4e994669d3
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6b3c598b PR-814: Add a method to send multiple equipment changes 181a984b Update Maven shade version to align with CraftBukkit a5a36e32 Revert "Update Maven shade version to align with CraftBukkit" 7a8f4a42 Update Maven shade version to align with CraftBukkit 58327201 Add support for Java 20 CraftBukkit Changes: b56426c7a PR-1142: Calculate explosion damage separately for each affected EntityComplexPart fbe3410af PR-1140: Add a method to send multiple equipment changes 8434e3633 Add support for Java 20 c998a1d23 Increase outdated build delay 4a929b5d6 SPIGOT-7267: Fix EntityType#getTranslationKey() and add unit test 086d8dc8a SPIGOT-7268: CraftMetaPotion reads ShowParticles and ShowIcon properties incorrectly 8ba5e399e SPIGOT-7262: Improve visibility API Spigot Changes: a2190e30 Rebuild patches
50 lines
1.9 KiB
Diff
50 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 20 Dec 2017 17:38:07 -0500
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Subject: [PATCH] Ability to apply mending to XP API
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This allows plugins that give players the ability to apply the experience
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points to the Item Mending formula, which will repair an item instead
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of giving the player experience points.
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Both an API To standalone mend, and apply mending logic to .giveExp has been added.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 0267319ee4e4a7ec3b28ad83572c8e8684d2f9fe..d68c7751d135c0e600907ae3a1ddd55f591dcade 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1097,12 +1097,33 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void resetPlayerWeather();
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+ // Paper start
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+ /**
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+ * Gives the player the amount of experience specified.
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+ *
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+ * @param amount Exp amount to give
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+ */
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+ public default void giveExp(int amount) {
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+ giveExp(amount, false);
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+ }
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/**
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* Gives the player the amount of experience specified.
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*
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* @param amount Exp amount to give
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+ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)}
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*/
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- public void giveExp(int amount);
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+ public void giveExp(int amount, boolean applyMending);
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+
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+ /**
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+ * Applies the mending effect to any items just as picking up an orb would.
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+ *
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+ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending
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+ *
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+ * @param amount Exp to apply
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+ * @return the remaining experience
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+ */
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+ public int applyMending(int amount);
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+ // Paper end
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/**
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* Gives the player the amount of experience levels specified. Levels can
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