papermc/patches/server/0893-Player-Entity-Tracking-Events.patch
Spottedleaf 38dc3b25d8 Optimise chunk tick iteration
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Additionally, we can use the NearbyPlayers
class to quickly retrieve nearby players instead of possible
searching all players on the server.
2023-09-23 22:31:00 -07:00

29 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Yannick Lamprecht <yannicklamprecht@live.de>
Date: Wed, 30 Mar 2022 18:16:52 +0200
Subject: [PATCH] Player Entity Tracking Events
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index d7dcffde09e099ee2554ec201f553ee079f12274..160e8175fcae33c6643c2f731cc20b397ee86be9 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1276,9 +1276,18 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// CraftBukkit end
if (flag) {
if (this.seenBy.add(player.connection)) {
+ // Paper start - entity tracking events
+ if (io.papermc.paper.event.player.PlayerTrackEntityEvent.getHandlerList().getRegisteredListeners().length == 0 || new io.papermc.paper.event.player.PlayerTrackEntityEvent(player.getBukkitEntity(), this.entity.getBukkitEntity()).callEvent()) {
this.serverEntity.addPairing(player);
+ }
+ // Paper end
}
} else if (this.seenBy.remove(player.connection)) {
+ // Paper start - entity tracking events
+ if (io.papermc.paper.event.player.PlayerUntrackEntityEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ new io.papermc.paper.event.player.PlayerUntrackEntityEvent(player.getBukkitEntity(), this.entity.getBukkitEntity()).callEvent();
+ }
+ // Paper end
this.serverEntity.removePairing(player);
}