
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance 989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving 2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
66 lines
No EOL
2.1 KiB
Diff
66 lines
No EOL
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Andrew Steinborn <git@steinborn.me>
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Date: Mon, 23 Jul 2018 13:08:19 -0400
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Subject: [PATCH] Optimize RegistryID.c()
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This is a frequent hotspot for world loading/saving.
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diff --git a/src/main/java/net/minecraft/server/RegistryID.java b/src/main/java/net/minecraft/server/RegistryID.java
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index e15d28671..e8a48b9a4 100644
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--- a/src/main/java/net/minecraft/server/RegistryID.java
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+++ b/src/main/java/net/minecraft/server/RegistryID.java
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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private K[] d;
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private int e;
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private int f;
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+ private java.util.BitSet usedIds; // Paper
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public RegistryID(int i) {
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i = (int) ((float) i / 0.8F);
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this.b = (K[]) (new Object[i]); // Paper - decompile fix
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this.c = new int[i];
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this.d = (K[]) (new Object[i]); // Paper - decompile fix
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+ this.usedIds = new java.util.BitSet(); // Paper
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}
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public int getId(@Nullable K k0) {
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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}
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private int c() {
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+ // Paper start
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+ /*
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while (this.e < this.d.length && this.d[this.e] != null) {
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++this.e;
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}
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+ */
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+ this.e = this.usedIds.nextClearBit(0);
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+ // Paper end
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return this.e;
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}
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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this.d = (K[]) (new Object[i]); // Paper - decompile fix
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this.e = 0;
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this.f = 0;
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+ this.usedIds.clear(); // Paper
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for (int j = 0; j < ak.length; ++j) {
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if (ak[j] != null) {
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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this.b[k] = k0;
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this.c[k] = i;
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this.d[i] = k0;
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+ this.usedIds.set(i); // Paper
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++this.f;
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if (i == this.e) {
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++this.e;
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@@ -0,0 +0,0 @@ public class RegistryID<K> implements Registry<K> {
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Arrays.fill(this.d, (Object) null);
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this.e = 0;
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this.f = 0;
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+ this.usedIds.clear(); // Paper
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}
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public int b() {
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--
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