papermc/CraftBukkit-Patches/0080-Replace-AutoSave-Mechanism.patch
Zach Brown cab333b217 Rebase (Update) from upstream SpigotMC
Don't send requests of every player was found in the global api cache SpigotMC/Spigot@841270ff1e
Correctly set the response code for the cached lookups and return the ... SpigotMC/Spigot@f170b7899c
Don't try and re-set the global api cache on reload SpigotMC/Spigot@b410a00a66
Use a compile time sneaky throw hack. SpigotMC/Spigot@508462b96b
Fix a missed rename in WorldGenGroundBush SpigotMC/Spigot@0614d8fae9
2014-11-28 14:19:07 -06:00

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From dc7ce44f000f973825590134b7c03b3fe7e33440 Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Sun, 12 Jan 2014 21:07:18 +1100
Subject: [PATCH] Replace AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 28471d6..8ff8d9f 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -583,7 +583,16 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
SpigotTimings.worldSaveTimer.startTiming(); // Spigot
this.methodProfiler.a("save");
this.u.savePlayers();
- this.saveChunks(true);
+ // Spigot Start
+ // We replace this with saving each individual world as this.saveChunks(...) is broken,
+ // and causes the main thread to sleep for random amounts of time depending on chunk activity
+ server.playerCommandState = true;
+ for (World world : worlds) {
+ world.getWorld().save();
+ }
+ server.playerCommandState = false;
+ // this.saveChunks(true);
+ // Spigot End
this.methodProfiler.b();
SpigotTimings.worldSaveTimer.stopTiming(); // Spigot
}
--
1.9.1