42433c2626
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09f10fd9 SPIGOT-5950: Add PrepareSmithingEvent event CraftBukkit Changes: 7c03d257 SPIGOT-6011: End Gateways do not work on Non-Main End Worlds d492e363 SPIGOT-6015: Small Armor Stand doesn't drop items 5db13eea SPIGOT-5950: Add PrepareSmithingEvent event
36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 19:17:27 -0400
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Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
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Say a player shoots an arrow through a nether portal, the game
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would lose the shooter for determining things such as Player Kills,
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because the entity is in another world.
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If the projectile fails to find the shooter in the current world, check
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other worlds.
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diff --git a/src/main/java/net/minecraft/server/IProjectile.java b/src/main/java/net/minecraft/server/IProjectile.java
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index f544178fa6ffd95c41cb721440d3a701c5c4331c..ff137b15de7670f8e5fcb9f4dde3dc8251e3075c 100644
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--- a/src/main/java/net/minecraft/server/IProjectile.java
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+++ b/src/main/java/net/minecraft/server/IProjectile.java
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@@ -29,7 +29,18 @@ public abstract class IProjectile extends Entity {
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@Nullable
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public Entity getShooter() {
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- return this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
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+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
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+ Entity entity = this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
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+ if (entity == null) {
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+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
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+ entity = world.getEntity(this.shooter);
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+ if (entity != null) {
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+ break;
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+ }
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+ }
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+ }
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+ return entity;
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+ // Paper end
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}
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@Override
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