654b792caf
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: a339310c #755: Fix NPE when calling getInventory() for virtual EnderChests 2577f9bf Increase outdated build delay 1dabfdc8 #754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
30 lines
1.5 KiB
Diff
30 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Apr 2020 17:56:07 -0700
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Subject: [PATCH] Don't run entity collision code if not needed
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Will not run if max entity craming is disabled and
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the max collisions per entity is less than or equal to 0
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 65ca413d5887b63a5f563494113b487e0eca1dcc..2a6ae816ea4300a724a4baa0418337367a2b2e29 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2832,10 +2832,16 @@ public abstract class EntityLiving extends Entity {
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protected void doTick() {}
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protected void collideNearby() {
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+ // Paper - start don't run getEntities if we're not going to use its result
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+ int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
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+ if (i <= 0 && world.paperConfig.maxCollisionsPerEntity <= 0) {
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+ return;
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+ }
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+ // Paper - end don't run getEntities if we're not going to use its result
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List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this));
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if (!list.isEmpty()) {
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- int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
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+ // Paper - move up
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int j;
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if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
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