96 lines
		
	
	
	
		
			2.8 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
	
		
			2.8 KiB
			
		
	
	
	
		
			Diff
		
	
	
	
	
	
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Sat, 27 Jan 2018 17:06:24 -0500
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Subject: [PATCH] Add ArmorStand Item Meta
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This is adds basic item meta for armor stands. It does not add all
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possible metadata however.
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There are armor, hand, and equipment types, as well as position data
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that can also be added here. This initial addition should serve a
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starting point for future additions in this area.
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diff --git a/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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@@ -0,0 +0,0 @@
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+package com.destroystokyo.paper.inventory.meta;
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+
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+import org.bukkit.inventory.meta.ItemMeta;
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+
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+public interface ArmorStandMeta extends ItemMeta {
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+
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+    /**
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+     * Gets whether the ArmorStand should be invisible when spawned
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+     *
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+     * @return true if this should be invisible
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+     */
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+    boolean isInvisible();
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+
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+    /**
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+     * Gets whether this ArmorStand should have no base plate when spawned
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+     *
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+     * @return true if it will not have a base plate
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+     */
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+    boolean hasNoBasePlate();
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+
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+    /**
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+     * Gets whether this ArmorStand should show arms when spawned
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+     *
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+     * @return true if it will show arms
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+     */
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+    boolean shouldShowArms();
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+
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+    /**
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+     * Gets whether this ArmorStand will be small when spawned
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+     *
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+     * @return true if it will be small
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+     */
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+    boolean isSmall();
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+
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+    /**
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+     * Gets whether this ArmorStand will be a marker when spawned
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+     * The exact details of this flag are an implementation detail
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+     *
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+     * @return true if it will be a marker
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+     */
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+    boolean isMarker();
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+
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+    /**
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+     * Sets that this ArmorStand should be invisible when spawned
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+     *
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+     * @param invisible true if set invisible
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+     */
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+    void setInvisible(boolean invisible);
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+
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+    /**
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+     * Sets that this ArmorStand should have no base plate when spawned
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+     *
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+     * @param noBasePlate true if no base plate
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+     */
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+    void setNoBasePlate(boolean noBasePlate);
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+
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+    /**
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+     * Sets that this ArmorStand should show arms when spawned
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+     *
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+     * @param showArms true if show arms
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+     */
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+    void setShowArms(boolean showArms);
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+
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+    /**
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+     * Sets that this ArmorStand should be small when spawned
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+     *
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+     * @param small true if small
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+     */
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+    void setSmall(boolean small);
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+
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+    /**
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+     * Sets that this ArmorStand should be a marker when spawned
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+     * The exact details of this flag are an implementation detail
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+     *
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+     * @param marker true if a marker
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+     */
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+    void setMarker(boolean marker);
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+}
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