papermc/Spigot-Server-Patches/0100-Optimize-isValidLocation-for-inlining.patch
Aikar e56bbcdcda Refactor Lighting Queue System
may help #284

Cleans up the lighting queue system, reducing diff and improving implementation.

We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.

This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.

Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00

96 lines
4.4 KiB
Diff

From 00e5dc742dc2b80b9d43600cbe44b087c648c3d8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 23:41:34 -0400
Subject: [PATCH] Optimize isValidLocation for inlining
Move test to the blockPosition class so that it can access local variables.
Replace all calls to the new place to the unnecessary forward.
diff --git a/src/main/java/net/minecraft/server/BaseBlockPosition.java b/src/main/java/net/minecraft/server/BaseBlockPosition.java
index d60e755..9114388 100644
--- a/src/main/java/net/minecraft/server/BaseBlockPosition.java
+++ b/src/main/java/net/minecraft/server/BaseBlockPosition.java
@@ -10,6 +10,11 @@ public class BaseBlockPosition implements Comparable<BaseBlockPosition> {
private final int a;
private final int b;
private final int c;
+ // Paper start
+ public boolean isValidLocation() {
+ return a >= -30000000 && c >= -30000000 && a < 30000000 && c < 30000000 && b >= 0 && b < 256;
+ }
+ // Paper end
public BaseBlockPosition(int i, int j, int k) {
this.a = i;
diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
index 99fcf4c..be34dcd 100644
--- a/src/main/java/net/minecraft/server/BlockPosition.java
+++ b/src/main/java/net/minecraft/server/BlockPosition.java
@@ -326,6 +326,12 @@ public class BlockPosition extends BaseBlockPosition {
protected int b;
protected int c;
protected int d;
+ // Paper start
+ @Override
+ public boolean isValidLocation() {
+ return this.getX() >= -30000000 && this.getZ() >= -30000000 && this.getX() < 30000000 && this.getZ() < 30000000 && this.getY() >= 0 && this.getY() < 256;
+ }
+ // Paper end
public MutableBlockPosition() {
this(0, 0, 0);
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 133d4e2..718215c 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -274,8 +274,8 @@ public abstract class World implements IBlockAccess {
return this.getType(blockposition1);
}
- private boolean isValidLocation(BlockPosition blockposition) {
- return !this.E(blockposition) && blockposition.getX() >= -30000000 && blockposition.getZ() >= -30000000 && blockposition.getX() < 30000000 && blockposition.getZ() < 30000000;
+ private static boolean isValidLocation(BlockPosition blockposition) { // Paper
+ return blockposition.isValidLocation(); // Paper
}
private boolean E(BlockPosition blockposition) {
@@ -639,7 +639,7 @@ public abstract class World implements IBlockAccess {
// Paper start - test if meets light level, return faster
// logic copied from below
public boolean isLightLevel(BlockPosition blockposition, int level) {
- if (isValidLocation(blockposition)) {
+ if (blockposition.isValidLocation()) {
if (this.getType(blockposition).f()) {
if (this.c(blockposition.up(), false) >= level) {
return true;
@@ -753,7 +753,7 @@ public abstract class World implements IBlockAccess {
blockposition = new BlockPosition(blockposition.getX(), 0, blockposition.getZ());
}
- if (!this.isValidLocation(blockposition)) {
+ if (!blockposition.isValidLocation()) { // Paper
return enumskyblock.c;
} else if (!this.isLoaded(blockposition)) {
return enumskyblock.c;
@@ -765,7 +765,7 @@ public abstract class World implements IBlockAccess {
}
public void a(EnumSkyBlock enumskyblock, BlockPosition blockposition, int i) {
- if (this.isValidLocation(blockposition)) {
+ if (blockposition.isValidLocation()) { // Paper
if (this.isLoaded(blockposition)) {
Chunk chunk = this.getChunkAtWorldCoords(blockposition);
@@ -801,7 +801,7 @@ public abstract class World implements IBlockAccess {
// CraftBukkit end
Chunk chunk = this.getChunkIfLoaded(blockposition);
if (chunk != null) {
- return this.isValidLocation(blockposition) ? chunk.getBlockData(blockposition) : Blocks.AIR.getBlockData();
+ return blockposition.isValidLocation() ? chunk.getBlockData(blockposition) : Blocks.AIR.getBlockData();
}
return null;
}
--
2.8.2