loc = ev.getSpawnLocation();
+ WorldServer world = ((CraftWorld) loc.getWorld()).getHandle();
+
+ entityplayer.spawnIn(world);
+ entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ());
+ entityplayer.b(loc.getYaw(), loc.getPitch()); // should be setYawAndPitch
+ // Spigot end
+
// CraftBukkit - Moved message to after join
// g.info(entityplayer.getName() + "[" + s1 + "] logged in with entity id " + entityplayer.getId() + " at (" + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
WorldServer worldserver = this.server.getWorldServer(entityplayer.dimension);
--
1.9.1