e56bbcdcda
may help #284 Cleans up the lighting queue system, reducing diff and improving implementation. We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue. The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its lighting work to finish is much greater than simply taking the hit and doing the work. This change also helps reduce the diff and avoid bugs with missed diffs by removing duplicated logic. Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
71 lines
3.6 KiB
Diff
71 lines
3.6 KiB
Diff
From 1afe6ec3716226403ae8fd91217c07d9c1342999 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 13 Apr 2016 00:25:28 -0400
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Subject: [PATCH] Remove unused World Tile Entity List
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Massive hit to performance and it is completely unnecessary.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 91bbc75..b3dd456 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -69,7 +69,7 @@ public abstract class World implements IBlockAccess {
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};
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// Spigot end
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protected final Set<Entity> f = Sets.newHashSet(); // Paper
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- public final List<TileEntity> tileEntityList = Lists.newArrayList();
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+ //public final List<TileEntity> tileEntityList = Lists.newArrayList(); // Paper - remove unused list
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public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
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private final List<TileEntity> b = Lists.newArrayList();
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private final Set<TileEntity> tileEntityListUnload = Sets.newHashSet(); // Paper
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@@ -1554,7 +1554,7 @@ public abstract class World implements IBlockAccess {
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// CraftBukkit start - From below, clean up tile entities before ticking them
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if (!this.tileEntityListUnload.isEmpty()) {
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this.tileEntityListTick.removeAll(this.tileEntityListUnload);
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- this.tileEntityList.removeAll(this.tileEntityListUnload);
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+ //this.tileEntityList.removeAll(this.tileEntityListUnload); // Paper - remove unused list
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this.tileEntityListUnload.clear();
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}
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// CraftBukkit end
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@@ -1605,7 +1605,7 @@ public abstract class World implements IBlockAccess {
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if (tileentity.x()) {
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tilesThisCycle--;
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this.tileEntityListTick.remove(tileTickPosition--);
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- this.tileEntityList.remove(tileentity);
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+ //this.tileEntityList.remove(tileentity); // Paper - remove unused list
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if (this.isLoaded(tileentity.getPosition())) {
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this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition());
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}
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@@ -1643,7 +1643,7 @@ public abstract class World implements IBlockAccess {
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this.notify(tileentity1.getPosition(), iblockdata, iblockdata, 3);
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// CraftBukkit start
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// From above, don't screw this up - SPIGOT-1746
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- if (!this.tileEntityList.contains(tileentity1)) {
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+ if (true) { // Paper - remove unused list
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this.a(tileentity1);
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}
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// CraftBukkit end
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@@ -1663,9 +1663,9 @@ public abstract class World implements IBlockAccess {
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protected void l() {}
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public boolean a(TileEntity tileentity) {
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- boolean flag = this.tileEntityList.add(tileentity);
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+ boolean flag = true; // Paper - remove unused list
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- if (flag && tileentity instanceof ITickable) {
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+ if (flag && tileentity instanceof ITickable && !this.tileEntityListTick.contains(tileentity)) { // Paper
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this.tileEntityListTick.add(tileentity);
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}
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@@ -2135,7 +2135,7 @@ public abstract class World implements IBlockAccess {
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} else {
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if (tileentity != null) {
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this.b.remove(tileentity);
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- this.tileEntityList.remove(tileentity);
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+ //this.tileEntityList.remove(tileentity); // Paper - remove unused list
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this.tileEntityListTick.remove(tileentity);
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}
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--
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2.8.2
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