papermc/patches/api/0390-Collision-API.patch
willkroboth 4d52f1d247
Add method isTickingWorlds to Bukkit (#8316)
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>

Also, restores un/loading worlds mid tick. This will not be officially supported API contract that such a routine is safe, and these restrictions may be restored in the future.
2022-09-24 06:19:05 +01:00

57 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Wed, 6 Oct 2021 20:10:36 -0400
Subject: [PATCH] Collision API
diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
index 3f7e860de4e28745fcdf8d2f41f4a8c210f48909..39fa4c65e0f61450901662ff5c08d54a5d9841b2 100644
--- a/src/main/java/org/bukkit/RegionAccessor.java
+++ b/src/main/java/org/bukkit/RegionAccessor.java
@@ -424,5 +424,15 @@ public interface RegionAccessor extends Keyed { // Paper
* @return whether a line of sight exists between {@code from} and {@code to}
*/
public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
+
+ /**
+ * Checks if the world collides with the given boundingbox.
+ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
// Paper end
}
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 321f3ec6c7020ada38143832aea1c545850b9b21..6dd81f07ef4d6993187987d3352a01771ffb715e 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -924,4 +924,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*/
boolean isInPowderedSnow();
// Paper end
+
+ // Paper Start - Collision API
+ /**
+ * Checks for any collisions with the entity's bounding box at the provided location.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box at the specified location.
+ *
+ * @param location the location to check collisions in
+ * @return collides or not
+ */
+ boolean collidesAt(@NotNull Location location);
+
+ /**
+ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
+ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+ * Does not load chunks that are within the bounding box.
+ *
+ * @param boundingBox the box to check collisions in
+ * @return collides or not
+ */
+ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
+ // Paper End - Collision API
}