57dd397155
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes: 77fd87e4 SPIGOT-2304: Implement LootGenerateEvent a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent 41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
69 lines
4 KiB
Diff
69 lines
4 KiB
Diff
From 0efdcafd549e5d42d9d5adb890fed341268ab025 Mon Sep 17 00:00:00 2001
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From: Lucavon <lucavonlp@gmail.com>
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Date: Tue, 23 Jul 2019 20:29:20 -0500
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Subject: [PATCH] Configurable projectile relative velocity
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This patch adds an option "disable relative projectile velocity", which, when
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nabled, will cause projectiles to ignore the shooter's current velocity,
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like they did in Minecraft 1.8 and prior.
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If a player is falling, for example, their shooting range will be drastically
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reduced, as a downwards velocity is applied to the projectile. This prevents
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players from saving themselves from falling off floating islands, for example,
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as a thrown ender pearl will not make it back to the island, while it would
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have in 1.8.
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While this could easily be done with plugins, too, there are multiple problems:
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P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
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from the projectile's velocity, the projectile's velocity would be different.
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As there's no way to detect whether the projectile's velocity has already been
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adjusted to ignore the player's velocity, plugins can't not do it if it's not
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necessary.
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P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
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using an elytra. Checking for those inconsistencies is possible, but not as
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efficient as just not applying the velocity in the first place.
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P3) Solutions for 1) and especially 2) might not be future-proof, while this
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server-internal fix makes this change future-proof.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 4c50109365..a09282e00e 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -555,4 +555,9 @@ public class PaperWorldConfig {
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}
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log("Anti-Xray: " + (antiXray ? "enabled" : "disabled") + " / Engine Mode: " + engineMode.getDescription() + " / Chunk Edge Mode: " + chunkEdgeMode.getDescription() + " / Up to " + ((maxChunkSectionIndex + 1) * 16) + " blocks / Update Radius: " + updateRadius);
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}
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+
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+ public boolean disableRelativeProjectileVelocity;
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+ private void disableRelativeProjectileVelocity() {
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+ disableRelativeProjectileVelocity = getBoolean("game-mechanics.disable-relative-projectile-velocity", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index 634e2bd304..9c97edf9c9 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -85,7 +85,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
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float f7 = MathHelper.cos(f1 * 0.017453292F) * MathHelper.cos(f * 0.017453292F);
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this.shoot((double) f5, (double) f6, (double) f7, f3, f4);
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- this.setMot(this.getMot().add(entity.getMot().x, entity.onGround ? 0.0D : entity.getMot().y, entity.getMot().z));
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+ if (!entity.world.paperConfig.disableRelativeProjectileVelocity) this.setMot(this.getMot().add(entity.getMot().x, entity.onGround ? 0.0D : entity.getMot().y, entity.getMot().z)); // Paper - allow disabling relative velocity
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}
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@Override
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diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
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index 6c091b6808..f5c8074dcf 100644
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--- a/src/main/java/net/minecraft/server/EntityProjectile.java
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+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
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@@ -43,7 +43,7 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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this.shoot((double) f5, (double) f6, (double) f7, f3, f4);
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Vec3D vec3d = entity.getMot();
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- this.setMot(this.getMot().add(vec3d.x, entity.onGround ? 0.0D : vec3d.y, vec3d.z));
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+ if (!entity.world.paperConfig.disableRelativeProjectileVelocity) this.setMot(this.getMot().add(vec3d.x, entity.onGround ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity
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}
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@Override
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--
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2.26.2
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