3a70bed5f4
I have tested that the Replenishing Feature still works as expected. Lootable API's that now have Bukkit equivalents are now deprecated. Bukkit Changes: f0f33981 SPIGOT-1936: LootTable API CraftBukkit Changes: c0df4b82 SPIGOT-1936: LootTable API
489 lines
17 KiB
Diff
489 lines
17 KiB
Diff
From 74dcc240e66bd353b4e94b30769b8dec97ef41ea Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 1 May 2016 15:19:49 -0400
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Subject: [PATCH] LootTable API
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Provides API to control what Loot Table an object uses.
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Also provides an Event to control if a lootable inventory should
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auto replenish for a player.
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Provides methods to determine players looted state for an object
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/Lootable.java b/src/main/java/com/destroystokyo/paper/loottable/Lootable.java
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new file mode 100644
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index 000000000..7dd3955b5
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/Lootable.java
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@@ -0,0 +1,93 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.Bukkit;
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+import org.bukkit.NamespacedKey;
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+import org.bukkit.loot.LootTable;
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+
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+/**
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+ * Defines an object that has a Loot Table and seed associated with it.
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+ * <p>
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+ * How the Loot Table and seed are used may vary based on Minecraft Versions
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+ * and what type of object is using the Loot Table
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+ *
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+ * @deprecated Use {@link org.bukkit.loot.Lootable}
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+ */
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+@Deprecated
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+public interface Lootable extends org.bukkit.loot.Lootable {
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+
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+ /**
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+ * Gets the name of the Loot Table to be used in the World Folder
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+ *
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+ * @return The name, or null if no loot table exists
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+ * @deprecated Use {@link org.bukkit.loot.Lootable#getLootTable()}
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+ */
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+ @Deprecated
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+ default String getLootTableName() {
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+ LootTable lootTable = getLootTable();
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+ return lootTable != null && lootTable.getKey() != null ? lootTable.getKey().toString() : null;
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+ }
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+
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+ /**
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+ * Sets the name of the Loot Table to be used in the World Folder
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+ * Will use a random seed (0)
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+ *
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+ * @param name name in either foo or minecraft:foo format
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+ * @return The previous Loot Table before the change
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+ * @deprecated Use {@link org.bukkit.loot.Lootable#setLootTable(LootTable)}
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+ */
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+ @Deprecated
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+ default String setLootTable(String name) {
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+ return setLootTable(name, 0);
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+ }
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+
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+ /**
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+ * Sets the name of the Loot Table to be used in the World Folder
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+ * Uses supplied Seed
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+ *
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+ * @param name name in either foo or minecraft:foo format
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+ * @param seed seed for the loot table. If 0, seed will be random
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+ * @return The previous Loot Table before the change
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+ * @deprecated Use {@link org.bukkit.loot.Lootable#setSeed(long)}
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+ */
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+ @Deprecated
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+ default String setLootTable(String name, long seed) {
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+ String prev = getLootTableName();
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+ LootTable lootTable = Bukkit.getLootTable(NamespacedKey.minecraft(name));
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+ setLootTable(lootTable, seed);
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+ return prev;
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+ }
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+
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+ /**
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+ * Gets the current seed associated to the Loot Table on this object
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+ *
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+ * @return The seed, or 0 for random
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+ * @deprecated Use {@link org.bukkit.loot.Lootable#getSeed()}
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+ */
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+ @Deprecated
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+ default long getLootTableSeed() {
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+ return getSeed();
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+ }
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+
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+ /**
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+ * Changes the current seed associated with the Loot Table on this object.
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+ * <p>
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+ * The seed will have no affect if this object does not have a Loot Table
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+ * associated with it.
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+ *
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+ * @param seed The seed to use, or 0 for random
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+ * @return The previous seed
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+ * @throws IllegalStateException If called when this object does not have a loot table
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+ * @deprecated Use {@link org.bukkit.loot.Lootable#setSeed(long)}
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+ */
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+ @Deprecated
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+ default long setLootTableSeed(long seed) {
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+ final String lootTableName = getLootTableName();
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+ if (lootTableName == null) {
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+ throw new IllegalStateException("This object does not currently have a Loot Table.");
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+ }
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+
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+ long prev = getSeed();
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+ setSeed(seed);
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+ return prev;
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java
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new file mode 100644
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index 000000000..9095df616
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java
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@@ -0,0 +1,15 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.block.Block;
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+
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+/**
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+ * Represents an Inventory that can generate loot, such as Chests inside of Fortresses and Mineshafts
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+ */
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+public interface LootableBlockInventory extends LootableInventory {
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+
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+ /**
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+ * Gets the block that is lootable
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+ * @return The Block
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+ */
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+ Block getBlock();
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java
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new file mode 100644
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index 000000000..a389f74c6
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java
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@@ -0,0 +1,15 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Entity;
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+
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+/**
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+ * Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts
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+ */
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+public interface LootableEntityInventory extends LootableInventory {
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+
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+ /**
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+ * Gets the entity that is lootable
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+ * @return The Entity
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+ */
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+ Entity getEntity();
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java
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new file mode 100644
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index 000000000..cde999ef4
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java
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@@ -0,0 +1,111 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Player;
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+
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+import java.util.UUID;
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+
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+/**
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+ * Represents an Inventory that contains a Loot Table associated to it that will
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+ * automatically fill on first open.
