4d40e87b33
Had to drop some hunks modifying getEntities, as those methods were rewritten by Mojang in 1.17
22 lines
1.3 KiB
Diff
22 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Fri, 19 Mar 2021 00:33:15 -0500
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Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly
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When the active item is not cleared, the item is still readied
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for use and will repeatedly trigger the PlayerItemConsumeEvent
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till their item is switched.
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This patch clears the active item when the event is cancelled
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 738d0b2e9169d6ce24c6394eb7e4fb1e396826e8..cceba2e3dd2570962efd20d0cbbf238ccc726702 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3695,6 +3695,7 @@ public abstract class LivingEntity extends Entity {
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level.getCraftServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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+ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
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// Update client
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((ServerPlayer) this).getBukkitEntity().updateInventory();
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((ServerPlayer) this).getBukkitEntity().updateScaledHealth();
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