papermc/patches/server/0392-Don-t-tick-dead-players.patch
Jason Penilla 4d40e87b33
Update sync chunk load debug patch
Had to drop some hunks modifying getEntities, as those methods were rewritten by Mojang in 1.17
2021-06-15 17:50:38 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 6f976946f742b4139b01dfa692a901b15f02a836..e4a5b89a12c52ccca4f72823e8d7a5d5a689ff16 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -638,7 +638,7 @@ public class ServerPlayer extends Player {
public void doTick() {
try {
- if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
+ if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
super.tick();
}