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+ *
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+ * A new feature and API is provided to support automatically refreshing the contents
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+ * of the inventory based on that Loot Table after a configurable amount of time has passed.
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+ *
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+ * The behavior of how the Inventory is filled based on the loot table may vary based
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+ * on Minecraft versions and the Loot Table feature.
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+ */
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+public interface LootableInventory extends Lootable {
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+
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+ /**
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+ * Server owners have to enable whether or not an object in a world should refill
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+ *
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+ * @return If the world this inventory is currently in has Replenishable Lootables enabled
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+ */
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+ boolean isRefillEnabled();
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+
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+ /**
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+ * Whether or not this object has ever been filled
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+ * @return Has ever been filled
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+ */
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+ boolean hasBeenFilled();
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+
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+ /**
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+ * Has this player ever looted this block
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+ * @param player The player to check
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+ * @return Whether or not this player has looted this block
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+ */
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+ default boolean hasPlayerLooted(Player player) {
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+ return hasPlayerLooted(player.getUniqueId());
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+ }
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+
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+ /**
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+ * Has this player ever looted this block
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+ * @param player The player to check
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+ * @return Whether or not this player has looted this block
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+ */
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+ boolean hasPlayerLooted(UUID player);
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+
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+ /**
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+ * Gets the timestamp, in milliseconds, of when the player last looted this object
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+ *
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+ * @param player The player to check
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+ * @return Timestamp last looted, or null if player has not looted this object
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+ */
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+ default Long getLastLooted(Player player) {
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+ return getLastLooted(player.getUniqueId());
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+ }
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+
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+ /**
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+ * Gets the timestamp, in milliseconds, of when the player last looted this object
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+ *
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+ * @param player The player to check
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+ * @return Timestamp last looted, or null if player has not looted this object
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+ */
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+ Long getLastLooted(UUID player);
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+
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+ /**
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+ * Change the state of whether or not a player has looted this block
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+ * @param player The player to change state for
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+ * @param looted true to add player to looted list, false to remove
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+ * @return The previous state of whether the player had looted this or not
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+ */
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+ default boolean setHasPlayerLooted(Player player, boolean looted) {
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+ return setHasPlayerLooted(player.getUniqueId(), looted);
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+ }
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+
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+ /**
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+ * Change the state of whether or not a player has looted this block
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+ * @param player The player to change state for
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+ * @param looted true to add player to looted list, false to remove
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+ * @return The previous state of whether the player had looted this or not
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+ */
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+ boolean setHasPlayerLooted(UUID player, boolean looted);
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+
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+ /**
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+ * Returns Whether or not this object has been filled and now has a pending refill
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+ * @return Has pending refill
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+ */
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+ boolean hasPendingRefill();
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+
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+ /**
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+ * Gets the timestamp in milliseconds that the Lootable object was last refilled
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+ *
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+ * @return -1 if it was never refilled, or timestamp in milliseconds
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+ */
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+ long getLastFilled();
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+
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+ /**
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+ * Gets the timestamp in milliseconds that the Lootable object will refill
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+ *
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+ * @return -1 if it is not scheduled for refill, or timestamp in milliseconds
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+ */
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+ long getNextRefill();
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+
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+ /**
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+ * Sets the timestamp in milliseconds of the next refill for this object
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+ *
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+ * @param refillAt timestamp in milliseconds. -1 to clear next refill
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+ * @return The previous scheduled time to refill, or -1 if was not scheduled
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+ */
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+ long setNextRefill(long refillAt);
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java b/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java
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new file mode 100644
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index 000000000..2169493d9
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java
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@@ -0,0 +1,41 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+
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+public class LootableInventoryReplenishEvent extends PlayerEvent implements Cancellable {
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+ private final LootableInventory inventory;
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+
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+ public LootableInventoryReplenishEvent(Player player, LootableInventory inventory) {
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+ super(player);
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+ this.inventory = inventory;
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+ }
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+
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+ public LootableInventory getInventory() {
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+ return inventory;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/block/Chest.java b/src/main/java/org/bukkit/block/Chest.java
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index 815d79a53..b68ab881d 100644
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--- a/src/main/java/org/bukkit/block/Chest.java
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+++ b/src/main/java/org/bukkit/block/Chest.java
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.loot.Lootable;
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@@ -7,7 +8,7 @@ import org.bukkit.loot.Lootable;
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/**
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* Represents a captured state of a chest.
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*/
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-public interface Chest extends Container, Nameable, Lootable {
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+public interface Chest extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Gets the inventory of the chest block represented by this block state.
