5c7081fecc
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes: 4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks. d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
22 lines
1.1 KiB
Diff
22 lines
1.1 KiB
Diff
From 0644dde4c9469d6df4361024f66736701e159fb6 Mon Sep 17 00:00:00 2001
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From: Michael Himing <mhiming@gmail.com>
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Date: Sun, 8 Jan 2017 18:50:35 +1100
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Subject: [PATCH] Fix block break desync
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index f88ec07835..20ecb9ef05 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1179,6 +1179,8 @@ public class PlayerConnection implements PacketListenerPlayIn {
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double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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if (d3 > 36.0D) {
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+ if (worldserver.isChunkLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4)) // Paper - Fix block break desync - Don't send for unloaded chunks
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+ this.sendPacket(new PacketPlayOutBlockChange(worldserver, blockposition)); // Paper - Fix block break desync
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return;
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} else if (blockposition.getY() >= this.minecraftServer.getMaxBuildHeight()) {
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return;
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--
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2.21.0
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