48b6bfe2a6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: c987938a SPIGOT-5180: Add Villager#sleep() and #wakeup() methods CraftBukkit Changes: 7f33c6a2 SPIGOT-5196: Restore previous version behaviour regarding cancelled BlockBreakEvent 6a5fc902 Improve diff in EntityHanging c98d61bf SPIGOT-4712: Allow spawning of upwards or downwards facing item frames db971477 SPIGOT-5199: Fix NPE if setting the book of the ItemMeta of a lectern b0ef3996 SPIGOT-4679 Fix black lines after book paragraphs 1215188f SPIGOT-5180: Add Villager#sleep() and #wakeup() methods c03b2bef SPIGOT-4975: NPE on WorldGenStronghold When Using Multiple Worlds 65ea162c Ensure Bukkit data pack is always up to date 0b107b8d MC-157395, SPIGOT-5193: Small armor stands do not drop loot 6da0abca SPIGOT-5195: Player loot table does not drop when keepInventory is on 8b09d983 SPIGOT-5190: Superfluous EntityCombustEvent called when using fire aspect sword Spigot Changes: 1981d553 SPIGOT-5198: Catch more bad async operations 6a14ca46 Rebuild patches
45 lines
2.6 KiB
Diff
45 lines
2.6 KiB
Diff
From 00ff72f7dcdf3fa0d12681e7491bd52c59798c9d Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Nov 2018 23:11:51 -0400
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Subject: [PATCH] Optimize World Time Updates
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Splits time updates into incremental updates as well as does
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the updates per world, so that we can re-use the same packet
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object for every player unless they have per-player time enabled.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index f6a979a5b..c92586ccd 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1124,12 +1124,24 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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- if (this.ticks % 20 == 0) {
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- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
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- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
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- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE))); // Add support for per player time
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+ // Paper start - optimize time updates
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+ for (final WorldServer world : this.getWorlds()) {
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+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE);
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+ final long dayTime = world.getDayTime();
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+ long worldTime = world.getTime();
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+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
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+ for (EntityHuman entityhuman : world.getPlayers()) {
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+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
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+ continue;
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+ }
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+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
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+ long playerTime = entityplayer.getPlayerTime();
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+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
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+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
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+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
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}
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}
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+ // Paper end
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
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while (iterator.hasNext()) {
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--
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2.22.0
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