5b6dfb3463
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
116 lines
3.6 KiB
Diff
116 lines
3.6 KiB
Diff
From cb37a11f62d5ad49044c57e9364911f5914708d9 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 28 Sep 2017 17:21:32 -0400
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Subject: [PATCH] Add PlayerJumpEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
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new file mode 100644
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index 00000000..dd24f9b0
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
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@@ -0,0 +1,101 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import com.google.common.base.Preconditions;
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+
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+/**
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+ * Called when the server detects the player is jumping.
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+ * <p>
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+ * Added to avoid the overhead and special case logic that many plugins use
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+ * when checking for jumps via PlayerMoveEvent, this event is fired whenever
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+ * the server detects that the player is jumping.
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+ */
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+public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+ private boolean cancel = false;
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+ private Location from;
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+ private Location to;
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+
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+ public PlayerJumpEvent(final Player player, final Location from, final Location to) {
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+ super(player);
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+ this.from = from;
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+ this.to = to;
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+ }
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+
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+ /**
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+ * Gets the cancellation state of this event. A cancelled event will not
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+ * be executed in the server, but will still pass to other plugins
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+ * <p>
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+ * If a jump event is cancelled, the player will be moved or
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+ * teleported back to the Location as defined by getFrom(). This will not
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+ * fire an event
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+ *
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+ * @return true if this event is cancelled
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+ */
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+ public boolean isCancelled() {
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+ return cancel;
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+ }
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+
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+ /**
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+ * Sets the cancellation state of this event. A cancelled event will not
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+ * be executed in the server, but will still pass to other plugins
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+ * <p>
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+ * If a jump event is cancelled, the player will be moved or
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+ * teleported back to the Location as defined by getFrom(). This will not
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+ * fire an event
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+ *
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ public void setCancelled(boolean cancel) {
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+ this.cancel = cancel;
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+ }
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+
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+ /**
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+ * Gets the location this player jumped from
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+ *
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+ * @return Location the player jumped from
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+ */
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+ public Location getFrom() {
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+ return from;
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+ }
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+
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+ /**
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+ * Sets the location to mark as where the player jumped from
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+ *
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+ * @param from New location to mark as the players previous location
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+ */
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+ public void setFrom(Location from) {
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+ validateLocation(from);
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+ this.from = from;
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+ }
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+
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+ /**
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+ * Gets the location this player jumped to
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+ *
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+ * This information is based on what the client sends, it typically
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+ * has little relation to the arc of the jump at any given point.
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+ *
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+ * @return Location the player jumped to
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+ */
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+ public Location getTo() {
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+ return to;
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+ }
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+
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+ private void validateLocation(Location loc) {
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+ Preconditions.checkArgument(loc != null, "Cannot use null location!");
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+ Preconditions.checkArgument(loc.getWorld() != null, "Cannot use location with null world!");
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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--
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2.18.0
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