4d40e87b33
Had to drop some hunks modifying getEntities, as those methods were rewritten by Mojang in 1.17
45 lines
2.8 KiB
Diff
45 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zero <zero@cock.li>
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Date: Sat, 22 Feb 2020 16:10:31 -0500
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Subject: [PATCH] Configurable chance of villager zombie infection
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This allows you to solve an issue in vanilla behavior where:
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* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
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* On normal difficulty they will have a 50% of getting infected or dying.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index fc1c65a4b3c3d5e52d967a3174d8373ddde95e4d..0c9aa7fb4d42c63c920a002050941299e3847d95 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -453,6 +453,11 @@ public class PaperWorldConfig {
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nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen);
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}
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+ public double zombieVillagerInfectionChance = -1.0;
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+ private void zombieVillagerInfectionChance() {
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+ zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
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+ }
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+
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public int lightQueueSize = 20;
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private void lightQueueSize() {
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lightQueueSize = getInt("light-queue-size", lightQueueSize);
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index 4c5213fe89ec131addcc3d705f2e3268f51f1868..299dc59535d2cd73de346618731c65bc01063b66 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -452,10 +452,13 @@ public class Zombie extends Monster {
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@Override
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public void killed(ServerLevel world, LivingEntity other) {
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super.killed(world, other);
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- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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+ if (level.paperConfig.zombieVillagerInfectionChance != 0.0 && (level.paperConfig.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
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+ if (level.paperConfig.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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return;
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}
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+ if (level.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig.zombieVillagerInfectionChance) {
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+ return;
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+ } // Paper end
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Villager entityvillager = (Villager) other;
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// CraftBukkit start
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