4104545b11
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
43 lines
1.9 KiB
Diff
43 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Mar 2016 02:02:07 -0600
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Subject: [PATCH] Optimize Pathfinding
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Prevents pathfinding from spamming failures for things such as
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arrow attacks.
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diff --git a/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java b/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java
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index 69edca1ef95c37b11fe3f793e6a8f8a674bd7f6f..3f4d7552e7f219aec043f0cc06a816758e5a3f66 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/navigation/PathNavigation.java
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@@ -190,9 +190,29 @@ public abstract class PathNavigation {
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return this.moveTo(this.createPath(x, y, z, 1), speed);
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}
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+ // Paper start - optimise pathfinding
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+ private int lastFailure = 0;
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+ private int pathfindFailures = 0;
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+ // Paper end
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+
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public boolean moveTo(Entity entity, double speed) {
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+ // Paper start - Pathfinding optimizations
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+ if (this.pathfindFailures > 10 && this.path == null && net.minecraft.server.MinecraftServer.currentTick < this.lastFailure + 40) {
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+ return false;
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+ }
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+ // Paper end
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Path path = this.createPath(entity, 1);
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- return path != null && this.moveTo(path, speed);
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+ // Paper start - Pathfinding optimizations
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+ if (path != null && this.moveTo(path, speed)) {
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+ this.lastFailure = 0;
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+ this.pathfindFailures = 0;
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+ return true;
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+ } else {
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+ this.pathfindFailures++;
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+ this.lastFailure = net.minecraft.server.MinecraftServer.currentTick;
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+ return false;
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+ }
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+ // Paper end
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}
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public boolean setDestination(@Nullable Path pathentity, double speed) { return moveTo(pathentity, speed); } // Paper - OBFHELPER
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