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diff --git a/src/main/java/org/bukkit/block/Dispenser.java b/src/main/java/org/bukkit/block/Dispenser.java
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index 2741625db..6d180117e 100644
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--- a/src/main/java/org/bukkit/block/Dispenser.java
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+++ b/src/main/java/org/bukkit/block/Dispenser.java
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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import org.bukkit.projectiles.BlockProjectileSource;
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@@ -7,7 +8,7 @@ import org.bukkit.projectiles.BlockProjectileSource;
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/**
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* Represents a captured state of a dispenser.
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*/
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-public interface Dispenser extends Container, Nameable, Lootable {
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+public interface Dispenser extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Gets the BlockProjectileSource object for the dispenser.
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diff --git a/src/main/java/org/bukkit/block/Dropper.java b/src/main/java/org/bukkit/block/Dropper.java
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index 2e8c3f711..47737b590 100644
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--- a/src/main/java/org/bukkit/block/Dropper.java
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+++ b/src/main/java/org/bukkit/block/Dropper.java
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@@ -1,12 +1,13 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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/**
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* Represents a captured state of a dropper.
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*/
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-public interface Dropper extends Container, Nameable, Lootable {
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+public interface Dropper extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Tries to drop a randomly selected item from the dropper's inventory,
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diff --git a/src/main/java/org/bukkit/block/Hopper.java b/src/main/java/org/bukkit/block/Hopper.java
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index 73fce5f33..221123e8c 100644
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--- a/src/main/java/org/bukkit/block/Hopper.java
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+++ b/src/main/java/org/bukkit/block/Hopper.java
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@@ -1,9 +1,10 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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/**
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* Represents a captured state of a hopper.
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*/
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-public interface Hopper extends Container, Nameable, Lootable { }
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+public interface Hopper extends Container, Nameable, LootableBlockInventory { } // Paper
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diff --git a/src/main/java/org/bukkit/block/ShulkerBox.java b/src/main/java/org/bukkit/block/ShulkerBox.java
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index 8e061e4a4..1c02c6e1c 100644
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--- a/src/main/java/org/bukkit/block/ShulkerBox.java
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+++ b/src/main/java/org/bukkit/block/ShulkerBox.java
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.DyeColor;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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@@ -7,7 +8,7 @@ import org.bukkit.loot.Lootable;
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/**
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* Represents a captured state of a ShulkerBox.
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*/
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-public interface ShulkerBox extends Container, Nameable, Lootable {
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+public interface ShulkerBox extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Get the {@link DyeColor} corresponding to this ShulkerBox
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diff --git a/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java b/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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index 8ced54039..865885501 100644
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--- a/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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+++ b/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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@@ -1,5 +1,6 @@
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package org.bukkit.entity.minecart;
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+import com.destroystokyo.paper.loottable.LootableEntityInventory;
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import org.bukkit.entity.Minecart;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.loot.Lootable;
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@@ -7,7 +8,7 @@ import org.bukkit.loot.Lootable;
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/**
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* Represents a Minecart with a Hopper inside it
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*/
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-public interface HopperMinecart extends Minecart, InventoryHolder, Lootable {
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+public interface HopperMinecart extends Minecart, InventoryHolder, LootableEntityInventory {
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/**
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* Checks whether or not this Minecart will pick up
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diff --git a/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java b/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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index 9ea403e6f..238d118f7 100644
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--- a/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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+++ b/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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@@ -1,5 +1,6 @@
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package org.bukkit.entity.minecart;
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+import com.destroystokyo.paper.loottable.LootableEntityInventory;
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import org.bukkit.entity.Minecart;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.loot.Lootable;
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@@ -9,5 +10,5 @@ import org.bukkit.loot.Lootable;
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* minecarts} have their own inventory that can be accessed using methods
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* from the {@link InventoryHolder} interface.
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*/
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-public interface StorageMinecart extends Minecart, InventoryHolder, Lootable {
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+public interface StorageMinecart extends Minecart, InventoryHolder, LootableEntityInventory { // Paper
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}
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diff --git a/src/main/java/org/bukkit/loot/Lootable.java b/src/main/java/org/bukkit/loot/Lootable.java
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index f4b3d0215..98a472055 100644
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--- a/src/main/java/org/bukkit/loot/Lootable.java
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+++ b/src/main/java/org/bukkit/loot/Lootable.java
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@@ -33,6 +33,31 @@ public interface Lootable {
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*/
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LootTable getLootTable();
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+ // Paper start
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+ /**
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+ * Set the loot table and seed for a container or entity at the same time.
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+ *
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+ * @param table the Loot Table this {@link org.bukkit.block.Container} or {@link org.bukkit.entity.Mob} will have.
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+ * @param seed the seed to used to generate loot. Default is 0.
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+ */
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+ void setLootTable(LootTable table, long seed);
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+
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+ /**
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+ * Returns whether or not this object has a Loot Table
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+ * @return Has a loot table
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+ */
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+ default boolean hasLootTable() {
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+ return getLootTable() != null;
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+ }
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+
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+ /**
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+ * Clears the associated Loot Table to this object
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+ */
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+ default void clearLootTable() {
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+ setLootTable(null);
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+ }
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+ // Paper end
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+
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/**
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* Set the seed used when this Loot Table generates loot.
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*
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--
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2.18.0
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